📄 skinnedmesh.html
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or picking. This is because the application may change the length ofthe associated VertexBuffer, and consequently make the indices invalidor valid, at any time.</p>
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<DT><B>See Also:</B><DD><a href="../../../file-format.html#SkinnedMesh">Binary format</a></DL>
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<!-- ======== NESTED CLASS SUMMARY ======== -->
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TD>
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<A NAME="fields_inherited_from_class_javax.microedition.m3g.Node"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD><B>Fields inherited from class javax.microedition.m3g.<A HREF="../../../javax/microedition/m3g/Node.html">Node</A></B></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../javax/microedition/m3g/Node.html#NONE">NONE</A>, <A HREF="../../../javax/microedition/m3g/Node.html#ORIGIN">ORIGIN</A>, <A HREF="../../../javax/microedition/m3g/Node.html#X_AXIS">X_AXIS</A>, <A HREF="../../../javax/microedition/m3g/Node.html#Y_AXIS">Y_AXIS</A>, <A HREF="../../../javax/microedition/m3g/Node.html#Z_AXIS">Z_AXIS</A></CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TD>
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<TD><CODE><B><A HREF="../../../javax/microedition/m3g/SkinnedMesh.html#SkinnedMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[], javax.microedition.m3g.Group)">SkinnedMesh</A></B>(<A HREF="../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A> vertices, <A HREF="../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>[] submeshes, <A HREF="../../../javax/microedition/m3g/Appearance.html">Appearance</A>[] appearances, <A HREF="../../../javax/microedition/m3g/Group.html">Group</A> skeleton)</CODE>
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Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton. </TD>
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<TD><CODE><B><A HREF="../../../javax/microedition/m3g/SkinnedMesh.html#SkinnedMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance, javax.microedition.m3g.Group)">SkinnedMesh</A></B>(<A HREF="../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A> vertices, <A HREF="../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A> submesh, <A HREF="../../../javax/microedition/m3g/Appearance.html">Appearance</A> appearance, <A HREF="../../../javax/microedition/m3g/Group.html">Group</A> skeleton)</CODE>
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Constructs a new SkinnedMesh with the given vertices, submesh and skeleton. </TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TD>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/SkinnedMesh.html#addTransform(javax.microedition.m3g.Node, int, int, int)">addTransform</A></B>(<A HREF="../../../javax/microedition/m3g/Node.html">Node</A> bone, int weight, int firstVertex, int numVertices)</CODE>
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Associates a weighted transformation, or "bone", with a range of vertices in this SkinnedMesh. </TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../javax/microedition/m3g/Group.html">Group</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/SkinnedMesh.html#getSkeleton()">getSkeleton</A></B>()</CODE>
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Returns the skeleton Group of this SkinnedMesh. </TD>
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<A NAME="methods_inherited_from_class_javax.microedition.m3g.Mesh"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class javax.microedition.m3g.<A HREF="../../../javax/microedition/m3g/Mesh.html">Mesh</A></B></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../javax/microedition/m3g/Mesh.html#getAppearance(int)">getAppearance</A>, <A HREF="../../../javax/microedition/m3g/Mesh.html#getIndexBuffer(int)">getIndexBuffer</A>, <A HREF="../../../javax/microedition/m3g/Mesh.html#getSubmeshCount()">getSubmeshCount</A>, <A HREF="../../../javax/microedition/m3g/Mesh.html#getVertexBuffer()">getVertexBuffer</A>, <A HREF="../../../javax/microedition/m3g/Mesh.html#setAppearance(int, javax.microedition.m3g.Appearance)">setAppearance</A></CODE></TD>
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<A NAME="methods_inherited_from_class_javax.microedition.m3g.Node"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TD><B>Methods inherited from class javax.microedition.m3g.<A HREF="../../../javax/microedition/m3g/Node.html">Node</A></B></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../javax/microedition/m3g/Node.html#align(javax.microedition.m3g.Node)">align</A>, <A HREF="../../../javax/microedition/m3g/Node.html#getAlphaFactor()">getAlphaFactor</A>, <A HREF="../../../javax/microedition/m3g/Node.html#getParent()">getParent</A>, <A HREF="../../../javax/microedition/m3g/Node.html#getScope()">getScope</A>, <A HREF="../../../javax/microedition/m3g/Node.html#getTransformTo(javax.microedition.m3g.Node, javax.microedition.m3g.Transform)">getTransformTo</A>, <A HREF="../../../javax/microedition/m3g/Node.html#isPickingEnabled()">isPickingEnabled</A>, <A HREF="../../../javax/microedition/m3g/Node.html#isRenderingEnabled()">isRenderingEnabled</A>, <A HREF="../../../javax/microedition/m3g/Node.html#setAlignment(javax.microedition.m3g.Node, int, javax.microedition.m3g.Node, int)">setAlignment</A>, <A HREF="../../../javax/microedition/m3g/Node.html#setAlphaFactor(float)">setAlphaFactor</A>, <A HREF="../../../javax/microedition/m3g/Node.html#setPickingEnable(boolean)">setPickingEnable</A>, <A HREF="../../../javax/microedition/m3g/Node.html#setRenderingEnable(boolean)">setRenderingEnable</A>, <A HREF="../../../javax/microedition/m3g/Node.html#setScope(int)">setScope</A></CODE></TD>
