📄 mlr_i_c_tmesh.hpp
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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#pragma once
#define MLR_MLR_I_C_TMESH_HPP
#include <MLR\MLR.hpp>
#include <MLR\MLR_I_TMesh.hpp>
#include <MLR\MLR_I_C_PMesh.hpp>
namespace MidLevelRenderer {
//##########################################################################
//#### MLRIndexedTriMesh with no color no lighting one texture layer #####
//##########################################################################
class MLR_I_C_TMesh:
public MLR_I_TMesh
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
protected:
MLR_I_C_TMesh(
ClassData *class_data,
Stuff::MemoryStream *stream,
int version
);
~MLR_I_C_TMesh();
public:
MLR_I_C_TMesh(ClassData *class_data=MLR_I_C_TMesh::DefaultData);
static MLR_I_C_TMesh*
Make(
Stuff::MemoryStream *stream,
int version
);
void
Save(Stuff::MemoryStream *stream);
public:
#if COLOR_AS_DWORD
virtual void
SetColorData(
const DWORD *array,
int point_count
);
virtual void
GetColorData(
DWORD **array,
int *point_count
);
#else
virtual void
SetColorData(
const Stuff::RGBAColor *array,
int point_count
);
virtual void
GetColorData(
Stuff::RGBAColor **array,
int *point_count
);
#endif
virtual void
#if COLOR_AS_DWORD
PaintMe(const DWORD *paintMe);
#else
PaintMe(const Stuff::RGBAColor *paintMe);
#endif
virtual int TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false);
virtual void
TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false);
bool
Copy(MLR_I_C_PMesh*);
void
HurtMe(const Stuff::LinearMatrix4D& pain, Stuff::Scalar radius);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// This functions using the static buffers
//
void
#if COLOR_AS_DWORD
SetClipColor(DWORD &color, int index)
#else
SetClipColor(Stuff::RGBAColor &color, int index)
#endif
{
Check_Object(this); Verify(clipExtraColors->GetLength() > index);
(*clipExtraColors)[index] = color;
}
void
FlashClipColors(int num)
{
Check_Object(this); Verify(clipExtraTexCoords->GetLength() > num);
colors.SetLength(num);
visibleIndexedVertices.SetLength(num);
#if COLOR_AS_DWORD
Mem_Copy(colors.GetData(), clipExtraColors->GetData(), sizeof(DWORD)*num, sizeof(DWORD)*num);
#else
Mem_Copy(colors.GetData(), clipExtraColors->GetData(), sizeof(Stuff::RGBAColor)*num, sizeof(Stuff::RGBAColor)*num);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
virtual int
GetSize()
{
Check_Object(this);
int ret = MLR_I_TMesh::GetSize();
ret += colors.GetSize();
return ret;
}
protected:
#if COLOR_AS_DWORD
Stuff::DynamicArrayOf<DWORD> colors; // Base address of color list
Stuff::DynamicArrayOf<DWORD> *actualColors;
#else
Stuff::DynamicArrayOf<Stuff::RGBAColor> colors; // Base address of color list
Stuff::DynamicArrayOf<Stuff::RGBAColor> *actualColors;
#endif
};
MLR_I_C_TMesh*
CreateIndexedTriCube_Color_NoLit(Stuff::Scalar, MLRState*);
MLRShape*
CreateIndexedTriIcosahedron_Color_NoLit(
IcoInfo&,
MLRState*
);
}
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