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Uses of Class javax.microedition.m3g.Transformable (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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<B>Uses of Class<br>javax.microedition.m3g.Transformable</B></H2>
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Uses of <A HREF="../../../../javax/microedition/m3g/Transformable.html">Transformable</A> in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A></FONT></TD>
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<TD COLSPAN=2>Subclasses of <A HREF="../../../../javax/microedition/m3g/Transformable.html">Transformable</A> in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A></FONT></TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Camera.html">Camera</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene graph node that defines the position of the viewer in the sceneand the projection from 3D to 2D.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Group.html">Group</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene graph node that stores an unordered set of nodes as itschildren.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Light.html">Light</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene graph node that represents different kinds of light sources.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Mesh.html">Mesh</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene graph node that represents a 3D object defined as apolygonal surface.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/MorphingMesh.html">MorphingMesh</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene graph node that represents a vertex morphing polygon mesh.</TD>
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<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Node.html">Node</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An abstract base class for all scene graph nodes.</TD>
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<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/SkinnedMesh.html">SkinnedMesh</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene graph node that represents a skeletally animated polygon mesh.</TD>
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<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Sprite3D.html">Sprite3D</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene graph node that represents a 2-dimensional image with a 3Dposition.</TD>
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<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Texture2D.html">Texture2D</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An Appearance component encapsulating a two-dimensional texture image anda set of attributes specifying how the image is to be applied on submeshes.</TD>
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<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/World.html">World</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A special Group node that is a top-level container for scene graphs.</TD>
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