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📄 sound3d.c

📁 一个类似windows
💻 C
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static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface){    IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;    ULONG ref = InterlockedDecrement(&(This->ref));    TRACE("(%p) ref was %ld\n", This, ref + 1);    if (!ref) {        This->dsb->ds3db = NULL;        IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);        HeapFree(GetProcessHeap(), 0, This);        TRACE("(%p) released\n", This);    }    return ref;}/* IDirectSound3DBuffer methods */static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(	LPDIRECTSOUND3DBUFFER iface,	LPDS3DBUFFER lpDs3dBuffer){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("(%p,%p)\n",This,lpDs3dBuffer);	if (lpDs3dBuffer == NULL) {		WARN("invalid parameter: lpDs3dBuffer == NULL\n");		return DSERR_INVALIDPARAM;	}	if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {		WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld < %d\n",lpDs3dBuffer->dwSize, sizeof(*lpDs3dBuffer));		return DSERR_INVALIDPARAM;	}		TRACE("returning: all parameters\n");	*lpDs3dBuffer = This->dsb->ds3db_ds3db;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(	LPDIRECTSOUND3DBUFFER iface,	LPDWORD lpdwInsideConeAngle,	LPDWORD lpdwOutsideConeAngle){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n",		This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);	*lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;	*lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(	LPDIRECTSOUND3DBUFFER iface,	LPD3DVECTOR lpvConeOrientation){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",		This->dsb->ds3db_ds3db.vConeOrientation.x,		This->dsb->ds3db_ds3db.vConeOrientation.y,		This->dsb->ds3db_ds3db.vConeOrientation.z);	*lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(	LPDIRECTSOUND3DBUFFER iface,	LPLONG lplConeOutsideVolume){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("returning: Cone Outside Volume = %ld\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);	*lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(	LPDIRECTSOUND3DBUFFER iface,	LPD3DVALUE lpfMaxDistance){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);	*lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(	LPDIRECTSOUND3DBUFFER iface,	LPD3DVALUE lpfMinDistance){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);	*lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(	LPDIRECTSOUND3DBUFFER iface,	LPDWORD lpdwMode){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("returning: Mode = %ld\n", This->dsb->ds3db_ds3db.dwMode);	*lpdwMode = This->dsb->ds3db_ds3db.dwMode;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(	LPDIRECTSOUND3DBUFFER iface,	LPD3DVECTOR lpvPosition){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("returning: Position vector = (%f,%f,%f)\n",		This->dsb->ds3db_ds3db.vPosition.x,		This->dsb->ds3db_ds3db.vPosition.y,		This->dsb->ds3db_ds3db.vPosition.z);	*lpvPosition = This->dsb->ds3db_ds3db.vPosition;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(	LPDIRECTSOUND3DBUFFER iface,	LPD3DVECTOR lpvVelocity){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("returning: Velocity vector = (%f,%f,%f)\n",		This->dsb->ds3db_ds3db.vVelocity.x,		This->dsb->ds3db_ds3db.vVelocity.y,		This->dsb->ds3db_ds3db.vVelocity.z);	*lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(	LPDIRECTSOUND3DBUFFER iface,	LPCDS3DBUFFER lpcDs3dBuffer,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	DWORD status = DSERR_INVALIDPARAM;	TRACE("(%p,%p,%lx)\n",iface,lpcDs3dBuffer,dwApply);	if (lpcDs3dBuffer == NULL) {		WARN("invalid parameter: lpcDs3dBuffer == NULL\n");		return status;	}	if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {		WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld != %d\n",			lpcDs3dBuffer->dwSize, sizeof(DS3DBUFFER));		return status;	}	TRACE("setting: all parameters; dwApply = %ld\n", dwApply);	This->dsb->ds3db_ds3db = *lpcDs3dBuffer;	if (dwApply == DS3D_IMMEDIATE)	{		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	status = DS_OK;	return status;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(	LPDIRECTSOUND3DBUFFER iface,	DWORD dwInsideConeAngle,	DWORD dwOutsideConeAngle,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n",		dwInsideConeAngle, dwOutsideConeAngle, dwApply);	This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;	This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;	if (dwApply == DS3D_IMMEDIATE)	{		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(	LPDIRECTSOUND3DBUFFER iface,	D3DVALUE x, D3DVALUE y, D3DVALUE z,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);	This->dsb->ds3db_ds3db.vConeOrientation.x = x;	This->dsb->ds3db_ds3db.vConeOrientation.y = y;	This->dsb->ds3db_ds3db.vConeOrientation.z = z;	if (dwApply == DS3D_IMMEDIATE)	{		This->dsb->ds3db_need_recalc = FALSE;		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(	LPDIRECTSOUND3DBUFFER iface,	LONG lConeOutsideVolume,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply);	This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;	if (dwApply == DS3D_IMMEDIATE)	{		This->dsb->ds3db_need_recalc = FALSE;		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(	LPDIRECTSOUND3DBUFFER iface,	D3DVALUE fMaxDistance,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply);	This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;	if (dwApply == DS3D_IMMEDIATE)	{		This->dsb->ds3db_need_recalc = FALSE;		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(	LPDIRECTSOUND3DBUFFER iface,	D3DVALUE fMinDistance,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply);	This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;	if (dwApply == DS3D_IMMEDIATE)	{		This->dsb->ds3db_need_recalc = FALSE;		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(	LPDIRECTSOUND3DBUFFER iface,	DWORD dwMode,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply);	This->dsb->ds3db_ds3db.dwMode = dwMode;	if (dwApply == DS3D_IMMEDIATE)	{		This->dsb->ds3db_need_recalc = FALSE;		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(	LPDIRECTSOUND3DBUFFER iface,	D3DVALUE x, D3DVALUE y, D3DVALUE z,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);	This->dsb->ds3db_ds3db.vPosition.x = x;	This->dsb->ds3db_ds3db.vPosition.y = y;	This->dsb->ds3db_ds3db.vPosition.z = z;	if (dwApply == DS3D_IMMEDIATE)	{		This->dsb->ds3db_need_recalc = FALSE;		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	return DS_OK;}static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(	LPDIRECTSOUND3DBUFFER iface,	D3DVALUE x, D3DVALUE y, D3DVALUE z,	DWORD dwApply){	IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;	TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);	This->dsb->ds3db_ds3db.vVelocity.x = x;	This->dsb->ds3db_ds3db.vVelocity.y = y;	This->dsb->ds3db_ds3db.vVelocity.z = z;	if (dwApply == DS3D_IMMEDIATE)	{		This->dsb->ds3db_need_recalc = FALSE;		DSOUND_Mix3DBuffer(This->dsb);	}	This->dsb->ds3db_need_recalc = TRUE;	return DS_OK;}static const IDirectSound3DBufferVtbl ds3dbvt ={	/* IUnknown methods */	IDirectSound3DBufferImpl_QueryInterface,	IDirectSound3DBufferImpl_AddRef,	IDirectSound3DBufferImpl_Release,	/* IDirectSound3DBuffer methods */	IDirectSound3DBufferImpl_GetAllParameters,	IDirectSound3DBufferImpl_GetConeAngles,	IDirectSound3DBufferImpl_GetConeOrientation,	IDirectSound3DBufferImpl_GetConeOutsideVolume,	IDirectSound3DBufferImpl_GetMaxDistance,	IDirectSound3DBufferImpl_GetMinDistance,	IDirectSound3DBufferImpl_GetMode,	IDirectSound3DBufferImpl_GetPosition,	IDirectSound3DBufferImpl_GetVelocity,	IDirectSound3DBufferImpl_SetAllParameters,	IDirectSound3DBufferImpl_SetConeAngles,	IDirectSound3DBufferImpl_SetConeOrientation,	IDirectSound3DBufferImpl_SetConeOutsideVolume,	IDirectSound3DBufferImpl_SetMaxDistance,	IDirectSound3DBufferImpl_SetMinDistance,	IDirectSound3DBufferImpl_SetMode,	IDirectSound3DBufferImpl_SetPosition,	IDirectSound3DBufferImpl_SetVelocity,};HRESULT WINAPI IDirectSound3DBufferImpl_Create(	IDirectSoundBufferImpl *dsb,	IDirectSound3DBufferImpl **pds3db){	IDirectSound3DBufferImpl *ds3db;	TRACE("(%p,%p)\n",dsb,pds3db);	ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));	if (ds3db == NULL) {		WARN("out of memory\n");		*pds3db = 0;		return DSERR_OUTOFMEMORY;	}	ds3db->ref = 0;	ds3db->dsb = dsb;	ds3db->lpVtbl = &ds3dbvt;	ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);	ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;	ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;	ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;	ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;	ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;	ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;	ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;	ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;	ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;	ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;	ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;	ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;	ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;	ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;	ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;	ds3db->dsb->ds3db_need_recalc = TRUE;

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