main.c
来自「一个类似windows」· C语言 代码 · 共 1,055 行 · 第 1/3 页
C
1,055 行
else
p_board->difficulty = BEGINNER;
size = sizeof( data );
if( RegQueryValueEx( hkey, "MarkQ", NULL, (LPDWORD) &type,
(LPBYTE) data, (LPDWORD) &size ) == ERROR_SUCCESS )
p_board->IsMarkQ = atoi( data );
else
p_board->IsMarkQ = TRUE;
for( i = 0; i < 3; i++ ) {
wsprintf( key_name, "Name%d", i );
size = sizeof( data );
if( RegQueryValueEx( hkey, key_name, NULL, (LPDWORD) &type,
(LPBYTE) data,
(LPDWORD) &size ) == ERROR_SUCCESS )
strncpy( p_board->best_name[i], data, sizeof( data ) );
else
wsprintf( p_board->best_name[i], "Nobody");
}
for( i = 0; i < 3; i++ ) {
wsprintf( key_name, "Time%d", i );
size = sizeof( data );
if( RegQueryValueEx( hkey, key_name, NULL, (LPDWORD) &type,
(LPBYTE) data,
(LPDWORD) &size ) == ERROR_SUCCESS )
p_board->best_time[i] = atoi( data );
else
p_board->best_time[i] = 999;
}
RegCloseKey( hkey );
}
void SaveBoard( BOARD *p_board )
{
DWORD disp;
HKEY hkey;
unsigned i;
char data[16];
char key_name[8];
if( RegCreateKeyEx( HKEY_LOCAL_MACHINE,
"Software\\Wine\\WineMine", 0, NULL,
REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
&hkey, &disp ) != ERROR_SUCCESS)
return;
wsprintf( data, "%d", p_board->pos.x );
RegSetValueEx( hkey, "Xpos", 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
wsprintf( data, "%d", p_board->pos.x );
RegSetValueEx( hkey, "Ypos", 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
wsprintf( data, "%d", (int) p_board->difficulty );
RegSetValueEx( hkey, "Difficulty", 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
wsprintf( data, "%d", p_board->rows );
RegSetValueEx( hkey, "Rows", 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
wsprintf( data, "%d", p_board->cols );
RegSetValueEx( hkey, "Cols", 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
wsprintf( data, "%d", p_board->mines );
RegSetValueEx( hkey, "Mines", 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
wsprintf( data, "%d", (int) p_board->IsMarkQ );
RegSetValueEx( hkey, "MarkQ", 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
for( i = 0; i < 3; i++ ) {
wsprintf( key_name, "Name%u", i );
strncpy( data, p_board->best_name[i], sizeof( data ) );
RegSetValueEx( hkey, key_name, 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
}
for( i = 0; i < 3; i++ ) {
wsprintf( key_name, "Time%u", i );
wsprintf( data, "%d", p_board->best_time[i] );
RegSetValueEx( hkey, key_name, 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
}
RegCloseKey( hkey );
}
void DestroyBoard( BOARD *p_board )
{
DeleteObject( p_board->hFacesBMP );
DeleteObject( p_board->hLedsBMP );
DeleteObject( p_board->hMinesBMP );
}
void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
{
HMENU hMenu = GetMenu( p_board->hWnd );
CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
p_board->difficulty = difficulty;
CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
switch( difficulty ) {
case BEGINNER:
p_board->cols = BEGINNER_COLS;
p_board->rows = BEGINNER_ROWS;
p_board->mines = BEGINNER_MINES;
break;
case ADVANCED:
p_board->cols = ADVANCED_COLS;
p_board->rows = ADVANCED_ROWS;
p_board->mines = ADVANCED_MINES;
break;
case EXPERT:
p_board->cols = EXPERT_COLS;
p_board->rows = EXPERT_ROWS;
p_board->mines = EXPERT_MINES;
break;
case CUSTOM:
DialogBoxParam( p_board->hInst, "DLG_CUSTOM", p_board->hWnd,
CustomDlgProc, (LPARAM) p_board);
break;
}
}
void CreateBoard( BOARD *p_board )
{
int left, top, bottom, right, wnd_x, wnd_y, wnd_width, wnd_height;
p_board->mb = MB_NONE;
p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
p_board->num_flags = 0;
CreateBoxes( p_board );
p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
+ BOARD_HMARGIN * 3;
wnd_x = p_board->pos.x - GetSystemMetrics( SM_CXFIXEDFRAME );
wnd_y = p_board->pos.y - GetSystemMetrics( SM_CYMENU )
- GetSystemMetrics( SM_CYCAPTION )
- GetSystemMetrics( SM_CYFIXEDFRAME );
wnd_width = p_board->width
+ GetSystemMetrics( SM_CXFIXEDFRAME ) * 2;
wnd_height = p_board->height
+ GetSystemMetrics( SM_CYMENU )
+ GetSystemMetrics( SM_CYCAPTION )
+ GetSystemMetrics( SM_CYFIXEDFRAME ) * 2;
/* setting the mines rectangle boundary */
left = BOARD_WMARGIN;
top = BOARD_HMARGIN * 2 + LED_HEIGHT;
right = left + p_board->cols * MINE_WIDTH;
bottom = top + p_board->rows * MINE_HEIGHT;
SetRect( &p_board->mines_rect, left, top, right, bottom );
/* setting the face rectangle boundary */
