vgaddi.h

来自「一个类似windows」· C头文件 代码 · 共 283 行

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#define _WINBASE_
#define _WINDOWS_H
#include <stdarg.h>
#include <windef.h>
#include <guiddef.h>
#include <wingdi.h>
#include <winddi.h>
#include <winioctl.h>
#include <ntddvdeo.h>

/* FIXME - what a headers mess.... */

#define DDKAPI __stdcall
#define DDKFASTAPI __fastcall
#define FASTCALL __fastcall
#define DDKCDECLAPI __cdecl

ULONG DbgPrint(PCH Format,...);
VOID DDKAPI DbgBreakPoint(VOID);
VOID DDKAPI WRITE_PORT_UCHAR(IN PUCHAR  Port, IN UCHAR  Value);
VOID DDKAPI WRITE_REGISTER_UCHAR(IN PUCHAR  Register, IN UCHAR  Value);
UCHAR DDKAPI READ_REGISTER_UCHAR(IN PUCHAR  Register);

static __inline BOOLEAN
RemoveEntryList(
  IN PLIST_ENTRY  Entry)
{
  PLIST_ENTRY OldFlink;
  PLIST_ENTRY OldBlink;

  OldFlink = Entry->Flink;
  OldBlink = Entry->Blink;
  OldFlink->Blink = OldBlink;
  OldBlink->Flink = OldFlink;
  return (OldFlink == OldBlink);
}

static __inline VOID
InsertHeadList(
  IN PLIST_ENTRY  ListHead,
  IN PLIST_ENTRY  Entry)
{
  PLIST_ENTRY OldFlink;
  OldFlink = ListHead->Flink;
  Entry->Flink = OldFlink;
  Entry->Blink = ListHead;
  OldFlink->Blink = Entry;
  ListHead->Flink = Entry;
}

static __inline VOID
InitializeListHead(
  IN PLIST_ENTRY  ListHead)
{
  ListHead->Flink = ListHead->Blink = ListHead;
}

/***********************************************************/

#define TAG(A, B, C, D) (ULONG)(((A)<<0) + ((B)<<8) + ((C)<<16) + ((D)<<24))

#define DS_SOLIDBRUSH  0x00000001
#define DS_GREYBRUSH   0x00000002
#define DS_BRUSH       0x00000004
#define DS_DIB         0x00000008

#define POW2(stride) (!((stride) & ((stride)-1)))   // TRUE if stride is power of 2
#define BROKEN_RASTERS(stride,cy) ((!(POW2(stride))) && ((stride*cy) > 0x10000))

#define ENUM_RECT_LIMIT   50

typedef struct _RECT_ENUM
{
  ULONG c;
  RECTL arcl[ENUM_RECT_LIMIT];
} RECT_ENUM;

// Cursor coordinates
typedef struct  _XYPAIR
{
  USHORT  x;
  USHORT  y;
} XYPAIR;

typedef struct _SAVED_SCREEN_BITS
{
  BOOL Free;
  DWORD Offset;
  ULONG Size;
  LIST_ENTRY ListEntry;
} SAVED_SCREEN_BITS, *PSAVED_SCREEN_BITS;

// Cursor states
#define CURSOR_COLOR     0x00000004
#define CURSOR_HW        0x00000010
#define CURSOR_HW_ACTIVE 0x00000020
#define CURSOR_ANIMATE   0x00000040

typedef struct _PDEV
{
  ULONG fl; // driver flags

  // Handles
  HANDLE KMDriver;
  HDEV   GDIDevHandle;   // engine's handle to PDEV
  HSURF  SurfHandle;     // engine's handle to surface
  PVOID  AssociatedSurf; // associated surface

