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A scene graph node that represents a vertex morphing polygon mesh.</TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Node.html">Node</A></B></CODE>
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An abstract base class for all scene graph nodes.</TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/PolygonMode.html">PolygonMode</A></B></CODE>
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An Appearance component encapsulating polygon-level attributes. </TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/SkinnedMesh.html">SkinnedMesh</A></B></CODE>
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A scene graph node that represents a skeletally animated polygon mesh.</TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Sprite3D.html">Sprite3D</A></B></CODE>
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A scene graph node that represents a 2-dimensional image with a 3Dposition.</TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Texture2D.html">Texture2D</A></B></CODE>
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An Appearance component encapsulating a two-dimensional texture image anda set of attributes specifying how the image is to be applied on submeshes.</TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Transformable.html">Transformable</A></B></CODE>
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An abstract base class for Node and Texture2D, defining commonmethods for manipulating node and texture transformations.</TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/TriangleStripArray.html">TriangleStripArray</A></B></CODE>
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TriangleStripArray defines an array of <i>triangle strips</i>. </TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A></B></CODE>
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An array of integer vectors representing vertex positions, normals,colors, or texture coordinates.</TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A></B></CODE>
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VertexBuffer holds references to VertexArrays that contain the positions,colors, normals, and texture coordinates for a set of vertices. </TD>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/World.html">World</A></B></CODE>
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A special Group node that is a top-level container for scene graphs.</TD>
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<TD COLSPAN=2>Methods in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A> that return <A HREF="../../../../javax/microedition/m3g/Object3D.html">Object3D</A></FONT></TD>
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<CODE> <A HREF="../../../../javax/microedition/m3g/Object3D.html">Object3D</A></CODE></FONT></TD>
<TD><CODE><B>Object3D.</B><B><A HREF="../../../../javax/microedition/m3g/Object3D.html#duplicate()">duplicate</A></B>()</CODE>
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Creates a duplicate of this Object3D.</TD>
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<CODE> <A HREF="../../../../javax/microedition/m3g/Object3D.html">Object3D</A></CODE></FONT></TD>
<TD><CODE><B>Object3D.</B><B><A HREF="../../../../javax/microedition/m3g/Object3D.html#find(int)">find</A></B>(int userID)</CODE>
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Retrieves an object that has the given user ID and is reachable from this object. </TD>
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<CODE>static <A HREF="../../../../javax/microedition/m3g/Object3D.html">Object3D</A>[]</CODE></FONT></TD>
<TD><CODE><B>Loader.</B><B><A HREF="../../../../javax/microedition/m3g/Loader.html#load(java.lang.String)">load</A></B>(java.lang.String name)</CODE>
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Deserializes Object3D instances from the named resource. </TD>
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<CODE>static <A HREF="../../../../javax/microedition/m3g/Object3D.html">Object3D</A>[]</CODE></FONT></TD>
<TD><CODE><B>Loader.</B><B><A HREF="../../../../javax/microedition/m3g/Loader.html#load(byte[], int)">load</A></B>(byte[] data, int offset)</CODE>
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Deserializes Object3D instances from the given byte array, starting at the given offset. </TD>
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<TD COLSPAN=2>Methods in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A> with parameters of type <A HREF="../../../../javax/microedition/m3g/Object3D.html">Object3D</A></FONT></TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B>Object3D.</B><B><A HREF="../../../../javax/microedition/m3g/Object3D.html#getReferences(javax.microedition.m3g.Object3D[])">getReferences</A></B>(<A HREF="../../../../javax/microedition/m3g/Object3D.html">Object3D</A>[] references)</CODE>
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Returns the number of direct Object3D references in this object, and fills in the objects to the given array. </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
<EM><B>Nov 19, 2003</B></EM></EM>
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