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Uses of Class javax.microedition.m3g.VertexArray (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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<B>Uses of Class<br>javax.microedition.m3g.VertexArray</B></H2>
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Uses of <A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A> in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A></FONT></TD>
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<TD COLSPAN=2>Methods in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A> that return <A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A></FONT></TD>
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<CODE>&nbsp;<A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A></CODE></FONT></TD>
<TD><CODE><B>VertexBuffer.</B><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html#getPositions(float[])">getPositions</A></B>(float[]&nbsp;scaleBias)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current vertex position array, or null if positions are not set. </TD>
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<CODE>&nbsp;<A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A></CODE></FONT></TD>
<TD><CODE><B>VertexBuffer.</B><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html#getTexCoords(int, float[])">getTexCoords</A></B>(int&nbsp;index,             float[]&nbsp;scaleBias)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the current texture coordinate array for the specified texturing unit, or null if texture coordinates for that unit are not set. </TD>
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<CODE>&nbsp;<A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A></CODE></FONT></TD>
<TD><CODE><B>VertexBuffer.</B><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html#getNormals()">getNormals</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the current normal vector array, or null if normals are not set.</TD>
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<CODE>&nbsp;<A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A></CODE></FONT></TD>
<TD><CODE><B>VertexBuffer.</B><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html#getColors()">getColors</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the current color array, or null if per-vertex colors are not set.</TD>
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<TD COLSPAN=2>Methods in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A> with parameters of type <A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A></FONT></TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>VertexBuffer.</B><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html#setPositions(javax.microedition.m3g.VertexArray, float, float[])">setPositions</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A>&nbsp;positions,             float&nbsp;scale,             float[]&nbsp;bias)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the vertex positions for this VertexBuffer. </TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>VertexBuffer.</B><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html#setTexCoords(int, javax.microedition.m3g.VertexArray, float, float[])">setTexCoords</A></B>(int&nbsp;index,             <A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A>&nbsp;texCoords,             float&nbsp;scale,             float[]&nbsp;bias)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the texture coordinates for the specified texturing unit. </TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>VertexBuffer.</B><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html#setNormals(javax.microedition.m3g.VertexArray)">setNormals</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A>&nbsp;normals)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the normal vectors for this VertexBuffer. </TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>VertexBuffer.</B><B><A HREF="../../../../javax/microedition/m3g/VertexBuffer.html#setColors(javax.microedition.m3g.VertexArray)">setColors</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A>&nbsp;colors)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the per-vertex colors for this VertexBuffer. </TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Transform.</B><B><A HREF="../../../../javax/microedition/m3g/Transform.html#transform(javax.microedition.m3g.VertexArray, float[], boolean)">transform</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexArray.html">VertexArray</A>&nbsp;in,          float[]&nbsp;out,          boolean&nbsp;W)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the elements of the given VertexArray with this matrix, storing the transformed values in a float array.</TD>
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