📄 d3d9.c
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#include <windows.h>
#include "d3d9.h"
HRESULT DLLAPI Direct3DShaderValidatorCreate9(void)
{
OutputDebugString("Direct3DShaderValidatorCreate9 not implemented.");
return 0;
}
HRESULT DLLAPI PSGPError(void)
{
OutputDebugString("PSGPError not implemented.");
return 0;
}
HRESULT DLLAPI PSGPSampleTexture(void)
{
OutputDebugString("PSGPSampleTexture not implemented.");
return 0;
}
HRESULT DLLAPI DebugSetLevel(void)
{
OutputDebugString("DebugSetLevel not implemented.");
return 0;
}
HRESULT DLLAPI DebugSetMute(DWORD dw1)
{
OutputDebugString("DebugSetMute not implemented.");
return 0;
}
DWORD DLLAPI Direct3DCreate9( UINT SDKVersion )
{
OutputDebugString("Direct3DCreate9 not implemented.");
return 0;
}
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
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