📄 pm.c
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/****************************************************************************** SciTech OS Portability Manager Library** ========================================================================** The contents of this file are subject to the SciTech MGL Public* License Version 1.0 (the "License"); you may not use this file* except in compliance with the License. You may obtain a copy of* the License at http://www.scitechsoft.com/mgl-license.txt** Software distributed under the License is distributed on an* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or* implied. See the License for the specific language governing* rights and limitations under the License.** The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.** The Initial Developer of the Original Code is SciTech Software, Inc.* All Rights Reserved.** ========================================================================** Language: ANSI C* Environment: BeOS** Description: Implementation for the OS Portability Manager Library, which* contains functions to implement OS specific services in a* generic, cross platform API. Porting the OS Portability* Manager library is the first step to porting any SciTech* products to a new platform.*****************************************************************************/#include "pmapi.h"#include "drvlib/os/os.h"#include <stdio.h>#include <stdlib.h>#include <string.h>// TODO: Include any BeOS specific headers here!/*--------------------------- Global variables ----------------------------*/static void (PMAPIP fatalErrorCleanup)(void) = NULL;/*----------------------------- Implementation ----------------------------*/void PMAPI PM_init(void){ // TODO: Do any initialisation in here. This includes getting IOPL // access for the process calling PM_init. This will get called // more than once. // TODO: If you support the supplied MTRR register stuff (you need to // be at ring 0 for this!), you should initialise it in here./* MTRR_init(); */}long PMAPI PM_getOSType(void){ return _OS_BEOS; }int PMAPI PM_getModeType(void){ return PM_386; }void PMAPI PM_backslash(char *s){ uint pos = strlen(s); if (s[pos-1] != '/') { s[pos] = '/'; s[pos+1] = '\0'; }}void PMAPI PM_setFatalErrorCleanup( void (PMAPIP cleanup)(void)){ fatalErrorCleanup = cleanup;}void PMAPI PM_fatalError(const char *msg){ // TODO: If you are running in a GUI environment without a console, // this needs to be changed to bring up a fatal error message // box and terminate the program. if (fatalErrorCleanup) fatalErrorCleanup(); fprintf(stderr,"%s\n", msg); exit(1);}void * PMAPI PM_getVESABuf(uint *len,uint *rseg,uint *roff){ // No BIOS access for the BeOS return NULL;}int PMAPI PM_kbhit(void){ // TODO: This function checks if a key is available to be read. This // should be implemented, but is mostly used by the test programs // these days. return true;}int PMAPI PM_getch(void){ // TODO: This returns the ASCII code of the key pressed. This // should be implemented, but is mostly used by the test programs // these days. return 0xD;}int PMAPI PM_openConsole(void){ // TODO: Opens up a fullscreen console for graphics output. If your // console does not have graphics/text modes, this can be left // empty. The main purpose of this is to disable console switching // when in graphics modes if you can switch away from fullscreen // consoles (if you want to allow switching, this can be done // elsewhere with a full save/restore state of the graphics mode). return 0;}int PMAPI PM_getConsoleStateSize(void){ // TODO: Returns the size of the console state buffer used to save the // state of the console before going into graphics mode. This is // used to restore the console back to normal when we are done. return 1;}void PMAPI PM_saveConsoleState(void *stateBuf,int console_id){ // TODO: Saves the state of the console into the state buffer. This is // used to restore the console back to normal when we are done. // We will always restore 80x25 text mode after being in graphics // mode, so if restoring text mode is all you need to do this can // be left empty.}void PMAPI PM_restoreConsoleState(const void *stateBuf,int console_id){ // TODO: Restore the state of the console from the state buffer. This is // used to restore the console back to normal when we are done. // We will always restore 80x25 text mode after being in graphics // mode, so if restoring text mode is all you need to do this can // be left empty.