ttgload.c

来自「一个类似windows」· C语言 代码 · 共 1,925 行 · 第 1/5 页

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        loader->pp2.x = FT_MulFix( loader->pp2.x, x_scale );
        loader->pp4.y = FT_MulFix( loader->pp4.y, y_scale );
      }

#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER

      if ( loader->exec )
        loader->exec->glyphSize = 0;

#endif

      error = TT_Err_Ok;
      goto Exit;
    }

    loader->byte_len = (FT_Int)count;

    offset = loader->glyf_offset + offset;

    /* access glyph frame */
    error = face->access_glyph_frame( loader, glyph_index, offset, count );
    if ( error )
      goto Exit;

    opened_frame = 1;

    /* read first glyph header */
    error = face->read_glyph_header( loader );
    if ( error )
      goto Fail;

    contours_count = loader->n_contours;

    count -= 10;

    loader->pp1.x = loader->bbox.xMin - loader->left_bearing;
    loader->pp1.y = 0;
    loader->pp2.x = loader->pp1.x + loader->advance;
    loader->pp2.y = 0;

    loader->pp3.x = 0;
    loader->pp3.y = loader->top_bearing + loader->bbox.yMax;
    loader->pp4.x = 0;
    loader->pp4.y = loader->pp3.y - loader->vadvance;

    /***********************************************************************/
    /***********************************************************************/
    /***********************************************************************/

    /* if it is a simple glyph, load it */

    if ( contours_count >= 0 )
    {
      /* check that we can add the contours to the glyph */
      error = FT_GlyphLoader_CheckPoints( gloader, 0, contours_count );
      if ( error )
        goto Fail;

      error = face->read_simple_glyph( loader );
      if ( error )
        goto Fail;

#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER

      {
        TT_Size  size = (TT_Size)loader->size;


        error = TT_Process_Simple_Glyph( loader,
                                         (FT_Bool)( size && size->debug ) );
      }

#else

      error = TT_Process_Simple_Glyph( loader, 0 );

#endif

      if ( error )
        goto Fail;

      FT_GlyphLoader_Add( gloader );

      /* Note: We could have put the simple loader source there */
      /*       but the code is fat enough already :-)           */
    }

    /***********************************************************************/
    /***********************************************************************/
    /***********************************************************************/

    /* otherwise, load a composite! */
    else if ( contours_count == -1 )
    {
      TT_GlyphSlot  glyph = (TT_GlyphSlot)loader->glyph;
      FT_UInt       start_point;
#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
      FT_UInt       start_contour;
      FT_ULong      ins_pos;  /* position of composite instructions, if any */
#endif


      /* for each subglyph, read composite header */
      start_point   = gloader->base.outline.n_points;
#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
      start_contour = gloader->base.outline.n_contours;
#endif

      error = face->read_composite_glyph( loader );
      if ( error )
        goto Fail;

#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
      ins_pos = loader->ins_pos;
#endif
      face->forget_glyph_frame( loader );
      opened_frame = 0;

#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT

      if ( face->doblend )
      {
        FT_Int       i, limit;
        FT_SubGlyph  subglyph;
        FT_Memory    memory = face->root.memory;


        /* this provides additional offsets */
        /* for each component's translation */

        if ( (error = TT_Vary_Get_Glyph_Deltas(
                        face,
                        glyph_index,
                        &deltas,
                        gloader->current.num_subglyphs + 4 )) != 0 )
          goto Exit;

        /* Note: No subglyph reallocation here, our pointers are stable. */
        subglyph = gloader->current.subglyphs + gloader->base.num_subglyphs;
        limit    = gloader->current.num_subglyphs;

        for ( i = 0; i < limit; ++i, ++subglyph )
        {
          if ( subglyph->flags & ARGS_ARE_XY_VALUES )
          {
            subglyph->arg1 += deltas[i].x;
            subglyph->arg2 += deltas[i].y;
          }
        }

        loader->pp1.x += deltas[i + 0].x; loader->pp1.y += deltas[i + 0].y;
        loader->pp2.x += deltas[i + 1].x; loader->pp2.y += deltas[i + 1].y;
        loader->pp3.x += deltas[i + 2].x; loader->pp3.y += deltas[i + 2].y;
        loader->pp4.x += deltas[i + 3].x; loader->pp4.y += deltas[i + 3].y;

