path.c
来自「一个类似windows」· C语言 代码 · 共 1,307 行 · 第 1/3 页
C
1,307 行
/* Check that path is open */
if ( pPath->state != PATH_Open )
return FALSE;
for(i = 0; i < cbPoints; i++)
{
pt = pts[i];
CoordLPtoDP ( dc, &pt );
PATH_AddEntry(pPath, &pt, (i == 0) ? PT_MOVETO :
((i == cbPoints-1) ? PT_LINETO | PT_CLOSEFIGURE :
PT_LINETO));
}
return TRUE;
}
BOOL
FASTCALL
PATH_PolyPolygon ( PDC dc, const POINT* pts, const INT* counts, UINT polygons )
{
GdiPath *pPath;
POINT pt, startpt;
ULONG poly, point, i;
ASSERT ( dc );
ASSERT ( pts );
ASSERT ( counts );
ASSERT ( polygons );
PATH_GetPathFromDC ( dc, &pPath );
/* Check that path is open */
if ( pPath->state != PATH_Open );
return FALSE;
for(i = 0, poly = 0; poly < polygons; poly++)
{
for(point = 0; point < (ULONG) counts[poly]; point++, i++)
{
pt = pts[i];
CoordLPtoDP ( dc, &pt );
if(point == 0) startpt = pt;
PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO);
}
/* win98 adds an extra line to close the figure for some reason */
PATH_AddEntry(pPath, &startpt, PT_LINETO | PT_CLOSEFIGURE);
}
return TRUE;
}
BOOL
FASTCALL
PATH_PolyPolyline ( PDC dc, const POINT* pts, const DWORD* counts, DWORD polylines )
{
GdiPath *pPath;
POINT pt;
ULONG poly, point, i;
ASSERT ( dc );
ASSERT ( pts );
ASSERT ( counts );
ASSERT ( polylines );
PATH_GetPathFromDC ( dc, &pPath );
/* Check that path is open */
if ( pPath->state != PATH_Open )
return FALSE;
for(i = 0, poly = 0; poly < polylines; poly++)
{
for(point = 0; point < counts[poly]; point++, i++)
{
pt = pts[i];
CoordLPtoDP ( dc, &pt );
PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO);
}
}
return TRUE;
}
/***********************************************************************
* Internal functions
*/
/* PATH_AddFlatBezier
*
*/
BOOL
FASTCALL
PATH_AddFlatBezier ( GdiPath *pPath, POINT *pt, BOOL closed )
{
POINT *pts;
INT no, i;
pts = GDI_Bezier( pt, 4, &no );
if ( !pts ) return FALSE;
for(i = 1; i < no; i++)
PATH_AddEntry(pPath, &pts[i], (i == no-1 && closed) ? PT_LINETO | PT_CLOSEFIGURE : PT_LINETO);
ExFreePool(pts);
return TRUE;
}
/* PATH_FlattenPath
*
* Replaces Beziers with line segments
*
*/
BOOL
FASTCALL
PATH_FlattenPath(GdiPath *pPath)
{
GdiPath newPath;
INT srcpt;
memset(&newPath, 0, sizeof(newPath));
newPath.state = PATH_Open;
for(srcpt = 0; srcpt < pPath->numEntriesUsed; srcpt++) {
switch(pPath->pFlags[srcpt] & ~PT_CLOSEFIGURE) {
case PT_MOVETO:
case PT_LINETO:
PATH_AddEntry(&newPath, &pPath->pPoints[srcpt], pPath->pFlags[srcpt]);
break;
case PT_BEZIERTO:
PATH_AddFlatBezier(&newPath, &pPath->pPoints[srcpt-1], pPath->pFlags[srcpt+2] & PT_CLOSEFIGURE);
srcpt += 2;
break;
}
}
newPath.state = PATH_Closed;
PATH_AssignGdiPath(pPath, &newPath);
PATH_EmptyPath(&newPath);
return TRUE;
}
/* PATH_PathToRegion
*
* Creates a region from the specified path using the specified polygon
* filling mode. The path is left unchanged. A handle to the region that
* was created is stored in *pHrgn. If successful, TRUE is returned; if an
* error occurs, SetLastError is called with the appropriate value and
* FALSE is returned.
