⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dsound_main.c

📁 一个类似windows
💻 C
📖 第 1 页 / 共 2 页
字号:
/*  			DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *//* * Most thread locking is complete. There may be a few race * conditions still lurking. * * Tested with a Soundblaster clone, a Gravis UltraSound Classic, * and a Turtle Beach Tropez+. * * TODO: *	Implement SetCooperativeLevel properly (need to address focus issues) *	Implement DirectSound3DBuffers (stubs in place) *	Use hardware 3D support if available *      Add critical section locking inside Release and AddRef methods *      Handle static buffers - put those in hardware, non-static not in hardware *      Hardware DuplicateSoundBuffer *      Proper volume calculation, and setting volume in HEL primary buffer *      Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN */#include <stdarg.h>#define COBJMACROS#define NONAMELESSSTRUCT#define NONAMELESSUNION#include "windef.h"#include "winbase.h"#include "winnls.h"#include "winreg.h"#include "mmsystem.h"#include "winternl.h"#include "mmddk.h"#include "wine/debug.h"#include "dsound.h"#include "dsdriver.h"#include "dsound_private.h"#include "dsconf.h"WINE_DEFAULT_DEBUG_CHANNEL(dsound);/* these are eligible for tuning... they must be high on slow machines... *//* some stuff may get more responsive with lower values though... */#define DS_EMULDRIVER 0 /* some games (Quake 2, UT) refuse to accept				emulated dsound devices. set to 0 ! */#define DS_HEL_MARGIN 5 /* HEL only: number of waveOut fragments ahead to mix in new buffers			 * (keep this close or equal to DS_HEL_QUEUE for best results) */#define DS_HEL_QUEUE  5 /* HEL only: number of waveOut fragments ahead to queue to driver			 * (this will affect HEL sound reliability and latency) */#define DS_SND_QUEUE_MAX 28 /* max number of fragments to prebuffer */#define DS_SND_QUEUE_MIN 12 /* min number of fragments to prebuffer */DirectSoundDevice*	DSOUND_renderer[MAXWAVEDRIVERS];GUID                    DSOUND_renderer_guids[MAXWAVEDRIVERS];GUID                    DSOUND_capture_guids[MAXWAVEDRIVERS];HRESULT mmErr(UINT err){	switch(err) {	case MMSYSERR_NOERROR:		return DS_OK;	case MMSYSERR_ALLOCATED:		return DSERR_ALLOCATED;	case MMSYSERR_ERROR:	case MMSYSERR_INVALHANDLE:	case WAVERR_STILLPLAYING:		return DSERR_GENERIC; /* FIXME */	case MMSYSERR_NODRIVER:		return DSERR_NODRIVER;	case MMSYSERR_NOMEM:		return DSERR_OUTOFMEMORY;	case MMSYSERR_INVALPARAM:	case WAVERR_BADFORMAT:	case WAVERR_UNPREPARED:		return DSERR_INVALIDPARAM;	case MMSYSERR_NOTSUPPORTED:		return DSERR_UNSUPPORTED;	default:		FIXME("Unknown MMSYS error %d\n",err);		return DSERR_GENERIC;	}}int ds_emuldriver = DS_EMULDRIVER;int ds_hel_margin = DS_HEL_MARGIN;int ds_hel_queue = DS_HEL_QUEUE;int ds_snd_queue_max = DS_SND_QUEUE_MAX;int ds_snd_queue_min = DS_SND_QUEUE_MIN;int ds_hw_accel = DS_HW_ACCEL_FULL;int ds_default_playback = 0;int ds_default_capture = 0;/* * Get a config key from either the app-specific or the default config */inline static DWORD get_config_key( HKEY defkey, HKEY appkey, const char *name,                                    char *buffer, DWORD size ){    if (appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE)buffer, &size )) return 0;    if (defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE)buffer, &size )) return 0;    return ERROR_FILE_NOT_FOUND;}/* * Setup the dsound options. */void setup_dsound_options(void){    char buffer[MAX_PATH+16];    HKEY hkey, appkey = 0;    DWORD len;    buffer[MAX_PATH]='\0';    /* @@ Wine registry key: HKCU\Software\Wine\DirectSound */    if (RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\DirectSound", &hkey )) hkey = 0;    len = GetModuleFileNameA( 0, buffer, MAX_PATH );    if (len && len < MAX_PATH)    {        HKEY tmpkey;        /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\DirectSound */        if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))        {            char *p, *appname = buffer;            if ((p = strrchr( appname, '/' ))) appname = p + 1;            if ((p = strrchr( appname, '\\' ))) appname = p + 1;            strcat( appname, "\\DirectSound" );            TRACE("appname = [%s] \n",appname);            if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;            RegCloseKey( tmpkey );        }    }    /* get options */    if (!get_config_key( hkey, appkey, "EmulDriver", buffer, MAX_PATH ))        ds_emuldriver = strcmp(buffer, "N");    if (!get_config_key( hkey, appkey, "HELmargin", buffer, MAX_PATH ))        ds_hel_margin = atoi(buffer);    if (!get_config_key( hkey, appkey, "HELqueue", buffer, MAX_PATH ))        ds_hel_queue = atoi(buffer);    if (!get_config_key( hkey, appkey, "SndQueueMax", buffer, MAX_PATH ))        ds_snd_queue_max = atoi(buffer);    if (!get_config_key( hkey, appkey, "SndQueueMin", buffer, MAX_PATH ))        ds_snd_queue_min = atoi(buffer);    if (!get_config_key( hkey, appkey, "HardwareAcceleration", buffer, MAX_PATH )) {	if (strcmp(buffer, "Full") == 0)	    ds_hw_accel = DS_HW_ACCEL_FULL;	else if (strcmp(buffer, "Standard") == 0)	    ds_hw_accel = DS_HW_ACCEL_STANDARD;	else if (strcmp(buffer, "Basic") == 0)	    ds_hw_accel = DS_HW_ACCEL_BASIC;	else if (strcmp(buffer, "Emulation") == 0)	    ds_hw_accel = DS_HW_ACCEL_EMULATION;    }	FIXME("dsound are Hardcode to software emulation until we fix it in ros");    ds_hw_accel = DS_HW_ACCEL_EMULATION;    if (!get_config_key( hkey, appkey, "DefaultPlayback", buffer, MAX_PATH ))	    ds_default_playback = atoi(buffer);    if (!get_config_key( hkey, appkey, "DefaultCapture", buffer, MAX_PATH ))	    ds_default_capture = atoi(buffer);    if (appkey) RegCloseKey( appkey );    if (hkey) RegCloseKey( hkey );    if (ds_emuldriver != DS_EMULDRIVER )       WARN("ds_emuldriver = %d (default=%d)\n",ds_emuldriver, DS_EMULDRIVER);    if (ds_hel_margin != DS_HEL_MARGIN )       WARN("ds_hel_margin = %d (default=%d)\n",ds_hel_margin, DS_HEL_MARGIN );    if (ds_hel_queue != DS_HEL_QUEUE )       WARN("ds_hel_queue = %d (default=%d)\n",ds_hel_queue, DS_HEL_QUEUE );    if (ds_snd_queue_max != DS_SND_QUEUE_MAX)       WARN("ds_snd_queue_max = %d (default=%d)\n",ds_snd_queue_max ,DS_SND_QUEUE_MAX);    if (ds_snd_queue_min != DS_SND_QUEUE_MIN)       WARN("ds_snd_queue_min = %d (default=%d)\n",ds_snd_queue_min ,DS_SND_QUEUE_MIN);    if (ds_hw_accel != DS_HW_ACCEL_FULL)	WARN("ds_hw_accel = %s (default=Full)\n",	    ds_hw_accel==DS_HW_ACCEL_FULL ? "Full" :	    ds_hw_accel==DS_HW_ACCEL_STANDARD ? "Standard" :	    ds_hw_accel==DS_HW_ACCEL_BASIC ? "Basic" :	    ds_hw_accel==DS_HW_ACCEL_EMULATION ? "Emulation" :	    "Unknown");    if (ds_default_playback != 0)	WARN("ds_default_playback = %d (default=0)\n",ds_default_playback);    if (ds_default_capture != 0)	WARN("ds_default_capture = %d (default=0)\n",ds_default_playback);}const char * get_device_id(LPCGUID pGuid){    if (IsEqualGUID(&DSDEVID_DefaultPlayback, pGuid))        return "DSDEVID_DefaultPlayback";    else if (IsEqualGUID(&DSDEVID_DefaultVoicePlayback, pGuid))        return "DSDEVID_DefaultVoicePlayback";    else if (IsEqualGUID(&DSDEVID_DefaultCapture, pGuid))        return "DSDEVID_DefaultCapture";    else if (IsEqualGUID(&DSDEVID_DefaultVoiceCapture, pGuid))        return "DSDEVID_DefaultVoiceCapture";    return