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Retrieves the picked Mesh or Sprite3D object. </TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../javax/microedition/m3g/Node.html">Node</A></CODE></FONT></TD>
<TD><CODE><B>Node.</B><B><A HREF="../../../../javax/microedition/m3g/Node.html#getParent()">getParent</A></B>()</CODE>
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Returns the scene graph parent of this node.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../javax/microedition/m3g/Node.html">Node</A></CODE></FONT></TD>
<TD><CODE><B>Group.</B><B><A HREF="../../../../javax/microedition/m3g/Group.html#getChild(int)">getChild</A></B>(int index)</CODE>
<BR>
Gets a child by index. </TD>
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<TD COLSPAN=2>Methods in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A> with parameters of type <A HREF="../../../../javax/microedition/m3g/Node.html">Node</A></FONT></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>SkinnedMesh.</B><B><A HREF="../../../../javax/microedition/m3g/SkinnedMesh.html#addTransform(javax.microedition.m3g.Node, int, int, int)">addTransform</A></B>(<A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> bone, int weight, int firstVertex, int numVertices)</CODE>
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Associates a weighted transformation, or "bone", with a range of vertices in this SkinnedMesh. </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean</CODE></FONT></TD>
<TD><CODE><B>Node.</B><B><A HREF="../../../../javax/microedition/m3g/Node.html#getTransformTo(javax.microedition.m3g.Node, javax.microedition.m3g.Transform)">getTransformTo</A></B>(<A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> target, <A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A> transform)</CODE>
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Gets the composite transformation from this node to the given node. </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Node.</B><B><A HREF="../../../../javax/microedition/m3g/Node.html#align(javax.microedition.m3g.Node)">align</A></B>(<A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> reference)</CODE>
<BR>
Applies alignments to this Node and its descendants.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Node.</B><B><A HREF="../../../../javax/microedition/m3g/Node.html#setAlignment(javax.microedition.m3g.Node, int, javax.microedition.m3g.Node, int)">setAlignment</A></B>(<A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> zRef, int zTarget, <A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> yRef, int yTarget)</CODE>
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Sets this node to align with the given other node(s), or disables alignment. </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Node.</B><B><A HREF="../../../../javax/microedition/m3g/Node.html#setAlignment(javax.microedition.m3g.Node, int, javax.microedition.m3g.Node, int)">setAlignment</A></B>(<A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> zRef, int zTarget, <A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> yRef, int yTarget)</CODE>
<BR>
Sets this node to align with the given other node(s), or disables alignment. </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Group.</B><B><A HREF="../../../../javax/microedition/m3g/Group.html#addChild(javax.microedition.m3g.Node)">addChild</A></B>(<A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> child)</CODE>
<BR>
Adds the given node to this Group, potentially changing the order and indices of the previously added children. </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Group.</B><B><A HREF="../../../../javax/microedition/m3g/Group.html#removeChild(javax.microedition.m3g.Node)">removeChild</A></B>(<A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> child)</CODE>
<BR>
Removes the given node from this Group, potentially changing the order and indices of the remaining children. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Graphics3D.</B><B><A HREF="../../../../javax/microedition/m3g/Graphics3D.html#render(javax.microedition.m3g.Node, javax.microedition.m3g.Transform)">render</A></B>(<A HREF="../../../../javax/microedition/m3g/Node.html">Node</A> node, <A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A> transform)</CODE>
<BR>
Renders the given Sprite3D, Mesh, or Group node with the given transformation from local coordinates to world coordinates. </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
<EM><B>Nov 19, 2003</B></EM></EM>
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