*/
BOOL
FASTCALL
PATH_PathToRegion ( GdiPath *pPath, INT nPolyFillMode, HRGN *pHrgn )
{
int numStrokes, iStroke, i;
INT *pNumPointsInStroke;
HRGN hrgn = 0;
assert ( pPath!=NULL );
assert ( pHrgn!=NULL );
PATH_FlattenPath ( pPath );
/* FIXME: What happens when number of points is zero? */
/* First pass: Find out how many strokes there are in the path */
/* FIXME: We could eliminate this with some bookkeeping in GdiPath */
numStrokes=0;
for(i=0; i<pPath->numEntriesUsed; i++)
if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
numStrokes++;
/* Allocate memory for number-of-points-in-stroke array */
pNumPointsInStroke=(int *)ExAllocatePoolWithTag(PagedPool, sizeof(int) * numStrokes, TAG_PATH);
if(!pNumPointsInStroke)
{
// SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Second pass: remember number of points in each polygon */
iStroke=-1; /* Will get incremented to 0 at beginning of first stroke */
for(i=0; i<pPath->numEntriesUsed; i++)
{
/* Is this the beginning of a new stroke? */
if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
{
iStroke++;
pNumPointsInStroke[iStroke]=0;
}
pNumPointsInStroke[iStroke]++;
}
/* Create a region from the strokes */
/* hrgn=CreatePolyPolygonRgn(pPath->pPoints, pNumPointsInStroke,
numStrokes, nPolyFillMode); FIXME: reinclude when region code implemented */
if(hrgn==(HRGN)0)
{
// SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Free memory for number-of-points-in-stroke array */
ExFreePool(pNumPointsInStroke);
/* Success! */
*pHrgn=hrgn;
return TRUE;
}
/* PATH_EmptyPath
*
* Removes all entries from the path and sets the path state to PATH_Null.
*/
VOID
FASTCALL
PATH_EmptyPath ( GdiPath *pPath )
{
assert(pPath!=NULL);
pPath->state=PATH_Null;
pPath->numEntriesUsed=0;
}
/* PATH_AddEntry
*
* Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO
* or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if
* successful, FALSE otherwise (e.g. if not enough memory was available).
*/
BOOL
FASTCALL
PATH_AddEntry ( GdiPath *pPath, const POINT *pPoint, BYTE flags )
{
assert(pPath!=NULL);
/* FIXME: If newStroke is true, perhaps we want to check that we're
* getting a PT_MOVETO
*/
/* Check that path is open */
if ( pPath->state != PATH_Open )
return FALSE;
/* Reserve enough memory for an extra path entry */
if ( !PATH_ReserveEntries(pPath, pPath->numEntriesUsed+1) )
return FALSE;
/* Store information in path entry */
pPath->pPoints[pPath->numEntriesUsed]=*pPoint;
pPath->pFlags[pPath->numEntriesUsed]=flags;
/* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */
if((flags & PT_CLOSEFIGURE) == PT_CLOSEFIGURE)
pPath->newStroke=TRUE;
/* Increment entry count */
pPath->numEntriesUsed++;
return TRUE;
}
/* PATH_ReserveEntries
*
* Ensures that at least "numEntries" entries (for points and flags) have
* been allocated; allocates larger arrays and copies the existing entries
* to those arrays, if necessary. Returns TRUE if successful, else FALSE.
*/
BOOL
FASTCALL
PATH_ReserveEntries ( GdiPath *pPath, INT numEntries )
{
INT numEntriesToAllocate;
POINT *pPointsNew;
BYTE *pFlagsNew;
assert(pPath!=NULL);
assert(numEntries>=0);
/* Do we have to allocate more memory? */
if(numEntries > pPath->numEntriesAllocated)
{
/* Find number of entries to allocate. We let the size of the array
* grow exponentially, since that will guarantee linear time
* complexity. */
if(pPath->numEntriesAllocated)
{
numEntriesToAllocate=pPath->numEntriesAllocated;
while(numEntriesToAllocate<numEntries)
numEntriesToAllocate=numEntriesToAllocate*GROW_FACTOR_NUMER/GROW_FACTOR_DENOM;
} else
numEntriesToAllocate=numEntries;
/* Allocate new arrays */
pPointsNew=(POINT *)ExAllocatePoolWithTag(PagedPool, numEntriesToAllocate * sizeof(POINT), TAG_PATH);
if(!pPointsNew)
return FALSE;
pFlagsNew=(BYTE *)ExAllocatePoolWithTag(PagedPool, numEntriesToAllocate * sizeof(BYTE), TAG_PATH);
if(!pFlagsNew)
{
ExFreePool(pPointsNew);
return FALSE;
}
/* Copy old arrays to new arrays and discard old arrays */
if(pPath->pPoints)
{
assert(pPath->pFlags);
memcpy(pPointsNew, pPath->pPoints, sizeof(POINT)*pPath->numEntriesUsed);
memcpy(pFlagsNew, pPath->pFlags, sizeof(BYTE)*pPath->numEntriesUsed);
ExFreePool(pPath->pPoints);
ExFreePool(pPath->pFlags);
}
pPath->pPoints=pPointsNew;
pPath->pFlags=pFlagsNew;
pPath->numEntriesAllocated=numEntriesToAllocate;
}
return TRUE;
}
/* PATH_GetPathFromDC
*
* Retrieves a pointer to the GdiPath structure contained in an HDC and
* places it in *ppPath. TRUE is returned if successful, FALSE otherwise.