  // Cursor
  XYPAIR xyHotSpot; // cursor hotspot

  // Pointer
  PVIDEO_POINTER_ATTRIBUTES pPointerAttributes; // HW Pointer Attributes
  PSAVED_SCREEN_BITS ImageBehindCursor;
  ULONG   XorMaskStartOffset;         // Start offset of hardware pointer
                                      //  XOR mask relative to AND mask for
                                      //  passing to HW pointer
  DWORD   PointerAttributes;          // Size of buffer allocated
  DWORD   flPreallocSSBBufferInUse;   // True if preallocated saved screen
                                      //  bits buffer is in use
  PUCHAR  pjPreallocSSBBuffer;        // Pointer to preallocated saved screen
                                      //  bits buffer, if there is one
  ULONG   ulPreallocSSBSize;          // Size of preallocated saved screen
                                      //  bits buffer
  VIDEO_POINTER_CAPABILITIES PointerCapabilities; // HW pointer abilities
  PUCHAR  pucDIB4ToVGAConvBuffer;     // DIB4->VGA conversion table buffer
  PUCHAR  pucDIB4ToVGAConvTables;     // Pointer to DIB4->VGA conversion

  // Misc
  ULONG  ModeNum;   // mode index for current VGA mode

  SIZEL  sizeSurf;  // displayed size of the surface
  PBYTE  fbScreen;  // pointer to the frame buffer
  RECTL  SavedBitsRight;  // invisible part right of screen
  RECTL  SavedBitsBottom; // invisible part at the bottom of the screen
  BOOL   BitsSaved;       // TRUE if bits are currently saved
  SIZEL  sizeMem;         // actual size (in pixels) of video memory
  LONG   NumScansUsedByPointer; // # scans of offscreen memory used by

} PDEV, *PPDEV;

typedef struct {
  RECTL BankBounds; // Pixels addressable in this bank
  ULONG BankOffset; // Offset of bank start from bitmap start if linearly addressable
} BANK_INFO, *PBANK_INFO;

typedef enum {
  JustifyTop = 0,
  JustifyBottom,
} BANK_JUST;

// bank control function vector
//typedef VOID (*PFN_BankControl)(PDEVSURF, ULONG, BANK_JUST);
typedef VOID (*PFN_BankControl)(PVOID, ULONG, BANK_JUST);

// DEVSURF -- definition of a surface as seen and used by the various VGA
// drivers

typedef struct _DEVSURF
{
  IDENT ident;  // Identifier for debugging ease
  ULONG flSurf; // DS_ flags as defined below
  BYTE  Color;  // Solid color surface if DS_SOLIDBRUSH

// If DS_SOLIDBRUSH, the following fields are undefined and not guaranteed to
// have been allocated!

  BYTE  Format;     // BMF_*, BMF_PHYSDEVICE
  BYTE  jReserved1; // Reserved
  BYTE  jReserved2; // Reserved
  PPDEV ppdev;      // Pointer to associated PDEV
  SIZEL sizeSurf;   // Size of the surface
  ULONG NextScan;   // Offset from scan  "n" to "n+1"
  ULONG NextPlane;  // Offset from plane "n" to "n+1"
  PVOID Scan0;      // Pointer to scan 0 of bitmap
                    // (actual address of start of bank, for banked VGA surface)
  PVOID StartBmp;   // Pointer to start of bitmap
  PVOID Conv;       // Pointer to DIB/Planer conversion buffer

// Banking variables; used only for banked VGA surfaces

  PVIDEO_BANK_SELECT BankSelectInfo;
  ULONG       Bank2RWSkip;            // Offset from one bank index to next to make two 32K banks appear to be
                                      // one seamless 64K bank
  PFN         pfnBankSwitchCode;
  VIDEO_BANK_TYPE BankingType;
  ULONG       BitmapSize;             // Length of bitmap if there were no banking, in CPU addressable bytes
  ULONG PtrBankScan;       // Last scan line in pointer work bank
  RECTL WindowClip1;       // Single-window banking clip rect
  RECTL WindowClip2[2];    // Double-window banking clip rects for
                           //  windows 0 & 1
  ULONG WindowBank[2];     // Current banks mapped into windows
                           //  0 & 1 (used in 2 window mode only)
  PBANK_INFO  BankInfo;         // Pointer to array of bank clip info
  ULONG       BankInfoLength;    // Length of pbiBankInfo, in entries
  PBANK_INFO  BankInfo2RW;      // Same as above, but for 2RW window
  ULONG       BankInfo2RWLength; // case
  PFN_BankControl pfnBankControl;     // Pointer to bank control function
  PFN_BankControl pfnBankControl2Window; // Pointer to double-window bank
                                      //  control function
  PVOID BitmapStart;   // Single-window bitmap start pointer (adjusted as
                       // necessary to make window map in at proper offset)
  PVOID BitmapStart2Window[2];   // Double-window window 0 and 1 bitmap start
  PVOID BankBufferPlane0;        // Pointer to temp buffer capable of
                                 // storing one full bank for plane 0 for 1
                                 // R/W case; capable of storing  one full
                                 // bank height of edge bytes for all four
                                 // planes for the 1R/1W case. Also used to
                                 // point to text building buffer in all
                                 // cases. This is the pointer used to
                                 // dealloc bank working storage for all
                                 // four planes

