buffer.c
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C
1,512 行
/* DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include <stdarg.h>#define NONAMELESSSTRUCT#define NONAMELESSUNION#include "windef.h"#include "winbase.h"#include "mmsystem.h"#include "winreg.h"#include "winternl.h"#include "wine/debug.h"#include "dsound.h"#include "dsdriver.h"#include "dsound_private.h"WINE_DEFAULT_DEBUG_CHANNEL(dsound);/******************************************************************************* * IDirectSoundNotify */static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface( LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj) { IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface; TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); if (This->dsb == NULL) { WARN("invalid parameter\n"); return E_INVALIDARG; } return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER)This->dsb, riid, ppobj);}static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface){ IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface; ULONG ref = InterlockedIncrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref - 1); return ref;}static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface){ IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface; ULONG ref = InterlockedDecrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref + 1); if (!ref) { IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb); This->dsb->notify = NULL; HeapFree(GetProcessHeap(), 0, This); TRACE("(%p) released\n", This); } return ref;}static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions( LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify) { IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface; TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify); if (howmuch > 0 && notify == NULL) { WARN("invalid parameter: notify == NULL\n"); return DSERR_INVALIDPARAM; } if (TRACE_ON(dsound)) { unsigned int i; for (i=0;i<howmuch;i++) TRACE("notify at %ld to %p\n", notify[i].dwOffset,notify[i].hEventNotify); } if (This->dsb->hwnotify) { HRESULT hres; hres = IDsDriverNotify_SetNotificationPositions(This->dsb->hwnotify, howmuch, notify); if (hres != DS_OK) WARN("IDsDriverNotify_SetNotificationPositions failed\n"); return hres; } else if (howmuch > 0) { /* Make an internal copy of the caller-supplied array. * Replace the existing copy if one is already present. */ if (This->dsb->notifies) This->dsb->notifies = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->dsb->notifies, howmuch * sizeof(DSBPOSITIONNOTIFY)); else This->dsb->notifies = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, howmuch * sizeof(DSBPOSITIONNOTIFY)); if (This->dsb->notifies == NULL) { WARN("out of memory\n"); return DSERR_OUTOFMEMORY; } CopyMemory(This->dsb->notifies, notify, howmuch * sizeof(DSBPOSITIONNOTIFY)); This->dsb->nrofnotifies = howmuch; } else { HeapFree(GetProcessHeap(), 0, This->dsb->notifies); This->dsb->notifies = NULL; This->dsb->nrofnotifies = 0; } return S_OK;}static const IDirectSoundNotifyVtbl dsnvt ={ IDirectSoundNotifyImpl_QueryInterface, IDirectSoundNotifyImpl_AddRef, IDirectSoundNotifyImpl_Release, IDirectSoundNotifyImpl_SetNotificationPositions,};HRESULT WINAPI IDirectSoundNotifyImpl_Create( IDirectSoundBufferImpl * dsb, IDirectSoundNotifyImpl **pdsn){ IDirectSoundNotifyImpl * dsn; TRACE("(%p,%p)\n",dsb,pdsn); dsn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(dsn)); if (dsn == NULL) { WARN("out of memory\n"); return DSERR_OUTOFMEMORY; } dsn->ref = 0; dsn->lpVtbl = &dsnvt; dsn->dsb = dsb; dsb->notify = dsn; IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)dsb); *pdsn = dsn; return DS_OK;}HRESULT WINAPI IDirectSoundNotifyImpl_Destroy( IDirectSoundNotifyImpl *pdsn){ TRACE("(%p)\n",pdsn); while (IDirectSoundNotifyImpl_Release((LPDIRECTSOUNDNOTIFY)pdsn) > 0); return DS_OK;}/******************************************************************************* * IDirectSoundBuffer */static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat( LPDIRECTSOUNDBUFFER8 iface,LPCWAVEFORMATEX wfex) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p)\n",This,wfex); /* This method is not available on secondary buffers */ WARN("invalid call\n"); return DSERR_INVALIDCALL;}static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume( LPDIRECTSOUNDBUFFER8 iface,LONG