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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Renders the given Sprite3D, Mesh, or Group node with the given transformation from local coordinates to world coordinates. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Graphics3D.</B><B><A HREF="../../../../javax/microedition/m3g/Graphics3D.html#render(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance, javax.microedition.m3g.Transform, int)">render</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;vertices,       <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>&nbsp;triangles,       <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>&nbsp;appearance,       <A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A>&nbsp;transform,       int&nbsp;scope)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Graphics3D.</B><B><A HREF="../../../../javax/microedition/m3g/Graphics3D.html#render(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance, javax.microedition.m3g.Transform)">render</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;vertices,       <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>&nbsp;triangles,       <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>&nbsp;appearance,       <A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A>&nbsp;transform)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Renders the given submesh with the given transformation from local coordinates to world coordinates. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Graphics3D.</B><B><A HREF="../../../../javax/microedition/m3g/Graphics3D.html#setCamera(javax.microedition.m3g.Camera, javax.microedition.m3g.Transform)">setCamera</A></B>(<A HREF="../../../../javax/microedition/m3g/Camera.html">Camera</A>&nbsp;camera,          <A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A>&nbsp;transform)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the Camera to use in subsequent immediate mode rendering. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Graphics3D.</B><B><A HREF="../../../../javax/microedition/m3g/Graphics3D.html#setLight(int, javax.microedition.m3g.Light, javax.microedition.m3g.Transform)">setLight</A></B>(int&nbsp;index,         <A HREF="../../../../javax/microedition/m3g/Light.html">Light</A>&nbsp;light,         <A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A>&nbsp;transform)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Binds or unbinds a Light for subsequent immediate mode rendering. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>Graphics3D.</B><B><A HREF="../../../../javax/microedition/m3g/Graphics3D.html#addLight(javax.microedition.m3g.Light, javax.microedition.m3g.Transform)">addLight</A></B>(<A HREF="../../../../javax/microedition/m3g/Light.html">Light</A>&nbsp;light,         <A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A>&nbsp;transform)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Binds a Light to use in subsequent immediate mode rendering.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Camera.</B><B><A HREF="../../../../javax/microedition/m3g/Camera.html#setGeneric(javax.microedition.m3g.Transform)">setGeneric</A></B>(<A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A>&nbsp;transform)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the given 4x4 transformation as the current projection matrix. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>Camera.</B><B><A HREF="../../../../javax/microedition/m3g/Camera.html#getProjection(javax.microedition.m3g.Transform)">getProjection</A></B>(<A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A>&nbsp;transform)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the current projection matrix and type. </TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TD COLSPAN=2>Constructors in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A> with parameters of type <A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A></FONT></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Transform.html#Transform(javax.microedition.m3g.Transform)">Transform</A></B>(<A HREF="../../../../javax/microedition/m3g/Transform.html">Transform</A>&nbsp;transform)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new Transform object and initializes it by copying in the contents of the given Transform.</TD>
</TR>
</TABLE>
&nbsp;
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<EM><B>Nov 19, 2003</B></EM></EM>
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