left = p_board->width / 2 - FACE_WIDTH / 2;
top = BOARD_HMARGIN;
right = left + FACE_WIDTH;
bottom = top + FACE_HEIGHT;
SetRect( &p_board->face_rect, left, top, right, bottom );
/* setting the timer rectangle boundary */
left = BOARD_WMARGIN;
top = BOARD_HMARGIN;
right = left + LED_WIDTH * 3;
bottom = top + LED_HEIGHT;
SetRect( &p_board->timer_rect, left, top, right, bottom );
/* setting the counter rectangle boundary */
left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
top = BOARD_HMARGIN;
right = p_board->width - BOARD_WMARGIN;
bottom = top + LED_HEIGHT;
SetRect( &p_board->counter_rect, left, top, right, bottom );
p_board->status = WAITING;
p_board->face_bmp = SMILE_BMP;
p_board->time = 0;
MoveWindow( p_board->hWnd, wnd_x, wnd_y, wnd_width, wnd_height, TRUE );
RedrawWindow( p_board->hWnd, NULL, NULL_HANDLE,
RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE );
}
void CheckLevel( BOARD *p_board )
{
if( p_board->rows < BEGINNER_ROWS )
p_board->rows = BEGINNER_ROWS;
if( p_board->rows > MAX_ROWS )
p_board->rows = MAX_ROWS;
if( p_board->cols < BEGINNER_COLS )
p_board->cols = BEGINNER_COLS;
if( p_board->cols > MAX_COLS )
p_board->cols = MAX_COLS;
if( p_board->mines < BEGINNER_MINES )
p_board->mines = BEGINNER_MINES;
if( p_board->mines > p_board->cols * p_board->rows - 1 )
p_board->mines = p_board->cols * p_board->rows - 1;
}
void CreateBoxes( BOARD *p_board )
{
int i, j;
unsigned col, row;
srand( (unsigned) time( NULL ) );
/* Create the boxes...
* We actually create them with an empty border,
* so special care doesn't have to be taken on the edges
*/
for( col = 0; col <= p_board->cols + 1; col++ )
for( row = 0; row <= p_board->rows + 1; row++ ) {
p_board->box[col][row].IsPressed = FALSE;
p_board->box[col][row].IsMine = FALSE;
p_board->box[col][row].FlagType = NORMAL;
p_board->box[col][row].NumMines = 0;
}
/* create mines */
i = 0;
while( (unsigned) i < p_board->mines ) {
col = (int) (p_board->cols * (float) rand() / RAND_MAX + 1);
row = (int) (p_board->rows * (float) rand() / RAND_MAX + 1);
if( !p_board->box[col][row].IsMine ) {
i++;
p_board->box[col][row].IsMine = TRUE;
}
}
/*
* Now we label the remaining boxes with the
* number of mines surrounding them.
*/
for( col = 1; col < p_board->cols + 1; col++ )
for( row = 1; row < p_board->rows + 1; row++ ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( p_board->box[col + i][row + j].IsMine ) {
p_board->box[col][row].NumMines++ ;
}
}
}
}
void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
{
HGDIOBJ hOldObj;
unsigned col, row;
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
for( row = 1; row <= p_board->rows; row++ ) {
for( col = 1; col <= p_board->cols; col++ ) {
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
}
}
SelectObject( hMemDC, hOldObj );
}
void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
{
MINEBMP_OFFSET offset = BOX_BMP;
if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
return;
if( p_board->status == GAMEOVER ) {
if( p_board->box[col][row].IsMine ) {
switch( p_board->box[col][row].FlagType ) {
case FLAG:
offset = FLAG_BMP;
break;
case COMPLETE:
offset = EXPLODE_BMP;
break;
case NORMAL:
offset = MINE_BMP;
}
} else {
switch( p_board->box[col][row].FlagType ) {
case QUESTION:
offset = QUESTION_BMP;
break;
case FLAG:
offset = WRONG_BMP;
break;
case NORMAL:
offset = BOX_BMP;
break;
case COMPLETE:
/* Do nothing */
break;
default:
DEBUG("Unknown FlagType during game over in DrawMine\n");
break;
}
}
} else { /* WAITING or PLAYING */
switch( p_board->box[col][row].FlagType ) {
case QUESTION:
if( !IsPressed )
offset = QUESTION_BMP;
else
offset = QPRESS_BMP;
break;
case FLAG:
offset = FLAG_BMP;
break;
case NORMAL:
if( !IsPressed )
offset = BOX_BMP;
else
offset = MPRESS_BMP;
break;
case COMPLETE:
/* Do nothing */
break;
default:
DEBUG("Unknown FlagType while playing in DrawMine\n");
break;
}
}
if( p_board->box[col][row].FlagType == COMPLETE
&& !p_board->box[col][row].IsMine )
offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
BitBlt( hdc,
(col - 1) * MINE_WIDTH + p_board->mines_rect.left,
(row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
MINE_WIDTH, MINE_HEIGHT,
hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
}
void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
{
HGDIOBJ hOldObj;
unsigned led[3], i;
int count;
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?