📄 mlr_i_c_pmesh.cpp
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texCoords[4] = Vector2DScalar(0.0f, 0.0f);
texCoords[5] = Vector2DScalar(0.0f, 0.0f);
texCoords[6] = Vector2DScalar(0.0f, 0.0f);
texCoords[7] = Vector2DScalar(0.0f, 0.0f);
if(state != NULL)
{
ret->SetReferenceState(*state);
if(state->GetTextureHandle() > 0)
{
texCoords[0] = Vector2DScalar(0.0f, 0.0f);
texCoords[1] = Vector2DScalar(1.0f, 0.0f);
texCoords[2] = Vector2DScalar(0.25f, 0.25f);
texCoords[3] = Vector2DScalar(0.75f, 0.25f);
texCoords[4] = Vector2DScalar(1.0f, 1.0f);
texCoords[5] = Vector2DScalar(0.0f, 1.0f);
texCoords[6] = Vector2DScalar(0.25f, 0.75f);
texCoords[7] = Vector2DScalar(0.75f, 0.75f);
}
}
ret->SetTexCoordData(texCoords, 8);
Unregister_Pointer(texCoords);
delete [] texCoords;
gos_PopCurrentHeap();
return ret;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLR_I_PMesh*
MidLevelRenderer::CreateIndexedViewFrustrum_Color_NoLit(
Scalar near_clip,
Scalar far_clip,
Scalar left_clip,
Scalar right_clip,
Scalar top_clip,
Scalar bottom_clip,
RGBAColor& color,
MLRState *state
)
{
gos_PushCurrentHeap(Heap);
MLR_I_C_PMesh *ret = new MLR_I_C_PMesh();
Register_Object(ret);
Point3D *coords = new Point3D [8];
Register_Pointer(coords);
Scalar right_far, left_far, top_far, bottom_far;
Scalar fac = (near_clip + far_clip) / near_clip;
right_far = right_clip*fac;
left_far = left_clip*fac;
top_far = top_clip*fac;
bottom_far = bottom_clip*fac;
coords[0] = Point3D(left_far, bottom_far, far_clip);
coords[1] = Point3D(right_far, bottom_far, far_clip);
coords[2] = Point3D(left_clip, bottom_clip, near_clip);
coords[3] = Point3D(right_clip, bottom_clip, near_clip);
coords[4] = Point3D(right_far, top_far, far_clip);
coords[5] = Point3D(left_far, top_far, far_clip);
coords[6] = Point3D(left_clip, top_clip, near_clip);
coords[7] = Point3D(right_clip, top_clip, near_clip);
unsigned char *lengths = new unsigned char [6];
Register_Pointer(lengths);
int i;
for(i=0;i<6;i++)
{
lengths[i] = 4;
}
// ret->SetSubprimitiveLengths(lengths, 6);
ret->SetSubprimitiveLengths(lengths, 5);
ret->SetCoordData(coords, 8);
unsigned short *index = new unsigned short [6*4];
Register_Pointer(index);
index[0] = 0;
index[1] = 5;
index[2] = 4;
index[3] = 1;
index[4] = 0;
index[5] = 1;
index[6] = 3;
index[7] = 2;
index[8] = 0;
index[9] = 2;
index[10] = 6;
index[11] = 5;
index[12] = 1;
index[13] = 4;
index[14] = 7;
index[15] = 3;
index[16] = 2;
index[17] = 3;
index[18] = 7;
index[19] = 6;
// index[20] = 5;
// index[21] = 6;
// index[22] = 7;
// index[23] = 4;
// ret->SetIndexData(index, 6*4);
ret->SetIndexData(index, 5*4);
ret->FindFacePlanes();
#if COLOR_AS_DWORD
DWORD *colors = new DWORD [8];
Register_Pointer(colors);
colors[0] = GOSCopyColor(color);
for(i=1;i<8;i++)
{
colors[i] = colors[0];
}
#else
RGBAColor *colors = new RGBAColor[8];
Register_Pointer(colors);
for(i=0;i<8;i++)
{
colors[i] = color;
}
for(i=0;i<4;i++)
{
colors[i].red *= 0.8f;;
colors[i].green *= 0.8f;;
colors[i].blue *= 0.8f;;
colors[i+4].red *= 1.2f;;
colors[i+4].green *= 1.2f;;
colors[i+4].blue *= 1.2f;;
}
#endif
ret->SetColorData(colors, 8);
Vector2DScalar *texCoords = new Vector2DScalar[8];
Register_Pointer(texCoords);
texCoords[0] = Vector2DScalar(0.0f, 0.0f);
texCoords[1] = Vector2DScalar(0.0f, 0.0f);
texCoords[2] = Vector2DScalar(0.0f, 0.0f);
texCoords[3] = Vector2DScalar(0.0f, 0.0f);
texCoords[4] = Vector2DScalar(0.0f, 0.0f);
texCoords[5] = Vector2DScalar(0.0f, 0.0f);
texCoords[6] = Vector2DScalar(0.0f, 0.0f);
texCoords[7] = Vector2DScalar(0.0f, 0.0f);
ret->SetTexCoordData(texCoords, 8);
if(state != NULL)
{
ret->SetReferenceState(*state);
}
Unregister_Pointer(texCoords);
delete [] texCoords;
Unregister_Pointer(colors);
delete [] colors;
Unregister_Pointer(index);
delete [] index;
