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RayIntersection (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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javax.microedition.m3g</FONT>
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Class RayIntersection</H2>
<PRE>
java.lang.Object
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+--<B>javax.microedition.m3g.RayIntersection</B>
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<DL>
<DT>public class <B>RayIntersection</B><DT>extends java.lang.Object</DL>
<P>
<p>A RayIntersection object is filled in by the <code>pick</code> methods inGroup. RayIntersection stores a reference to the intersected Mesh or Sprite3Dand information about the intersection point. RayIntersection is strictly arun-time object; it cannot be loaded from a file by Loader.</p>
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<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#RayIntersection()">RayIntersection</A></B>()</CODE>
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Constructs a new RayIntersection object with default values. </TD>
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<CODE> float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getDistance()">getDistance</A></B>()</CODE>
<BR>
Retrieves the distance from the pick ray origin to the intersection point. </TD>
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<CODE> <A HREF="../../../javax/microedition/m3g/Node.html">Node</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getIntersected()">getIntersected</A></B>()</CODE>
<BR>
Retrieves the picked Mesh or Sprite3D object. </TD>
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<CODE> float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getNormalX()">getNormalX</A></B>()</CODE>
<BR>
Retrieves the X component of the surface normal at the intersection point. </TD>
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<CODE> float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getNormalY()">getNormalY</A></B>()</CODE>
<BR>
Retrieves the Y component of the surface normal at the intersection point. </TD>
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<CODE> float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getNormalZ()">getNormalZ</A></B>()</CODE>
<BR>
Retrieves the Z component of the surface normal at the intersection point. </TD>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getRay(float[])">getRay</A></B>(float[] ray)</CODE>
<BR>
Retrieves the origin (ox oy oz) and direction (dx dy dz) of the pick ray, in that order. </TD>
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<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getSubmeshIndex()">getSubmeshIndex</A></B>()</CODE>
<BR>
Retrieves the index of the submesh where the intersection point is located within the intersected Mesh. </TD>
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<CODE> float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getTextureS(int)">getTextureS</A></B>(int index)</CODE>
<BR>
Retrieves the S texture coordinate at the intersection point on the picked Mesh or Sprite3D. </TD>
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<CODE> float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/RayIntersection.html#getTextureT(int)">getTextureT</A></B>(int index)</CODE>
<BR>
Retrieves the T texture coordinate at the intersection point on the picked Mesh or Sprite3D. </TD>
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<TD><B>Methods inherited from class java.lang.Object</B></TD>
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="RayIntersection()"><!-- --></A><H3>
RayIntersection</H3>
<PRE>
public <B>RayIntersection</B>()</PRE>
<DL>
<DD><p>Constructs a new RayIntersection object with default values. The default values are as follows:</p> <ul> <li>ray origin : (0 0 0)</li> <li>ray direction : (0 0 1)</li> <li>intersected node : null</li> <li>intersected submesh index : 0</li> <li>distance to intersection point : 0.0</li> <li>all texture coordinates : 0.0</li> <li>normal vector: (0 0 1)</li> </ul>
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<A NAME="getIntersected()"><!-- --></A><H3>
getIntersected</H3>
<PRE>
public <A HREF="../../../javax/microedition/m3g/Node.html">Node</A> <B>getIntersected</B>()</PRE>
<DL>
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