debugstr_guid(pGuid);}/*************************************************************************** * GetDeviceID	[DSOUND.9] * * Retrieves unique identifier of default device specified * * PARAMS *    pGuidSrc  [I] Address of device GUID. *    pGuidDest [O] Address to receive unique device GUID. * * RETURNS *    Success: DS_OK *    Failure: DSERR_INVALIDPARAM * * NOTES *    pGuidSrc is a valid device GUID or DSDEVID_DefaultPlayback, *    DSDEVID_DefaultCapture, DSDEVID_DefaultVoicePlayback, or *    DSDEVID_DefaultVoiceCapture. *    Returns pGuidSrc if pGuidSrc is a valid device or the device *    GUID for the specified constants. */HRESULT WINAPI GetDeviceID(LPCGUID pGuidSrc, LPGUID pGuidDest){    TRACE("(%s,%p)\n", get_device_id(pGuidSrc),pGuidDest);    if ( pGuidSrc == NULL) {	WARN("invalid parameter: pGuidSrc == NULL\n");	return DSERR_INVALIDPARAM;    }    if ( pGuidDest == NULL ) {	WARN("invalid parameter: pGuidDest == NULL\n");	return DSERR_INVALIDPARAM;    }    if ( IsEqualGUID( &DSDEVID_DefaultPlayback, pGuidSrc ) ||    	 IsEqualGUID( &DSDEVID_DefaultVoicePlayback, pGuidSrc ) ) {	CopyMemory(pGuidDest, &DSOUND_renderer_guids[ds_default_playback], sizeof(GUID));        TRACE("returns %s\n", get_device_id(pGuidDest));	return DS_OK;    }    if ( IsEqualGUID( &DSDEVID_DefaultCapture, pGuidSrc ) ||    	 IsEqualGUID( &DSDEVID_DefaultVoiceCapture, pGuidSrc ) ) {	CopyMemory(pGuidDest, &DSOUND_capture_guids[ds_default_capture], sizeof(GUID));        TRACE("returns %s\n", get_device_id(pGuidDest));	return DS_OK;    }    CopyMemory(pGuidDest, pGuidSrc, sizeof(GUID));    TRACE("returns %s\n", get_device_id(pGuidDest));    return DS_OK;}/*************************************************************************** * DirectSoundEnumerateA [DSOUND.2] * * Enumerate all DirectSound drivers installed in the system * * PARAMS *    lpDSEnumCallback  [I] Address of callback function. *    lpContext         [I] Address of user defined context passed to callback function. * * RETURNS *    Success: DS_OK *    Failure: DSERR_INVALIDPARAM */HRESULT WINAPI DirectSoundEnumerateA(    LPDSENUMCALLBACKA lpDSEnumCallback,    LPVOID lpContext){    unsigned devs, wod;    DSDRIVERDESC desc;    GUID guid;    int err;    TRACE("lpDSEnumCallback = %p, lpContext = %p\n",	lpDSEnumCallback, lpContext);    if (lpDSEnumCallback == NULL) {	WARN("invalid parameter: lpDSEnumCallback == NULL\n");	return DSERR_INVALIDPARAM;    }    devs = waveOutGetNumDevs();    if (devs > 0) {	if (GetDeviceID(&DSDEVID_DefaultPlayback, &guid) == DS_OK) {	    for (wod = 0; wod < devs; ++wod) {                if (IsEqualGUID( &guid, &DSOUND_renderer_guids[wod]) ) {                    err = mmErr(WineWaveOutMessage((HWAVEOUT)wod,DRV_QUERYDSOUNDDESC,(DWORD_PTR)&desc,0));                    if (err == DS_OK) {                        TRACE("calling lpDSEnumCallback(NULL,\"%s\",\"%s\",%p)\n",                              "Primary Sound Driver",desc.szDrvname,lpContext);                        if (lpDSEnumCallback(NULL, "Primary Sound Driver", desc.szDrvname, lpContext) == FALSE)                            return DS_OK;		    }		}	    }	}    }    for (wod = 0; wod < devs; ++wod) {	err = mmErr(WineWaveOutMessage((HWAVEOUT)wod,DRV_QUERYDSOUNDDESC,(DWORD_PTR)&desc,0));	if (err == DS_OK) {            TRACE("calling lpDSEnumCallback(%s,\"%s\",\"%s\",%p)\n",                  debugstr_guid(&DSOUND_renderer_guids[wod]),desc.szDesc,desc.szDrvname,lpContext);            if (lpDSEnumCallback(&DSOUND_renderer_guids[wod], desc.szDesc, desc.szDrvname, lpContext) == FALSE)                return DS_OK;	}    }    return DS_OK;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -