📄 primary.c
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/* DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include <stdarg.h>#define NONAMELESSSTRUCT#define NONAMELESSUNION#include "windef.h"#include "winbase.h"#include "mmsystem.h"#include "winreg.h"#include "winternl.h"#include "mmddk.h"#include "wine/debug.h"#include "dsound.h"#include "dsdriver.h"#include "dsound_private.h"WINE_DEFAULT_DEBUG_CHANNEL(dsound);void DSOUND_RecalcPrimary(DirectSoundDevice *device){ DWORD nBlockAlign; TRACE("(%p)\n", device); nBlockAlign = device->pwfx->nBlockAlign; if (device->hwbuf) { DWORD fraglen; /* let fragment size approximate the timer delay */ fraglen = (device->pwfx->nSamplesPerSec * DS_TIME_DEL / 1000) * nBlockAlign; /* reduce fragment size until an integer number of them fits in the buffer */ /* (FIXME: this may or may not be a good idea) */ while (device->buflen % fraglen) fraglen -= nBlockAlign; device->fraglen = fraglen; TRACE("fraglen=%ld\n", device->fraglen); } /* calculate the 10ms write lead */ device->writelead = (device->pwfx->nSamplesPerSec / 100) * nBlockAlign;}static HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device){ HRESULT err = DS_OK; TRACE("(%p)\n", device); /* are we using waveOut stuff? */ if (!device->driver) { LPBYTE newbuf; DWORD buflen; HRESULT merr = DS_OK; /* Start in pause mode, to allow buffers to get filled */ waveOutPause(device->hwo); if (device->state == STATE_PLAYING) device->state = STATE_STARTING; else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED; /* use fragments of 10ms (1/100s) each (which should get us within * the documented write cursor lead of 10-15ms) */ buflen = ((device->pwfx->nSamplesPerSec / 100) * device->pwfx->nBlockAlign) * DS_HEL_FRAGS; TRACE("desired buflen=%ld, old buffer=%p\n", buflen, device->buffer); /* reallocate emulated primary buffer */ if (device->buffer) newbuf = HeapReAlloc(GetProcessHeap(),0,device->buffer,buflen); else newbuf = HeapAlloc(GetProcessHeap(),0,buflen); if (newbuf == NULL) { ERR("failed to allocate primary buffer\n"); merr = DSERR_OUTOFMEMORY; /* but the old buffer might still exist and must be re-prepared */ } else { device->buffer = newbuf; device->buflen = buflen; } if (device->buffer) { unsigned c; device->fraglen = device->buflen / DS_HEL_FRAGS; /* prepare fragment headers */ for (c=0; c<DS_HEL_FRAGS; c++) { device->pwave[c]->lpData = (char*)device->buffer + c*device->fraglen; device->pwave[c]->dwBufferLength = device->fraglen; device->pwave[c]->dwUser = (DWORD)device; device->pwave[c]->dwFlags = 0; device->pwave[c]->dwLoops = 0; err = mmErr(waveOutPrepareHeader(device->hwo,device->pwave[c],sizeof(WAVEHDR))); if (err != DS_OK) { while (c--) waveOutUnprepareHeader(device->hwo,device->pwave[c],sizeof(WAVEHDR)); break; } } device->pwplay = 0; device->pwwrite = 0; device->pwqueue = 0; device->playpos = 0; device->mixpos = 0; FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0); TRACE("fraglen=%ld\n", device->fraglen); DSOUND_WaveQueue(device, (DWORD)-1); } if ((err == DS_OK) && (merr != DS_OK)) err = merr; } else if (!device->hwbuf) { err = IDsDriver_CreateSoundBuffer(device->driver,device->pwfx, DSBCAPS_PRIMARYBUFFER,0, &(device->buflen),&(device->buffer), (LPVOID*)&(device->hwbuf)); if (err != DS_OK) { WARN("IDsDriver_CreateSoundBuffer failed\n"); return err; } if (device->state == STATE_PLAYING) device->state = STATE_STARTING; else if (device->state == STATE_STOPPING) device->state = STATE_STOPPED; device->playpos = 0; device->mixpos = 0; FillMemory(device->buffer, device->buflen, (device->pwfx->wBitsPerSample == 8) ? 128 : 0); } return err;}static void DSOUND_PrimaryClose(DirectSoundDevice *device){ TRACE("(%p)\n", device); /* are we using waveOut stuff? */ if (!device->hwbuf) { unsigned c; device->pwqueue = (DWORD)-1; /* resetting queues */ waveOutReset(device->hwo); for (c=0; c<DS_HEL_FRAGS; c++) waveOutUnprepareHeader(device->hwo, device->pwave[c], sizeof(WAVEHDR)); device->pwqueue = 0; } else { if (IDsDriverBuffer_Release(device->hwbuf) == 0) device->hwbuf = 0; }}HRESULT DSOUND_PrimaryCreate(DirectSoundDevice *device){ HRESULT err = DS_OK; TRACE("(%p)\n", device); device->buflen = device->pwfx->nAvgBytesPerSec; /* FIXME: verify that hardware capabilities (DSCAPS_PRIMARY flags) match */ if (device->driver) { err = IDsDriver_CreateSoundBuffer(device->driver,device->pwfx, DSBCAPS_PRIMARYBUFFER,0, &(device->buflen),&(device->buffer), (LPVOID*)&(device->hwbuf)); if (err != DS_OK) { WARN("IDsDriver_CreateSoundBuffer failed\n"); return err; } } if (!device->hwbuf) { /* Allocate