*/
VOID
FASTCALL
PATH_GetPathFromDC ( PDC dc, GdiPath **ppPath )
{
ASSERT ( dc );
ASSERT ( ppPath );
*ppPath = &dc->w.path;
}
/* PATH_DoArcPart
*
* Creates a Bezier spline that corresponds to part of an arc and appends the
* corresponding points to the path. The start and end angles are passed in
* "angleStart" and "angleEnd"; these angles should span a quarter circle
* at most. If "addMoveTo" is true, a PT_MOVETO entry for the first control
* point is added to the path; otherwise, it is assumed that the current
* position is equal to the first control point.
*/
BOOL
FASTCALL
PATH_DoArcPart ( GdiPath *pPath, FLOAT_POINT corners[],
double angleStart, double angleEnd, BOOL addMoveTo )
{
double halfAngle, a;
double xNorm[4], yNorm[4];
POINT point;
int i;
assert(fabs(angleEnd-angleStart)<=M_PI_2);
/* FIXME: Is there an easier way of computing this? */
/* Compute control points */
halfAngle=(angleEnd-angleStart)/2.0;
if(fabs(halfAngle)>1e-8)
{
a=4.0/3.0*(1-cos(halfAngle))/sin(halfAngle);
xNorm[0]=cos(angleStart);
yNorm[0]=sin(angleStart);
xNorm[1]=xNorm[0] - a*yNorm[0];
yNorm[1]=yNorm[0] + a*xNorm[0];
xNorm[3]=cos(angleEnd);
yNorm[3]=sin(angleEnd);
xNorm[2]=xNorm[3] + a*yNorm[3];
yNorm[2]=yNorm[3] - a*xNorm[3];
} else
for(i=0; i<4; i++)
{
xNorm[i]=cos(angleStart);
yNorm[i]=sin(angleStart);
}
/* Add starting point to path if desired */
if(addMoveTo)
{
PATH_ScaleNormalizedPoint(corners, xNorm[0], yNorm[0], &point);
if(!PATH_AddEntry(pPath, &point, PT_MOVETO))
return FALSE;
}
/* Add remaining control points */
for(i=1; i<4; i++)
{
PATH_ScaleNormalizedPoint(corners, xNorm[i], yNorm[i], &point);
if(!PATH_AddEntry(pPath, &point, PT_BEZIERTO))
return FALSE;
}
return TRUE;
}
/* PATH_ScaleNormalizedPoint
*
* Scales a normalized point (x, y) with respect to the box whose corners are
* passed in "corners". The point is stored in "*pPoint". The normalized
* coordinates (-1.0, -1.0) correspond to corners[0], the coordinates
* (1.0, 1.0) correspond to corners[1].
*/
VOID
FASTCALL
PATH_ScaleNormalizedPoint ( FLOAT_POINT corners[], double x,
double y, POINT *pPoint )
{
ASSERT ( corners );
ASSERT ( pPoint );
pPoint->x=GDI_ROUND( (double)corners[0].x + (double)(corners[1].x-corners[0].x)*0.5*(x+1.0) );
pPoint->y=GDI_ROUND( (double)corners[0].y + (double)(corners[1].y-corners[0].y)*0.5*(y+1.0) );
}
/* PATH_NormalizePoint
*
* Normalizes a point with respect to the box whose corners are passed in
* corners. The normalized coordinates are stored in *pX and *pY.
*/
VOID
FASTCALL
PATH_NormalizePoint ( FLOAT_POINT corners[],
const FLOAT_POINT *pPoint,
double *pX, double *pY)
{
ASSERT ( corners );
ASSERT ( pPoint );
ASSERT ( pX );
ASSERT ( pY );
*pX=(double)(pPoint->x-corners[0].x)/(double)(corners[1].x-corners[0].x) * 2.0 - 1.0;
*pY=(double)(pPoint->y-corners[0].y)/(double)(corners[1].y-corners[0].y) * 2.0 - 1.0;
}
/* EOF */
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