        FT_FREE( deltas );
      }

#endif /* TT_CONFIG_OPTION_GX_VAR_SUPPORT */

      if ( ( loader->load_flags & FT_LOAD_NO_SCALE ) == 0 )
      {
        loader->pp1.x = FT_MulFix( loader->pp1.x, x_scale );
        loader->pp2.x = FT_MulFix( loader->pp2.x, x_scale );
        loader->pp3.y = FT_MulFix( loader->pp3.y, y_scale );
        loader->pp4.y = FT_MulFix( loader->pp4.y, y_scale );
      }

      /* if the flag FT_LOAD_NO_RECURSE is set, we return the subglyph */
      /* `as is' in the glyph slot (the client application will be     */
      /* responsible for interpreting these data)...                   */
      /*                                                               */
      if ( loader->load_flags & FT_LOAD_NO_RECURSE )
      {
        /* set up remaining glyph fields */
        FT_GlyphLoader_Add( gloader );

        glyph->num_subglyphs = gloader->base.num_subglyphs;
        glyph->format        = FT_GLYPH_FORMAT_COMPOSITE;
        glyph->subglyphs     = gloader->base.subglyphs;

        goto Exit;
      }

      /*********************************************************************/
      /*********************************************************************/
      /*********************************************************************/

      /* Now, read each subglyph independently. */
      {
        FT_Int       n, num_base_points, num_new_points;
        FT_SubGlyph  subglyph       = 0;

        FT_UInt      num_subglyphs  = gloader->current.num_subglyphs;
        FT_UInt      num_base_subgs = gloader->base.num_subglyphs;


        FT_GlyphLoader_Add( gloader );

        for ( n = 0; n < (FT_Int)num_subglyphs; n++ )
        {
          FT_Vector  pp1, pp2, pp3, pp4;
          FT_Pos     x, y;


          /* Each time we call load_truetype_glyph in this loop, the   */
          /* value of `gloader.base.subglyphs' can change due to table */
          /* reallocations.  We thus need to recompute the subglyph    */
          /* pointer on each iteration.                                */
          subglyph = gloader->base.subglyphs + num_base_subgs + n;

          pp1 = loader->pp1;
          pp2 = loader->pp2;
          pp3 = loader->pp3;
          pp4 = loader->pp4;

          num_base_points = gloader->base.outline.n_points;

          error = load_truetype_glyph( loader, subglyph->index,
                                       recurse_count + 1 );
          if ( error )
            goto Fail;

          /* restore subglyph pointer */
          subglyph = gloader->base.subglyphs + num_base_subgs + n;

          if ( subglyph->flags & USE_MY_METRICS )
          {
            pp1 = loader->pp1;
            pp2 = loader->pp2;
            pp3 = loader->pp3;
            pp4 = loader->pp4;
          }
          else
          {
            loader->pp1 = pp1;
            loader->pp2 = pp2;
            loader->pp3 = pp3;
            loader->pp4 = pp4;
          }

          num_points = gloader->base.outline.n_points;

          num_new_points = num_points - num_base_points;

          /* now perform the transform required for this subglyph */

          if ( subglyph->flags & ( WE_HAVE_A_SCALE     |
                                   WE_HAVE_AN_XY_SCALE |
                                   WE_HAVE_A_2X2       ) )
          {
            FT_Vector*  cur   = gloader->base.outline.points +
                                  num_base_points;
            FT_Vector*  org   = gloader->base.extra_points +
                                  num_base_points;
            FT_Vector*  limit = cur + num_new_points;


            for ( ; cur < limit; cur++, org++ )
            {
              FT_Vector_Transform( cur, &subglyph->transform );
              FT_Vector_Transform( org, &subglyph->transform );
            }
          }

