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VertexArray (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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javax.microedition.m3g</FONT>
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Class VertexArray</H2>
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java.lang.Object
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  +--<A HREF="../../../javax/microedition/m3g/Object3D.html">javax.microedition.m3g.Object3D</A>
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        +--<B>javax.microedition.m3g.VertexArray</B>
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<DT>public class <B>VertexArray</B><DT>extends <A HREF="../../../javax/microedition/m3g/Object3D.html">Object3D</A></DL>

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<p>An array of integer vectors representing vertex positions, normals,colors, or texture coordinates.</p><p>VertexArray objects are referenced by VertexBuffer objects. EachVertexArray may be referenced by any number of VertexBuffers, or evenmultiple times by the same VertexBuffer. The role in which the arrayis referenced determines the interpretation of the vertex attributescontained in it. For example, if a VertexArray is referenced as anormal vector array, the array entries are interpreted as 3D vectors.If the same array is referenced as a texture coordinate array, theentries are interpreted as 3D points.</p><p>Certain restrictions exist on the types of data that can be usedin each role. The restrictions are as follows:</p><ul><li>Vertex positions must have 3 components.</li><li>Normal vectors must have 3 components.</li><li>Texture coordinates must have 2 or 3 components.</li><li>Colors must have 3 or 4 components, one byte each.</li></ul>
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<DT><B>See Also:</B><DD><a href="../../../file-format.html#VertexArray">Binary format</a></DL>
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<TD><CODE><B><A HREF="../../../javax/microedition/m3g/VertexArray.html#VertexArray(int, int, int)">VertexArray</A></B>(int&nbsp;numVertices,            int&nbsp;numComponents,            int&nbsp;componentSize)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new VertexArray with the given dimensions. </TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/VertexArray.html#set(int, int, byte[])">set</A></B>(int&nbsp;firstVertex,    int&nbsp;numVertices,    byte[]&nbsp;values)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies in an array of 8-bit vertex attributes. </TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../javax/microedition/m3g/VertexArray.html#set(int, int, short[])">set</A></B>(int&nbsp;firstVertex,    int&nbsp;numVertices,    short[]&nbsp;values)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies in an array of 16-bit vertex attributes. </TD>
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<TD><B>Methods inherited from class javax.microedition.m3g.<A HREF="../../../javax/microedition/m3g/Object3D.html">Object3D</A></B></TD>
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<TD><CODE><A HREF="../../../javax/microedition/m3g/Object3D.html#addAnimationTrack(javax.microedition.m3g.AnimationTrack)">addAnimationTrack</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#animate(int)">animate</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#duplicate()">duplicate</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#find(int)">find</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getAnimationTrack(int)">getAnimationTrack</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getAnimationTrackCount()">getAnimationTrackCount</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getReferences(javax.microedition.m3g.Object3D[])">getReferences</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getUserID()">getUserID</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#getUserObject()">getUserObject</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#removeAnimationTrack(javax.microedition.m3g.AnimationTrack)">removeAnimationTrack</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#setUserID(int)">setUserID</A>, <A HREF="../../../javax/microedition/m3g/Object3D.html#setUserObject(java.lang.Object)">setUserObject</A></CODE></TD>
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