Unregister_Pointer(lengths);
delete [] lengths;
Unregister_Pointer(coords);
delete [] coords;
gos_PopCurrentHeap();
return ret;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLRShape*
MidLevelRenderer::CreateIndexedIcosahedron_Color_NoLit(
IcoInfo& icoInfo,
MLRState *state
)
{
gos_PushCurrentHeap(Heap);
MLRShape *ret = new MLRShape(20);
Register_Object(ret);
int i, j, k;
long nrTri = (long) ceil (icoInfo.all * pow (4.0f, icoInfo.depth));
Point3D v[3];
if(3*nrTri >= Limits::Max_Number_Vertices_Per_Mesh)
{
nrTri = Limits::Max_Number_Vertices_Per_Mesh/3;
}
unsigned char *lengths = new unsigned char [nrTri];
Register_Pointer(lengths);
for(i=0;i<nrTri;i++)
{
lengths[i] = 3;
}
Point3D *coords = new Point3D [nrTri*3];
Register_Pointer(coords);
Point3D *collapsedCoords = NULL;
if(icoInfo.indexed==true)
{
collapsedCoords = new Point3D [nrTri*3];
Register_Pointer(collapsedCoords);
}
unsigned short *index = new unsigned short [nrTri*3];
Register_Pointer(index);
Vector2DScalar *texCoords = new Vector2DScalar[nrTri*3];
Register_Pointer(texCoords);
RGBAColor *colors = new RGBAColor[nrTri*3];
Register_Pointer(colors);
int uniquePoints = 0;
for (k=0;k<20;k++)
{
MidLevelRenderer::triDrawn = 0;
MLR_I_C_PMesh *mesh = new MLR_I_C_PMesh();
Register_Object(mesh);
// setup vertex position information
for (j=0;j<3;j++)
{
v[j].x = vdata[tindices[k][j]][0];
v[j].y = vdata[tindices[k][j]][1];
v[j].z = vdata[tindices[k][j]][2];
}
subdivide (coords, v[0], v[1], v[2], icoInfo.depth, nrTri, icoInfo.radius);
mesh->SetSubprimitiveLengths(lengths, nrTri);
if(icoInfo.indexed==true)
{
uniquePoints = 1;
collapsedCoords[0] = coords[0];
index[0] = 0;
for(i=1;i<nrTri*3;i++)
{
for(j=0;j<uniquePoints;j++)
{
if(coords[i] == collapsedCoords[j])
{
break;
}
}
if(j==uniquePoints)
{
collapsedCoords[uniquePoints++] = coords[i];
}
index[i] = static_cast<unsigned short>(j);
}
mesh->SetCoordData(collapsedCoords, uniquePoints);
}
else
{
uniquePoints = nrTri*3;
for(i=0;i<nrTri*3;i++)
{
index[i] = static_cast<unsigned short>(i);
}
mesh->SetCoordData(coords, nrTri*3);
}
mesh->SetIndexData(index, nrTri*3);
mesh->FindFacePlanes();
if(state == NULL)
{
for(i=0;i<uniquePoints;i++)
{
texCoords[i] = Vector2DScalar(0.0f, 0.0f);
}
}
else
{
mesh->SetReferenceState(*state);
if(state->GetTextureHandle() > 0)
{
if(icoInfo.indexed==true)
{
for(i=0;i<uniquePoints;i++)
{
texCoords[i] =
Vector2DScalar(
(1.0f + collapsedCoords[i].x)/2.0f,
(1.0f + collapsedCoords[i].y)/2.0f
);
}
}
else
{
for(i=0;i<nrTri;i++)
{
texCoords[3*i] =
Vector2DScalar(
(1.0f + coords[3*i].x)/2.0f,
(1.0f + coords[3*i].y)/2.0f
);
texCoords[3*i+1] =
Vector2DScalar(
(1.0f + coords[3*i+1].x)/2.0f,
(1.0f + coords[3*i+1].y)/2.0f
);
texCoords[3*i+2] =
Vector2DScalar(
(1.0f + coords[3*i+2].x)/2.0f,
(1.0f + coords[3*i+2].y)/2.0f
);
}
}
}
else
{
for(i=0;i<uniquePoints;i++)
{
texCoords[i] = Vector2DScalar(0.0f, 0.0f);
}
}
}
mesh->SetTexCoordData(texCoords, uniquePoints);
if(icoInfo.indexed==true)
{
for(i=0;i<uniquePoints;i++)
{
colors[i] =
RGBAColor(
(1.0f + collapsedCoords[i].x)/2.0f,
(1.0f + collapsedCoords[i].y)/2.0f,
(1.0f + collapsedCoords[i].z)/2.0f,
1.0f
);
}
}
else
{
for(i=0;i<uniquePoints;i++)
{
colors[i] =
RGBAColor(
(1.0f + coords[i].x)/2.0f,
(1.0f + coords[i].y)/2.0f,
(1.0f + coords[i].z)/2.0f,
1.0f
);
}
}
mesh->SetColorData(colors, uniquePoints);
ret->Add(mesh);
mesh->DetachReference();
}
Unregister_Pointer(colors);
delete [] colors;
Unregister_Pointer(texCoords);
delete [] texCoords;
Unregister_Pointer(index);
delete [] index;
if(icoInfo.indexed==true)
{
Unregister_Pointer(collapsedCoords);
delete [] collapsedCoords;
}
Unregister_Pointer(coords);
delete [] coords;
Unregister_Pointer(lengths);
delete [] lengths;
gos_PopCurrentHeap();
return ret;
}
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