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📁 J2ME Mobile3D API,高性能手机3D开发的api
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javax.microedition.m3g (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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<H2>
Package javax.microedition.m3g
</H2>
Defines an API for rendering three-dimensional (3D) graphics at interactive
frame rates, including a scene graph structure and a corresponding file format
for efficient management and deployment of 3D content.
<P>
<B>See:</B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="#package_description"><B>Description</B></A>
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<B>Class Summary</B></FONT></TD>
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<TD WIDTH="15%"><B><A HREF="AnimationController.html">AnimationController</A></B></TD>
<TD>Controls the position, speed and weight of an animation sequence.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="AnimationTrack.html">AnimationTrack</A></B></TD>
<TD>Associates a KeyframeSequence with an AnimationController and ananimatable property.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="Appearance.html">Appearance</A></B></TD>
<TD>A set of component objects that define the rendering attributes ofa Mesh or Sprite3D.</TD>
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<TD WIDTH="15%"><B><A HREF="Background.html">Background</A></B></TD>
<TD>Defines whether and how to clear the viewport.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="Camera.html">Camera</A></B></TD>
<TD>A scene graph node that defines the position of the viewer in the sceneand the projection from 3D to 2D.</TD>
</TR>
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<TD WIDTH="15%"><B><A HREF="CompositingMode.html">CompositingMode</A></B></TD>
<TD>An Appearance component encapsulating per-pixel compositing attributes.</TD>
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<TD WIDTH="15%"><B><A HREF="Fog.html">Fog</A></B></TD>
<TD>An Appearance component encapsulating attributes for fogging.</TD>
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<TD WIDTH="15%"><B><A HREF="Graphics3D.html">Graphics3D</A></B></TD>
<TD>A singleton 3D graphics context that can be bound to a rendering target.</TD>
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<TD WIDTH="15%"><B><A HREF="Group.html">Group</A></B></TD>
<TD>A scene graph node that stores an unordered set of nodes as itschildren.</TD>
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<TD WIDTH="15%"><B><A HREF="Image2D.html">Image2D</A></B></TD>
<TD>A two-dimensional image that can be used as a texture, background or spriteimage.</TD>
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<TD WIDTH="15%"><B><A HREF="IndexBuffer.html">IndexBuffer</A></B></TD>
<TD>Defines how to connect vertices to form a geometric object.</TD>
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<TD WIDTH="15%"><B><A HREF="KeyframeSequence.html">KeyframeSequence</A></B></TD>
<TD>Encapsulates animation data as a sequence of time-stamped, vector-valuedkeyframes. </TD>
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<TD WIDTH="15%"><B><A HREF="Light.html">Light</A></B></TD>
<TD>A scene graph node that represents different kinds of light sources.</TD>
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<TD WIDTH="15%"><B><A HREF="Loader.html">Loader</A></B></TD>
<TD>Downloads and deserializes scene graph nodes and node components, as wellas entire scene graphs. </TD>
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<TD WIDTH="15%"><B><A HREF="Material.html">Material</A></B></TD>
<TD>An Appearance component encapsulating material attributes forlighting computations. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="Mesh.html">Mesh</A></B></TD>
<TD>A scene graph node that represents a 3D object defined as apolygonal surface.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="MorphingMesh.html">MorphingMesh</A></B></TD>
<TD>A scene graph node that represents a vertex morphing polygon mesh.</TD>
</TR>
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<TD WIDTH="15%"><B><A HREF="Node.html">Node</A></B></TD>
<TD>An abstract base class for all scene graph nodes.</TD>
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<TD WIDTH="15%"><B><A HREF="Object3D.html">Object3D</A></B></TD>
<TD>An abstract base class for all objects that can be part of a 3Dworld. </TD>
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<TD WIDTH="15%"><B><A HREF="PolygonMode.html">PolygonMode</A></B></TD>
<TD>An Appearance component encapsulating polygon-level attributes. </TD>
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<TD WIDTH="15%"><B><A HREF="RayIntersection.html">RayIntersection</A></B></TD>
<TD>A RayIntersection object is filled in by the <code>pick</code> methods inGroup. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="SkinnedMesh.html">SkinnedMesh</A></B></TD>
<TD>A scene graph node that represents a skeletally animated polygon mesh.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="Sprite3D.html">Sprite3D</A></B></TD>
<TD>A scene graph node that represents a 2-dimensional image with a 3Dposition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="Texture2D.html">Texture2D</A></B></TD>
<TD>An Appearance component encapsulating a two-dimensional texture image anda set of attributes specifying how the image is to be applied on submeshes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="Transform.html">Transform</A></B></TD>
<TD>A generic 4x4 floating point matrix, representing a transformation.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="Transformable.html">Transformable</A></B></TD>
<TD>An abstract base class for Node and Texture2D, defining commonmethods for manipulating node and texture transformations.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="TriangleStripArray.html">TriangleStripArray</A></B></TD>
<TD>TriangleStripArray defines an array of <i>triangle strips</i>. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="VertexArray.html">VertexArray</A></B></TD>
<TD>An array of integer vectors representing vertex positions, normals,colors, or texture coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="VertexBuffer.html">VertexBuffer</A></B></TD>
<TD>VertexBuffer holds references to VertexArrays that contain the positions,colors, normals, and texture coordinates for a set of vertices. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="World.html">World</A></B></TD>
<TD>A special Group node that is a top-level container for scene graphs.</TD>
</TR>
</TABLE>
&nbsp;

<P>
<A NAME="package_description"><!-- --></A><H2>
Package javax.microedition.m3g Description
</H2>

<P>
<p>Defines an API for rendering three-dimensional (3D) graphics at interactive
frame rates, including a scene graph structure and a corresponding file format
for efficient management and deployment of 3D content.</p>

<p>The function of this API is to provide Java application programmers
with an efficient and flexible means to display animated 3D graphics in
real time on embedded devices. To cater for the needs of different types
of applications, both an easy-to-use scene graph structure and an immediate
mode interface are provided. All animation and rendering features are available

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