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<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD COLSPAN=2>Constructors in <A HREF="../../../../javax/microedition/m3g/package-summary.html">javax.microedition.m3g</A> with parameters of type <A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A></FONT></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/SkinnedMesh.html#SkinnedMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance, javax.microedition.m3g.Group)">SkinnedMesh</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;vertices,            <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>&nbsp;submesh,            <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>&nbsp;appearance,            <A HREF="../../../../javax/microedition/m3g/Group.html">Group</A>&nbsp;skeleton)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new SkinnedMesh with the given vertices, submesh and skeleton. </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/SkinnedMesh.html#SkinnedMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[], javax.microedition.m3g.Group)">SkinnedMesh</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;vertices,            <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>[]&nbsp;submeshes,            <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>[]&nbsp;appearances,            <A HREF="../../../../javax/microedition/m3g/Group.html">Group</A>&nbsp;skeleton)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/MorphingMesh.html#MorphingMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.VertexBuffer[], javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance)">MorphingMesh</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;base,             <A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>[]&nbsp;targets,             <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>&nbsp;submesh,             <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>&nbsp;appearance)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new MorphingMesh with the given base mesh and morph targets. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/MorphingMesh.html#MorphingMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.VertexBuffer[], javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance)">MorphingMesh</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;base,             <A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>[]&nbsp;targets,             <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>&nbsp;submesh,             <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>&nbsp;appearance)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new MorphingMesh with the given base mesh and morph targets. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/MorphingMesh.html#MorphingMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.VertexBuffer[], javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[])">MorphingMesh</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;base,             <A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>[]&nbsp;targets,             <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>[]&nbsp;submeshes,             <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>[]&nbsp;appearances)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new MorphingMesh with the given base mesh and morph targets. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/MorphingMesh.html#MorphingMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.VertexBuffer[], javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[])">MorphingMesh</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;base,             <A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>[]&nbsp;targets,             <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>[]&nbsp;submeshes,             <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>[]&nbsp;appearances)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new MorphingMesh with the given base mesh and morph targets. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Mesh.html#Mesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance)">Mesh</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;vertices,     <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>&nbsp;submesh,     <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>&nbsp;appearance)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new Mesh consisting of only one submesh. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../javax/microedition/m3g/Mesh.html#Mesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[])">Mesh</A></B>(<A HREF="../../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>&nbsp;vertices,     <A HREF="../../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>[]&nbsp;submeshes,     <A HREF="../../../../javax/microedition/m3g/Appearance.html">Appearance</A>[]&nbsp;appearances)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new Mesh with the given VertexBuffer and submeshes. </TD>
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<EM><B>Nov 19, 2003</B></EM></EM>
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