  // The following 3 pointers used by 1 R/W banked devices
  PVOID       BankBufferPlane1; // Like above, but for plane 1
  PVOID       BankBufferPlane2; // Like above, but for plane 2
  PVOID       BankBufferPlane3; // Like above, but for plane 3
  ULONG       TempBufferSize;   // Full size of temp buffer pointed to
                                // by pvBankBufferPlane0

  ULONG       ajBits[1];           // Bits will start here for device bitmaps
  PSAVED_SCREEN_BITS ssbList;      // Pointer to start of linked list of
                                    //  saved screen bit blocks
} DEVSURF, *PDEVSURF;

typedef VOID (*PFN_ScreenToScreenBlt)(PDEVSURF, PRECTL, PPOINTL, INT);

// BMF_PHYSDEVICE format type

#define BMF_PHYSDEVICE  0xFF
#define BMF_DFB         0xFE

// Identifiers used in debugging (DEVSURF.ident)

#define PDEV_IDENT      ('V' + ('P' << 8) + ('D' << 16) + ('V' << 24))
#define DEVSURF_IDENT   ('V' + ('S' << 8) + ('R' << 16) + ('F' << 24))

BOOL InitVGA(PPDEV ppdev, BOOL bFirst); // screen.c: initialize VGA mode
BOOL DeinitVGA(PPDEV ppdev); // screen.c: Free resources allocated in InitVGA

#define DRIVER_EXTRA_SIZE 0
#define ALLOC_TAG  TAG('D', 'v', 'g', 'a') // Dvga tag
#define DLL_NAME  L"vga" // DLL name in Unicode

#define MAX_SCAN_WIDTH              2048  // pixels
#define DRIVER_OFFSCREEN_REFRESHED  0x04L // if not set, don't use offscreen memory
#define PLANAR_PELS_PER_CPU_ADDRESS 8
#define PACKED_PELS_PER_CPU_ADDRESS 2

BOOL VGAtoGDI(
  SURFOBJ *Dest, SURFOBJ *Source, SURFOBJ *Mask, XLATEOBJ *ColorTranslation,
  RECTL   *DestRect, POINTL *SourcePoint);

VOID
VGADDI_BltFromSavedScreenBits(ULONG DestX,
			      ULONG DestY,
			      PSAVED_SCREEN_BITS Src,
			      ULONG SizeX,
			      ULONG SizeY);
VOID
VGADDI_BltToSavedScreenBits(PSAVED_SCREEN_BITS Dest,
			    ULONG SourceX,
			    ULONG SourceY,
			    ULONG SizeX,
			    ULONG SizeY);
VOID
VGADDI_FreeSavedScreenBits(PSAVED_SCREEN_BITS SavedBits);
PSAVED_SCREEN_BITS
VGADDI_AllocSavedScreenBits(ULONG Size);
VOID
VGADDI_InitializeOffScreenMem(ULONG Start, ULONG Length);

BOOL InitPointer(PPDEV ppdev);
DWORD getAvailableModes(HANDLE Driver,
                        PVIDEO_MODE_INFORMATION *modeInformation,
                        DWORD *ModeSize);

void FASTCALL
vgaReadScan ( int x, int y, int w, void *b );

void FASTCALL
vgaWriteScan ( int x, int y, int w, void *b );

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