📄 mlr_i_dt_tmesh.hpp
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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#pragma once
#define MLR_MLR_I_DT_TMESH_HPP
#include <MLR\MLR.hpp>
#include <MLR\MLR_I_TMesh.hpp>
#include <MLR\GOSVertex2UV.hpp>
namespace MidLevelRenderer {
//##########################################################################
//## MLRIndexedTriangleMesh with no color no lighting two texture layer ###
//##########################################################################
class MLR_I_DT_TMesh:
public MLR_I_TMesh
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
protected:
MLR_I_DT_TMesh(
ClassData *class_data,
Stuff::MemoryStream *stream,
int version
);
~MLR_I_DT_TMesh();
public:
MLR_I_DT_TMesh(ClassData *class_data=MLR_I_DT_TMesh::DefaultData);
static MLR_I_DT_TMesh*
Make(
Stuff::MemoryStream *stream,
int version
);
void
Save(Stuff::MemoryStream *stream);
public:
bool
Copy(MLR_I_DT_PMesh *pmesh);
virtual int TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false);
virtual void
TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false);
void
SetTexCoordData(const Vector2DScalar*, int);
virtual void
SetReferenceState(const MLRState& _state, int pass=0)
{
Check_Object(this);
Verify(pass>=0 && pass<2);
if(pass==0)
{
referenceState = _state;
}
else
{
passes = 2;
referenceState2 = _state;
}
}
virtual const MLRState&
GetReferenceState(int pass=0) const
{
Check_Object(this);
if(pass==0)
return referenceState;
else
return referenceState2;
}
virtual const MLRState&
GetCurrentState(int pass=0) const
{
Check_Object(this);
if(pass==0)
return state;
else
return state2;
}
virtual void
CombineStates (const MLRState& master)
{
Check_Object(this);
state.Combine(master, referenceState);
state2.Combine(master, referenceState2);
};
virtual GOSVertex*
GetGOSVertices(int pass=0)
{
Check_Object(this);
if(pass==0)
return gos_vertices;
else
return gos_vertices+numGOSVertices;
}
#if 0
virtual unsigned short*
GetGOSIndices(int pass=0)
{
Check_Object(this);
if(pass==0)
return gos_indices;
else
return gos_indices2;
}
#endif
GOSVertex2UV*
GetGOSVertices2UV(int=0)
{ Check_Object(this); return gos_vertices2uv; }
// int
// GetNumGOSVertices2UV()
// { Check_Object(this); return numGOSVertices2uv; }
int
GetNumPasses();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
virtual int
GetSize()
{
Check_Object(this);
int ret = MLR_I_TMesh::GetSize();
return ret;
}
protected:
MLRState state2, referenceState2;
static Stuff::DynamicArrayOf<Vector2DScalar> *texCoords2; // Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<Vector2DScalar> *clipExtraTexCoords2; // Max_Number_Vertices_Per_Mesh
GOSVertex2UV *gos_vertices2uv;
// unsigned short numGOSVertices2uv;
};
MLR_I_DT_TMesh*
CreateIndexedTriCube_NoColor_NoLit_2Tex(Stuff::Scalar, MLRState*, MLRState*);
MLRShape*
CreateIndexedTriIcosahedron_NoColor_NoLit_2Tex(
IcoInfo&,
MLRState*,
MLRState*
);
}
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