mixer.c

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/*  			DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#include <assert.h>#include <stdarg.h>#include <math.h>	/* Insomnia - pow() function */#define NONAMELESSSTRUCT#define NONAMELESSUNION#include "windef.h"#include "winbase.h"#include "mmsystem.h"#include "winreg.h"#include "winternl.h"#include "wine/debug.h"#include "dsound.h"#include "dsdriver.h"#include "dsound_private.h"WINE_DEFAULT_DEBUG_CHANNEL(dsound);void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan){	double temp;	TRACE("(%p)\n",volpan);	TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);	/* the AmpFactors are expressed in 16.16 fixed point */	volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);	/* FIXME: dwPan{Left|Right}AmpFactor */	/* FIXME: use calculated vol and pan ampfactors */	temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));	volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);	temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));	volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);	TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);}void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan){    double left,right;    TRACE("(%p)\n",volpan);    TRACE("left=%lx, right=%lx\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);    if (volpan->dwTotalLeftAmpFactor==0)        left=-10000;    else        left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);    if (volpan->dwTotalRightAmpFactor==0)        right=-10000;    else        right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);    if (left<right)    {        volpan->lVolume=right;        volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;    }    else    {        volpan->lVolume=left;        volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;    }    if (volpan->lVolume < -10000)        volpan->lVolume=-10000;    volpan->lPan=right-left;    if (volpan->lPan < -10000)        volpan->lPan=-10000;    TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);}void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb){	TRACE("(%p)\n",dsb);	/* calculate the 10ms write lead */	dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;}void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len){	int			i;	DWORD			offset;	LPDSBPOSITIONNOTIFY	event;	TRACE("(%p,%d)\n",dsb,len);	if (dsb->nrofnotifies == 0)		return;	TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",		dsb, dsb->buflen, dsb->playpos, len);	for (i = 0; i < dsb->nrofnotifies ; i++) {		event = dsb->notifies + i;		offset = event->dwOffset;		TRACE("checking %d, position %ld, event = %p\n",			i, offset, event->hEventNotify);		/* DSBPN_OFFSETSTOP has to be the last element. So this is */		/* OK. [Inside DirectX, p274] */		/*  */		/* This also means we can't sort the entries by offset, */		/* because DSBPN_OFFSETSTOP == -1 */		if (offset == DSBPN_OFFSETSTOP) {			if (dsb->state == STATE_STOPPED) {				SetEvent(event->hEventNotify);				TRACE("signalled event %p (%d)\n", event->hEventNotify, i);				return;			} else				return;		}		if ((dsb->playpos + len) >= dsb->buflen) {			if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||			    (offset >= dsb->playpos)) {				TRACE("signalled event %p (%d)\n", event->hEventNotify, i);				SetEvent(event->hEventNotify);			}		} else {			if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {				TRACE("signalled event %p (%d)\n", event->hEventNotify, i);				SetEvent(event->hEventNotify);			}		}	}}/* WAV format info can be found at: * *    http://www.cwi.nl/ftp/audio/AudioFormats.part2 *    ftp://ftp.cwi.nl/pub/audio/RIFF-format * * Import points to remember: *    8-bit WAV is unsigned *    16-bit WAV is signed */ /* Use the same formulas as pcmconverter.c */static inline INT16 cvtU8toS16(BYTE b){    return (short)((b+(b << 8))-32768);}static inline BYTE cvtS16toU8(INT16 s){    return (s >> 8) ^ (unsigned char)0x80;}static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf ){	DirectSoundDevice * device = dsb->dsound->device;        INT fl,fr;        if (dsb->pwfx->wBitsPerSample == 8)  {                if (device->pwfx->wBitsPerSample == 8 &&                    device->pwfx->nChannels == dsb->pwfx->nChannels) {                        /* avoid needless 8->16->8 conversion */                        *obuf=*ibuf;                        if (dsb->pwfx->nChannels==2)                                *(obuf+1)=*(ibuf+1);                        return;                }                fl = cvtU8toS16(*ibuf);                fr = (dsb->pwfx->nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);        } else {                fl = *((INT16 *)ibuf);                fr = (dsb->pwfx->nChannels==2 ? *(((INT16 *)ibuf) + 1)  : fl);        }        if (device->pwfx->nChannels == 2) {                if (device->pwfx->wBitsPerSample == 8) {                        *obuf = cvtS16toU8(fl);                        *(obuf + 1) = cvtS16toU8(fr);                        return;                }                if (device->pwfx->wBitsPerSample == 16) {                        *((INT16 *)obuf) = fl;                        *(((INT16 *)obuf) + 1) = fr;                        return;                }        }        if (device->pwfx->nChannels == 1) {                fl = (fl + fr) >> 1;                if (device->pwfx->wBitsPerSample == 8) {                        *obuf = cvtS16toU8(fl);                        return;                }                if (device->pwfx->wBitsPerSample == 16) {                        *((INT16 *)obuf) = fl;                        return;                }        }}/* Now with PerfectPitch (tm) technology */static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len){	INT	i, size, ipos, ilen;	BYTE	*ibp, *obp;	INT	iAdvance = dsb->pwfx->nBlockAlign;	INT	oAdvance = dsb->dsound->device->pwfx->nBlockAlign;	ibp = dsb->buffer->memory + dsb->buf_mixpos;	obp = buf;	TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);	/* Check for the best case */	if ((dsb->freq == dsb->dsound->device->pwfx->nSamplesPerSec) &&	    (dsb->pwfx->wBitsPerSample == dsb->dsound->device->pwfx->wBitsPerSample) &&	    (dsb->pwfx->nChannels == dsb->dsound->device->pwfx->nChannels)) {	        INT bytesleft = dsb->buflen - dsb->buf_mixpos;		TRACE("(%p) Best case\n", dsb);	    	if (len <= bytesleft )			CopyMemory(obp, ibp, len);		else { /* wrap */			CopyMemory(obp, ibp, bytesleft);			CopyMemory(obp + bytesleft, dsb->buffer->memory, len - bytesleft);		}		return len;	}	/* Check for same sample rate */	if (dsb->freq == dsb->dsound->device->pwfx->nSamplesPerSec) {		TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,			dsb->freq, dsb->dsound->device->pwfx->nSamplesPerSec);		ilen = 0;		for (i = 0; i < len; i += oAdvance) {			cp_fields(dsb, ibp, obp );			ibp += iAdvance;			ilen += iAdvance;			obp += oAdvance;			if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))				ibp = dsb->buffer->memory;	/* wrap */		}		return (ilen);	}	/* Mix in different sample rates */	/* */	/* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */	/* Patent Pending :-] */	/* Patent enhancements (c) 2000 Ove K鍁en,	 * TransGaming Technologies Inc. */	/* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",	   dsb, dsb->freq, dsb->dsound->device->pwfx->nSamplesPerSec); */	size = len / oAdvance;	ilen = 0;	ipos = dsb->buf_mixpos;	for (i = 0; i < size; i++) {                cp_fields(dsb, (dsb->buffer->memory + ipos), obp);		obp += oAdvance;		dsb->freqAcc += dsb->freqAdjust;		if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {			ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;			dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;			ipos += adv; ilen += adv;			ipos %= dsb->buflen;		}	}	return ilen;}static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len){	INT	i;	BYTE	*bpc = buf;	INT16	*bps = (INT16 *) buf;	TRACE("(%p,%p,%d)\n",dsb,buf,len);	TRACE("left = %lx, right = %lx\n", dsb->cvolpan.dwTotalLeftAmpFactor, 		dsb->cvolpan.dwTotalRightAmpFactor);	if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&	    (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&	    !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))		return;		/* Nothing to do */	/* If we end up with some bozo coder using panning or 3D sound */	/* with a mono primary buffer, it could sound very weird using */	/* this method. Oh well, tough patooties. */	switch (dsb->dsound->device->pwfx->wBitsPerSample) {	case 8:		/* 8-bit WAV is unsigned, but we need to operate */		/* on signed data for this to work properly */		switch (dsb->dsound->device->pwfx->nChannels) {		case 1:			for (i = 0; i < len; i++) {				INT val = *bpc - 128;				val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;				*bpc = val + 128;				bpc++;			}			break;		case 2:			for (i = 0; i < len; i+=2) {				INT val = *bpc - 128;				val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;				*bpc++ = val + 128;				val = *bpc - 128;				val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;				*bpc = val + 128;				bpc++;			}			break;		default:			FIXME("doesn't support %d channels\n", dsb->dsound->device->pwfx->nChannels);			break;		}		break;	case 16:		/* 16-bit WAV is signed -- much better */		switch (dsb->dsound->device->pwfx->nChannels) {		case 1:			for (i = 0; i < len; i += 2) {				*bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;				bps++;			}			break;		case 2:			for (i = 0; i < len; i += 4) {				*bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;				bps++;				*bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;				bps++;			}			break;		default:			FIXME("doesn't support %d channels\n", dsb->dsound->device->pwfx->nChannels);			break;		}		break;	default:		FIXME("doesn't support %d bit samples\n", dsb->dsound->device->pwfx->wBitsPerSample);		break;	}}static LPBYTE DSOUND_tmpbuffer(DirectSoundDevice *device, DWORD len){    TRACE("(%p,%ld)\n", device, len);    if (len > device->tmp_buffer_len) {        if (device->tmp_buffer)            device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, device->tmp_buffer, len);        else            device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len);        device->tmp_buffer_len = len;    }    return device->tmp_buffer;}static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen){	INT	i, len, ilen, field, todo;	BYTE	*buf, *ibuf;	TRACE("(%p,%ld,%ld)\n",dsb,writepos,fraglen);	len = fraglen;	if (!(dsb->playflags & DSBPLAY_LOOPING)) {		int secondary_remainder = dsb->buflen - dsb->buf_mixpos;		int adjusted_remainder = MulDiv(dsb->dsound->device->pwfx->nAvgBytesPerSec, secondary_remainder, dsb->nAvgBytesPerSec);		assert(adjusted_remainder >= 0);		TRACE("secondary_remainder = %d, adjusted_remainder = %d, len = %d\n", secondary_remainder, adjusted_remainder, len);		if (adjusted_remainder < len) {			TRACE("clipping len to remainder of secondary buffer\n");			len = adjusted_remainder;		}		if (len == 0)			return 0;	}

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