}void PMAPI PM_closeConsole(int console_id){ // TODO: Close the console when we are done, going back to text mode.}void PM_setOSCursorLocation(int x,int y){ // TODO: Set the OS console cursor location to the new value. This is // generally used for new OS ports (used mostly for DOS).}void PM_setOSScreenWidth(int width,int height){ // TODO: Set the OS console screen width. This is generally unused for // new OS ports.}ibool PMAPI PM_setRealTimeClockHandler(PM_intHandler ih, int frequency){ // TODO: Install a real time clock interrupt handler. Normally this // will not be supported from most OS'es in user land, so an // alternative mechanism is needed to enable software stereo. // Hence leave this unimplemented unless you have a high priority // mechanism to call the 32-bit callback when the real time clock // interrupt fires. return false;}void PMAPI PM_setRealTimeClockFrequency(int frequency){ // TODO: Set the real time clock interrupt frequency. Used for stereo // LC shutter glasses when doing software stereo. Usually sets // the frequency to around 2048 Hz.}void PMAPI PM_restoreRealTimeClockHandler(void){ // TODO: Restores the real time clock handler.}const char * PMAPI PM_getCurrentPath(void){ // TODO: Return the current path for the process. static char cwd[512]; return getcwd(cwd,sizeof(cwd));}char PMAPI PM_getBootDrive(void){ return '/'; }const char * PMAPI PM_getVBEAFPath(void){ return PM_getNucleusConfigPath(); }const char * PMAPI PM_getNucleusPath(void){ char *env = getenv("NUCLEUS_PATH"); return env ? env : "/usr/lib/nucleus"; }const char * PMAPI PM_getNucleusConfigPath(void){ static char path[256]; strcpy(path,PM_getNucleusPath()); PM_backslash(path); strcat(path,"config"); return path;}const char * PMAPI PM_getUniqueID(void){ // TODO: Return a unique ID for the machine. If a unique ID is not // available, return the machine name. static char buf[128]; gethostname(buf, 128); return buf;}const char * PMAPI PM_getMachineName(void){ // TODO: Return the network machine name for the machine. static char buf[128]; gethostname(buf, 128); return buf;}void * PMAPI PM_getBIOSPointer(void){ // No BIOS access on the BeOS return NULL;}void * PMAPI PM_getA0000Pointer(void){ static void *bankPtr; if (!bankPtr) bankPtr = PM_mapPhysicalAddr(0xA0000,0xFFFF,true); return bankPtr;}void * PMAPI PM_mapPhysicalAddr(ulong base,ulong limit,ibool isCached){ // TODO: This function maps a physical memory address to a linear // address in the address space of the calling process. // NOTE: This function *must* be able to handle any phsyical base // address, and hence you will have to handle rounding of // the physical base address to a page boundary (ie: 4Kb on // x86 CPU's) to be able to properly map in the memory // region. // NOTE: If possible the isCached bit should be used to ensure that // the PCD (Page Cache Disable) and PWT (Page Write Through) // bits are set to disable caching for a memory mapping used // for MMIO register access. We also disable caching using // the MTRR registers for Pentium Pro and later chipsets so if // MTRR support is enabled for your OS then you can safely ignore // the isCached flag and always enable caching in the page // tables. return NULL;}void PMAPI PM_freePhysicalAddr(void *ptr,ulong limit){ // TODO: This function will free a physical memory mapping previously // allocated with PM_mapPhysicalAddr() if at all possible. If // you can't free physical memory mappings, simply do nothing.}ulong PMAPI PM_getPhysicalAddr(void *p){ // TODO: This function should find the physical address of a linear // address. return 0xFFFFFFFFUL;}void PMAPI PM_sleep(ulong milliseconds){ // TODO: Put the process to sleep for milliseconds}int PMAPI PM_getCOMPort(int port){ // TODO: Re-code this to determine real values using the Plug and Play // manager for the OS. switch (port) { case 0: return 0x3F8; case 1: return 0x2F8; } return 0;}int PMAPI PM_getLPTPort(int port){ // TODO: Re-code this to determine real values using the Plug and Play // manager for the OS. switch (port) { case 0: return 0x3BC; case 1: return 0x378; case 2: return 0x278; } return 0;}void * PMAPI PM_mallocShared(long size){ // TODO: This is used to allocate memory that is shared between process // that all access the common Nucleus drivers via a common display // driver DLL. If your OS does not support shared memory (or if // the display driver does not need to allocate shared memory // for each process address space), this should just call malloc. return malloc(size);}int PMAPI PM_mapShared(void *ptr){ // TODO: Map the pointer to previously allocated shared memory into the // address space of the calling process. The memory would have // been previously allocated with PM_mallocShared in another // process (as unnamed shared memory). If you don't need shared // memory, return 0. return 0;}void PMAPI PM_freeShared(void *ptr){ // TODO: Free the shared memory block. This will be called in the context // of the original calling process that allocated the shared // memory with PM_mallocShared. Simply call free if you do not // need this. free(ptr);}void * PMAPI PM_mapToProcess(void *base,ulong limit){ // TODO: This function is used to map a physical memory mapping // previously allocated with PM_mapPhysicalAddr into the // address space of the calling process. If the memory mapping // allocated by PM_mapPhysicalAddr is global to all processes, // simply return the pointer. return base;}void * PMAPI PM_mapRealPointer(uint r_seg,uint r_off){ // No BIOS access on the BeOS return NULL;}void * PMAPI PM_allocRealSeg(uint size,uint *r_seg,uint *r_off){ // No BIOS access on the BeOS return NULL;}void PMAPI PM_freeRealSeg(void *mem){ // No BIOS access on the BeOS}void PMAPI DPMI_int86(int intno, DPMI_regs *regs){ // No BIOS access on the BeOS}int PMAPI PM_int86(int intno, RMREGS *in, RMREGS *out){ // No BIOS access on the BeOS return 0;}int PMAPI PM_int86x(int intno, RMREGS *in, RMREGS *out, RMSREGS *sregs){ // No BIOS access on the BeOS return 0;}void PMAPI PM_callRealMode(uint seg,uint off, RMREGS *in, RMSREGS *sregs){ // No BIOS access on the BeOS}void PMAPI PM_availableMemory(ulong *physical,ulong *total){ // TODO: Report the amount of available memory, both the amount of // physical memory left and the amount of virtual memory left. // If the OS does not provide these services, report 0's. *physical = *total = 0;}void * PMAPI PM_allocLockedMem(uint size,ulong *physAddr){ // TODO: Allocate a block of locked, physical memory of the specified // size. This is used for bus master operations. If this is not // supported by the OS, return NULL and bus mastering will not // be used. return NULL;}void PMAPI PM_freeLockedMem(void *p,uint size){ // TODO: Free a memory block allocated with PM_allocLockedMem.}void PMAPI PM_setBankA(int bank){ // No BIOS access on the BeOS}void PMAPI PM_setBankAB(int bank){ // No BIOS access on the BeOS}void PMAPI PM_setCRTStart(int x,int y,int waitVRT){ // No BIOS access on the BeOS}ibool PMAPI PM_enableWriteCombine(ulong base,ulong length,uint type){ // TODO: This function should enable Pentium Pro and Pentium II MTRR // write combining for the passed in physical memory base address // and length. Normally this is done via calls to an OS specific // device driver as this can only be done at ring 0. // // NOTE: This is a *very* important function to implement! If you do // not implement, graphics performance on the latest Intel chips // will be severly impaired. For sample code that can be used // directly in a ring 0 device driver, see the MSDOS implementation // which includes assembler code to do this directly (if the // program is running at ring 0). return false;}ibool PMAPI PM_doBIOSPOST(ushort axVal,ulong BIOSPhysAddr,void *mappedBIOS){ // TODO: This function is used to run the BIOS POST code on a secondary // controller to initialise it for use. This is not necessary // for multi-controller operation, but it will make it a lot // more convenicent for end users (otherwise they have to boot // the system once with the secondary controller as primary, and // then boot with both controllers installed). // // Even if you don't support full BIOS access, it would be // adviseable to be able to POST the secondary controllers in the // system using this function as a minimum requirement. Some // graphics hardware has registers that contain values that only // the BIOS knows about, which makes bring up a card from cold // reset difficult if the BIOS has not POST'ed it. return false;}
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