          /* apply offset */

          if ( !( subglyph->flags & ARGS_ARE_XY_VALUES ) )
          {
            FT_UInt     k = subglyph->arg1;
            FT_UInt     l = subglyph->arg2;
            FT_Vector*  p1;
            FT_Vector*  p2;


            if ( start_point + k >= (FT_UInt)num_base_points ||
                               l >= (FT_UInt)num_new_points  )
            {
              error = TT_Err_Invalid_Composite;
              goto Fail;
            }

            l += num_base_points;

            p1 = gloader->base.outline.points + start_point + k;
            p2 = gloader->base.outline.points + start_point + l;

            x = p1->x - p2->x;
            y = p1->y - p2->y;
          }
          else
          {
            x = subglyph->arg1;
            y = subglyph->arg2;

  /* Use a default value dependent on                                     */
  /* TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED.  This is useful for old TT */
  /* fonts which don't set the xxx_COMPONENT_OFFSET bit.                  */

#ifdef TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED
            if ( !( subglyph->flags & UNSCALED_COMPONENT_OFFSET ) &&
#else
            if (  ( subglyph->flags & SCALED_COMPONENT_OFFSET ) &&
#endif
                  ( subglyph->flags & ( WE_HAVE_A_SCALE     |
                                        WE_HAVE_AN_XY_SCALE |
                                        WE_HAVE_A_2X2       )) )
            {
#if 0

  /*************************************************************************/
  /*                                                                       */
  /* This algorithm is what Apple documents.  But it doesn't work.         */
  /*                                                                       */
              int  a = subglyph->transform.xx > 0 ?  subglyph->transform.xx
                                                  : -subglyph->transform.xx;
              int  b = subglyph->transform.yx > 0 ?  subglyph->transform.yx
                                                  : -subglyph->transform.yx;
              int  c = subglyph->transform.xy > 0 ?  subglyph->transform.xy
                                                  : -subglyph->transform.xy;
              int  d = subglyph->transform.yy > 0 ? subglyph->transform.yy
                                                  : -subglyph->transform.yy;
              int  m = a > b ? a : b;
              int  n = c > d ? c : d;


              if ( a - b <= 33 && a - b >= -33 )
                m *= 2;
              if ( c - d <= 33 && c - d >= -33 )
                n *= 2;
              x = FT_MulFix( x, m );
              y = FT_MulFix( y, n );

#else /* 0 */

  /*************************************************************************/
  /*                                                                       */
  /* This algorithm is a guess and works much better than the above.       */
  /*                                                                       */
              FT_Fixed  mac_xscale = FT_SqrtFixed(
                                       FT_MulFix( subglyph->transform.xx,
                                                  subglyph->transform.xx ) +
                                       FT_MulFix( subglyph->transform.xy,
                                                  subglyph->transform.xy) );
              FT_Fixed  mac_yscale = FT_SqrtFixed(
                                       FT_MulFix( subglyph->transform.yy,
                                                  subglyph->transform.yy ) +
                                       FT_MulFix( subglyph->transform.yx,
                                                  subglyph->transform.yx ) );


              x = FT_MulFix( x, mac_xscale );
              y = FT_MulFix( y, mac_yscale );
#endif /* 0 */

            }

            if ( !( loader->load_flags & FT_LOAD_NO_SCALE ) )
            {
              x = FT_MulFix( x, x_scale );
              y = FT_MulFix( y, y_scale );

              if ( subglyph->flags & ROUND_XY_TO_GRID )
              {
                x = FT_PIX_ROUND( x );
                y = FT_PIX_ROUND( y );
              }
            }
          }

          if ( x || y )
          {
            translate_array( num_new_points,
                             gloader->base.outline.points + num_base_points,
                             x, y );

            translate_array( num_new_points,
                             gloader->base.extra_points + num_base_points,
                             x, y );
          }
        }

        /*******************************************************************/
        /*******************************************************************/
        /*******************************************************************/

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