vol) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; LONG oldVol; HRESULT hres = DS_OK; TRACE("(%p,%ld)\n",This,vol); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) { WARN("control unavailable: This->dsbd.dwFlags = 0x%08lx\n", This->dsbd.dwFlags); return DSERR_CONTROLUNAVAIL; } if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN)) { WARN("invalid parameter: vol = %ld\n", vol); return DSERR_INVALIDPARAM; } /* **** */ EnterCriticalSection(&(This->lock)); if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) { oldVol = This->ds3db_lVolume; This->ds3db_lVolume = vol; } else { oldVol = This->volpan.lVolume; This->volpan.lVolume = vol; if (vol != oldVol) DSOUND_RecalcVolPan(&(This->volpan)); } if (vol != oldVol) { if (This->hwbuf) { hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); if (hres != DS_OK) WARN("IDsDriverBuffer_SetVolumePan failed\n"); } else DSOUND_ForceRemix(This); } LeaveCriticalSection(&(This->lock)); /* **** */ return hres;}static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume( LPDIRECTSOUNDBUFFER8 iface,LPLONG vol) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p)\n",This,vol); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) { WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } if (vol == NULL) { WARN("invalid parameter: vol == NULL\n"); return DSERR_INVALIDPARAM; } *vol = This->volpan.lVolume; return DS_OK;}static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency( LPDIRECTSOUNDBUFFER8 iface,DWORD freq) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; DWORD oldFreq; TRACE("(%p,%ld)\n",This,freq); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY)) { WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } if (freq == DSBFREQUENCY_ORIGINAL) freq = This->pwfx->nSamplesPerSec; if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX)) { WARN("invalid parameter: freq = %ld\n", freq); return DSERR_INVALIDPARAM; } /* **** */ EnterCriticalSection(&(This->lock)); oldFreq = This->freq; This->freq = freq; if (freq != oldFreq) { This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->dsound->device->pwfx->nSamplesPerSec; This->nAvgBytesPerSec = freq * This->pwfx->nBlockAlign; DSOUND_RecalcFormat(This); if (!This->hwbuf) DSOUND_ForceRemix(This); } LeaveCriticalSection(&(This->lock)); /* **** */ return DS_OK;}static HRESULT WINAPI IDirectSoundBufferImpl_Play( LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags) { HRESULT hres = DS_OK; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%08lx,%08lx,%08lx)\n",This,reserved1,reserved2,flags); /* **** */ EnterCriticalSection(&(This->lock)); This->playflags = flags; if (This->state == STATE_STOPPED) { This->leadin = TRUE; This->startpos = This->buf_mixpos; This->state = STATE_STARTING; } else if (This->state == STATE_STOPPING) This->state = STATE_PLAYING; if (This->hwbuf) { hres = IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags); if (hres != DS_OK) WARN("IDsDriverBuffer_Play failed\n"); else This->state = STATE_PLAYING; } LeaveCriticalSection(&(This->lock)); /* **** */ return hres;}static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface){ HRESULT hres = DS_OK; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p)\n",This); /* **** */ EnterCriticalSection(&(This->lock)); if (This->state == STATE_PLAYING) This->state = STATE_STOPPING; else if (This->state == STATE_STARTING) This->state = STATE_STOPPED; if (This->hwbuf) { hres = IDsDriverBuffer_Stop(This->hwbuf); if (hres != DS_OK) WARN("IDsDriverBuffer_Stop failed\n"); else This->state = STATE_STOPPED; } DSOUND_CheckEvent(This, 0); LeaveCriticalSection(&(This->lock)); /* **** */ return hres;}static ULONG WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface){ IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; ULONG ref = InterlockedIncrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref - 1); return ref;}static ULONG WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface){ IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; ULONG ref = InterlockedDecrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref + 1); if (!ref) { DSOUND_RemoveBuffer(This->dsound, This); This->lock.DebugInfo->Spare[0] = 0; DeleteCriticalSection(&(This->lock)); if (This->hwbuf) { IDsDriverBuffer_Release(This->hwbuf); if (This->dsound->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) { This->buffer->ref--; if (This->buffer->ref==0) { HeapFree(GetProcessHeap(),0,This->buffer->memory); HeapFree(GetProcessHeap(),0,This->buffer); } } } else { This->buffer->ref--; if (This->buffer->ref==0) { HeapFree(GetProcessHeap(),0,This->buffer->memory); HeapFree(GetProcessHeap(),0,This->buffer); } } HeapFree(GetProcessHeap(), 0, This->notifies); HeapFree(GetProcessHeap(), 0, This->pwfx); HeapFree(GetProcessHeap(), 0, This); TRACE("(%p) released\n", This); } return ref;}DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD pwrite){ DWORD bplay = This->buf_mixpos; DWORD pmix = This->primary_mixpos; TRACE("(%p, pplay=%lu, pwrite=%lu)\n", This, pplay, pwrite); /* the actual primary play position (pplay) is always behind last mixed (pmix), * unless the computer is too slow or something */ /* we need to know how far away we are from there */ if (pmix < pplay) pmix += This->dsound->device->buflen; /* wraparound */ pmix -= pplay; /* detect buffer underrun */ if (pwrite < pplay) pwrite += This->dsound->device->buflen; /* wraparound */ pwrite -= pplay; if (pmix > (ds_snd_queue_max * This->dsound->device->fraglen + pwrite + This->dsound->device->writelead)) { WARN("detected an underrun: primary queue was %ld\n",pmix); pmix = 0; } /* divide the offset by its sample size */ pmix /= This->dsound->device->pwfx->nBlockAlign; TRACE("primary back-samples=%ld\n",pmix); /* adjust for our frequency */ pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT; /* multiply by our own sample size */ pmix *= This->pwfx->nBlockAlign; TRACE("this back-offset=%ld\n", pmix); /* subtract from our last mixed position */ while (bplay < pmix) bplay += This->buflen; /* wraparound */ bplay -= pmix; if (This->leadin && ((bplay < This->startpos) || (bplay > This->buf_mixpos))) { /* seems we haven't started playing yet */ TRACE("this still in lead-in phase\n"); bplay = This->startpos; } /* return the result */ return bplay;}static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition( LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos) { HRESULT hres; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p,%p)\n",This,playpos,writepos); if (This->hwbuf) { hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos); if (hres != DS_OK) { WARN("IDsDriverBuffer_GetPosition failed\n"); return hres; } } else { if (playpos && (This->state != STATE_PLAYING)) { /* we haven't been merged into the primary buffer (yet) */ *playpos = This->buf_mixpos; } else if (playpos) { DWORD pplay, pwrite; /* let's get this exact; first, recursively call GetPosition on the primary */ EnterCriticalSection(&(This->dsound->device->mixlock)); if (DSOUND_PrimaryGetPosition(This->dsound->device, &pplay, &pwrite) != DS_OK) WARN("DSOUND_PrimaryGetPosition failed\n"); /* detect HEL mode underrun */ if (!(This->dsound->device->hwbuf || This->dsound->device->pwqueue)) TRACE("detected an underrun\n"); if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->dsound->device->hwbuf) { /* calculate play position using this */ *playpos = DSOUND_CalcPlayPosition(This, pplay, pwrite); } else { /* (unless the app isn't using GETCURRENTPOSITION2) */ /* don't know exactly how this should be handled... * the docs says that play cursor is reported as directly * behind write cursor, hmm... */ /* let's just do what might work for Half-Life */ DWORD wp; wp = (This->dsound->device->pwplay + ds_hel_margin) * This->dsound->device->fraglen; wp %= This->dsound->device->buflen; *playpos = DSOUND_CalcPlayPosition(This, wp, pwrite); } LeaveCriticalSection(&(This->dsound->device->mixlock)); } if (writepos) *writepos = This->buf_mixpos; } if (writepos) { if (This->state != STATE_STOPPED) { /* apply the documented 10ms lead to writepos */ *writepos += This->writelead; } *writepos %= This->buflen; } if (playpos) This->last_playpos = *playpos; TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount()); return DS_OK;}static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus( LPDIRECTSOUNDBUFFER8 iface,LPDWORD status) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p), thread is %04lx\n",This,status,GetCurrentThreadId()); if (status == NULL) { WARN("invalid parameter: status = NULL\n"); return DSERR_INVALIDPARAM; } *status = 0; if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) {
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