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<A NAME="methods_inherited_from_class_javax.microedition.m3g.Transformable"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD><B>Methods inherited from class javax.microedition.m3g.<A HREF="../../../javax/microedition/m3g/Transformable.html">Transformable</A></B></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../javax/microedition/m3g/Transformable.html#getCompositeTransform(javax.microedition.m3g.Transform)">getCompositeTransform</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#getOrientation(float[])">getOrientation</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#getScale(float[])">getScale</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#getTransform(javax.microedition.m3g.Transform)">getTransform</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#getTranslation(float[])">getTranslation</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#postRotate(float, float, float, float)">postRotate</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#preRotate(float, float, float, float)">preRotate</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#scale(float, float, float)">scale</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#setOrientation(float, float, float, float)">setOrientation</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#setScale(float, float, float)">setScale</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#setTransform(javax.microedition.m3g.Transform)">setTransform</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#setTranslation(float, float, float)">setTranslation</A>, <A HREF="../../../javax/microedition/m3g/Transformable.html#translate(float, float, float)">translate</A></CODE></TD>
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<A NAME="methods_inherited_from_class_javax.microedition.m3g.Object3D"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD><B>Methods inherited from class javax.microedition.m3g.<A HREF="../../../javax/microedition/m3g/Object3D.html">Object3D</A></B></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../javax/microedition/m3g/Object3D.html#addAnimationTrack(javax.microedition.m3g.AnimationTrack)">addAnimationTrack</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#animate(int)">animate</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#duplicate()">duplicate</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#find(int)">find</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getAnimationTrack(int)">getAnimationTrack</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getAnimationTrackCount()">getAnimationTrackCount</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getReferences(javax.microedition.m3g.Object3D[])">getReferences</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getUserID()">getUserID</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getUserObject()">getUserObject</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#removeAnimationTrack(javax.microedition.m3g.AnimationTrack)">removeAnimationTrack</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#setUserID(int)">setUserID</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#setUserObject(java.lang.Object)">setUserObject</A></CODE></TD>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD><B>Methods inherited from class java.lang.Object</B></TD>
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<!-- ============ FIELD DETAIL =========== -->
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TD>
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<A NAME="SkinnedMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance, javax.microedition.m3g.Group)"><!-- --></A><H3>
SkinnedMesh</H3>
<PRE>
public <B>SkinnedMesh</B>(<A HREF="../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A> vertices, <A HREF="../../../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A> submesh, <A HREF="../../../javax/microedition/m3g/Appearance.html">Appearance</A> appearance, <A HREF="../../../javax/microedition/m3g/Group.html">Group</A> skeleton)</PRE>
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<DD><p>Constructs a new SkinnedMesh with the given vertices, submesh and skeleton. Except for the skeleton, the behavior of this constructor is identical to the corresponding constructor in Mesh; refer to that for more information.</p> <p>No transformations are initially associated with the vertices. The behavior of a newly constructed SkinnedMesh is therefore equivalent to an ordinary Mesh.</p>
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<DT><B>Parameters:</B><DD><CODE>vertices</CODE> - a VertexBuffer to use for this mesh<DD><CODE>submesh</CODE> - an IndexBuffer defining the triangle strips to draw<DD><CODE>appearance</CODE> - an Appearance to use for this mesh<DD><CODE>skeleton</CODE> - a Group containing the skeleton of this SkinnedMesh<DT><B>Throws:</B><DD><CODE>java.lang.NullPointerException</CODE> - if <code>vertices</code> is null<DD><CODE>java.lang.NullPointerException</CODE> - if <code>submesh</code> is null<DD><CODE>java.lang.NullPointerException</CODE> - if <code>skeleton</code> is null<DD><CODE>java.lang.IllegalArgumentException</CODE> - if <code>skeleton</code> is a World node<DD><CODE>java.lang.IllegalArgumentException</CODE> - if <code>skeleton</code> already has a parent</DL>
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<A NAME="SkinnedMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[], javax.microedition.m3g.Group)"><!-- --></A><H3>
SkinnedMesh</H3>
<PRE>
public <B>SkinnedMesh</B>(<A HREF="../../../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A> vertices,
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