main.c
来自「一个类似windows」· C语言 代码 · 共 1,055 行 · 第 1/3 页
C
1,055 行
count = number;
if( count < 1000 ) {
if( count >= 0 ) {
led[0] = count / 100 ;
count -= led[0] * 100;
}
else {
led[0] = 10; /* negative sign */
count = -count;
}
led[1] = count / 10;
count -= led[1] * 10;
led[2] = count;
}
else {
for( i = 0; i < 3; i++ )
led[i] = 10;
}
/* use unlit led if not playing */
if( p_board->status == WAITING )
for( i = 0; i < 3; i++ )
led[i] = 11;
hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
for( i = 0; i < 3; i++ ) {
BitBlt( hdc,
i * LED_WIDTH + x,
y,
LED_WIDTH,
LED_HEIGHT,
hMemDC,
0,
led[i] * LED_HEIGHT,
SRCCOPY);
}
SelectObject( hMemDC, hOldObj );
}
void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
{
HGDIOBJ hOldObj;
hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
BitBlt( hdc,
p_board->face_rect.left,
p_board->face_rect.top,
FACE_WIDTH,
FACE_HEIGHT,
hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
SelectObject( hMemDC, hOldObj );
}
void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
{
RECT tmp_rect;
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
p_board->counter_rect.left,
p_board->counter_rect.top );
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
DrawLeds( hdc, hMemDC, p_board, p_board->time,
p_board->timer_rect.left,
p_board->timer_rect.top );
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
DrawFace( hdc, hMemDC, p_board );
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
DrawMines( hdc, hMemDC, p_board );
}
void TestBoard( HWND hWnd, BOARD *p_board, unsigned x, unsigned y, int msg )
{
POINT pt;
pt.x = x;
pt.y = y;
if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
&& p_board->status != WON )
TestMines( p_board, pt, msg );
else {
UnpressBoxes( p_board,
p_board->press.x,
p_board->press.y );
p_board->press.x = 0;
p_board->press.y = 0;
}
if( p_board->boxes_left == 0 ) {
p_board->status = WON;
if( p_board->difficulty != CUSTOM &&
p_board->time < p_board->best_time[p_board->difficulty] ) {
p_board->best_time[p_board->difficulty] = p_board->time;
DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
CongratsDlgProc, (LPARAM) p_board);
DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
TimesDlgProc, (LPARAM) p_board);
}
}
TestFace( p_board, pt, msg );
}
void TestMines( BOARD *p_board, POINT pt, int msg )
{
BOOL draw = TRUE;
unsigned col, row;
col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
switch ( msg ) {
case WM_LBUTTONDOWN:
if( p_board->press.x != col || p_board->press.y != row ) {
UnpressBox( p_board,
p_board->press.x, p_board->press.y );
p_board->press.x = col;
p_board->press.y = row;
PressBox( p_board, col, row );
}
draw = FALSE;
break;
case WM_LBUTTONUP:
if( p_board->press.x != col || p_board->press.y != row )
UnpressBox( p_board,
p_board->press.x, p_board->press.y );
p_board->press.x = 0;
p_board->press.y = 0;
if( p_board->box[col][row].FlagType != FLAG )
p_board->status = PLAYING;
CompleteBox( p_board, col, row );
break;
case WM_MBUTTONDOWN:
PressBoxes( p_board, col, row );
draw = FALSE;
break;
case WM_MBUTTONUP:
if( p_board->press.x != col || p_board->press.y != row )
UnpressBoxes( p_board,
p_board->press.x, p_board->press.y );
p_board->press.x = 0;
p_board->press.y = 0;
CompleteBoxes( p_board, col, row );
break;
case WM_RBUTTONDOWN:
AddFlag( p_board, col, row );
p_board->status = PLAYING;
break;
default:
DEBUG("Unknown message type received in TestMines\n");
break;
}
if( draw )
{
RedrawWindow( p_board->hWnd, NULL, NULL_HANDLE,
RDW_INVALIDATE | RDW_UPDATENOW );
}
}
void TestFace( BOARD *p_board, POINT pt, int msg )
{
if( p_board->status == PLAYING || p_board->status == WAITING ) {
if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
p_board->face_bmp = OOH_BMP;
else p_board->face_bmp = SMILE_BMP;
}
else if( p_board->status == GAMEOVER )
p_board->face_bmp = DEAD_BMP;
else if( p_board->status == WON )
p_board->face_bmp = COOL_BMP;
if( PtInRect( &p_board->face_rect, pt ) ) {
if( msg == WM_LBUTTONDOWN )
p_board->face_bmp = SPRESS_BMP;
if( msg == WM_LBUTTONUP )
CreateBoard( p_board );
}
RedrawWindow( p_board->hWnd, &p_board->face_rect, NULL_HANDLE,
RDW_INVALIDATE | RDW_UPDATENOW );
}
void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
if( p_board->box[col][row].FlagType != COMPLETE &&
p_board->box[col][row].FlagType != FLAG &&
col > 0 && col < p_board->cols + 1 &&
row > 0 && row < p_board->rows + 1 ) {
p_board->box[col][row].FlagType = COMPLETE;
if( p_board->box[col][row].IsMine ) {
p_board->face_bmp = DEAD_BMP;
p_board->status = GAMEOVER;
}
else if( p_board->status != GAMEOVER )
p_board->boxes_left--;
if( p_board->box[col][row].NumMines == 0 )
{
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ )
CompleteBox( p_board, col + i, row + j );
}
}
}
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
{
unsigned numFlags = 0;
int i, j;
if( p_board->box[col][row].FlagType == COMPLETE ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( p_board->box[col+i][row+j].FlagType == FLAG )
numFlags++;
}
if( numFlags == p_board->box[col][row].NumMines ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( p_board->box[col+i][row+j].FlagType != FLAG )
CompleteBox( p_board, col+i, row+j );
}
}
}
}
void AddFlag( BOARD *p_board, unsigned col, unsigned row )
{
if( p_board->box[col][row].FlagType != COMPLETE ) {
switch( p_board->box[col][row].FlagType ) {
case FLAG:
if( p_board->IsMarkQ )
p_board->box[col][row].FlagType = QUESTION;
else
p_board->box[col][row].FlagType = NORMAL;
p_board->num_flags--;
break;
case QUESTION:
p_board->box[col][row].FlagType = NORMAL;
break;
default:
p_board->box[col][row].FlagType = FLAG;
p_board->num_flags++;
}
}
}
void PressBox( BOARD *p_board, unsigned col, unsigned row )
{
HDC hdc;
HGDIOBJ hOldObj;
HDC hMemDC;
hdc = GetDC( p_board->hWnd );
hMemDC = CreateCompatibleDC( hdc );
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
ReleaseDC( p_board->hWnd, hdc );
}
void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
p_board->box[col + i][row + j].IsPressed = TRUE;
PressBox( p_board, col + i, row + j );
}
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
}
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
p_board->box[col + i][row + j].IsPressed = FALSE;
PressBox( p_board, col + i, row + j );
}
p_board->press.x = col;
p_board->press.y = row;
}
void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
{
HDC hdc;
HGDIOBJ hOldObj;
HDC hMemDC;
hdc = GetDC( p_board->hWnd );
hMemDC = CreateCompatibleDC( hdc );
hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
ReleaseDC( p_board->hWnd, hdc );
}
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
UnpressBox( p_board, col + i, row + j );
}
}
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