memory for HEL buffer headers */ unsigned c; for (c=0; c<DS_HEL_FRAGS; c++) { device->pwave[c] = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(WAVEHDR)); if (!device->pwave[c]) { /* Argh, out of memory */ while (c--) { HeapFree(GetProcessHeap(),0,device->pwave[c]); } WARN("out of memory\n"); return DSERR_OUTOFMEMORY; } } } err = DSOUND_PrimaryOpen(device); if (err != DS_OK) { WARN("DSOUND_PrimaryOpen failed\n"); return err; } /* calculate fragment size and write lead */ DSOUND_RecalcPrimary(device); device->state = STATE_STOPPED; return DS_OK;}HRESULT DSOUND_PrimaryDestroy(DirectSoundDevice *device){ TRACE("(%p)\n", device); DSOUND_PrimaryClose(device); if (device->driver) { if (device->hwbuf) { if (IDsDriverBuffer_Release(device->hwbuf) == 0) device->hwbuf = 0; } } else { unsigned c; for (c=0; c<DS_HEL_FRAGS; c++) { HeapFree(GetProcessHeap(),0,device->pwave[c]); } } HeapFree(GetProcessHeap(),0,device->pwfx); device->pwfx=NULL; return DS_OK;}HRESULT DSOUND_PrimaryPlay(DirectSoundDevice *device){ HRESULT err = DS_OK; TRACE("(%p)\n", device); if (device->hwbuf) { err = IDsDriverBuffer_Play(device->hwbuf, 0, 0, DSBPLAY_LOOPING); if (err != DS_OK) WARN("IDsDriverBuffer_Play failed\n"); } else { err = mmErr(waveOutRestart(device->hwo)); if (err != DS_OK) WARN("waveOutRestart failed\n"); } return err;}HRESULT DSOUND_PrimaryStop(DirectSoundDevice *device){ HRESULT err = DS_OK; TRACE("(%p)\n", device); if (device->hwbuf) { err = IDsDriverBuffer_Stop(device->hwbuf); if (err == DSERR_BUFFERLOST) { DWORD flags = CALLBACK_FUNCTION; if (ds_hw_accel != DS_HW_ACCEL_EMULATION) flags |= WAVE_DIRECTSOUND; /* Wine-only: the driver wants us to reopen the device */ /* FIXME: check for errors */ IDsDriverBuffer_Release(device->hwbuf); waveOutClose(device->hwo); device->hwo = 0; err = mmErr(waveOutOpen(&(device->hwo), device->drvdesc.dnDevNode, device->pwfx, (DWORD_PTR)DSOUND_callback, (DWORD)device, flags)); if (err == DS_OK) { err = IDsDriver_CreateSoundBuffer(device->driver,device->pwfx, DSBCAPS_PRIMARYBUFFER,0, &(device->buflen),&(device->buffer), (LPVOID)&(device->hwbuf)); if (err != DS_OK) WARN("IDsDriver_CreateSoundBuffer failed\n"); } else { WARN("waveOutOpen failed\n"); } } else if (err != DS_OK) { WARN("IDsDriverBuffer_Stop failed\n"); } } else { err = mmErr(waveOutPause(device->hwo)); if (err != DS_OK) WARN("waveOutPause failed\n"); } return err;}HRESULT DSOUND_PrimaryGetPosition(DirectSoundDevice *device, LPDWORD playpos, LPDWORD writepos){ TRACE("(%p,%p,%p)\n", device, playpos, writepos); if (device->hwbuf) { HRESULT err=IDsDriverBuffer_GetPosition(device->hwbuf,playpos,writepos); if (err) { WARN("IDsDriverBuffer_GetPosition failed\n"); return err; } } else { if (playpos) { MMTIME mtime; mtime.wType = TIME_BYTES; waveOutGetPosition(device->hwo, &mtime, sizeof(mtime)); mtime.u.cb = mtime.u.cb % device->buflen; *playpos = mtime.u.cb; } if (writepos) { /* the writepos should only be used by apps with WRITEPRIMARY priority, * in which case our software mixer is disabled anyway */ *writepos = (device->pwplay + ds_hel_margin) * device->fraglen; while (*writepos >= device->buflen) *writepos -= device->buflen; } } TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, device, GetTickCount()); return DS_OK;}/******************************************************************************* * PrimaryBuffer *//* This sets this format for the <em>Primary Buffer Only</em> *//* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */static HRESULT WINAPI PrimaryBufferImpl_SetFormat( LPDIRECTSOUNDBUFFER8 iface,LPCWAVEFORMATEX wfex) { DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device; HRESULT err = DS_OK; int i, alloc_size, cp_size; DWORD nSamplesPerSec; TRACE("(%p,%p)\n", iface, wfex); if (device->priolevel == DSSCL_NORMAL) { WARN("failed priority check!\n"); return DSERR_PRIOLEVELNEEDED; } /* Let's be pedantic! */ if (wfex == NULL) { WARN("invalid parameter: wfex==NULL!\n"); return DSERR_INVALIDPARAM; } TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld," "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n", wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec, wfex->nAvgBytesPerSec, wfex->nBlockAlign, wfex->wBitsPerSample, wfex->cbSize); /* **** */ RtlAcquireResourceExclusive(&(device->buffer_list_lock), TRUE); EnterCriticalSection(&(device->mixlock)); if (wfex->wFormatTag == WAVE_FORMAT_PCM) { alloc_size = sizeof(WAVEFORMATEX); cp_size = sizeof(PCMWAVEFORMAT); } else alloc_size = cp_size = sizeof(WAVEFORMATEX) + wfex->cbSize;
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