📄 mlr_i_dt_pmesh.hpp
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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#pragma once
#define MLR_MLR_I_DT_PMESH_HPP
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
#if !defined(MLR_MLR_I_PMesh_HPP)
#include <MLR\MLR_I_PMesh.hpp>
#endif
namespace MidLevelRenderer {
//##########################################################################
//#### MLRIndexedPolyMesh with no color no lighting two texture layer #####
//##########################################################################
class MLR_I_DT_PMesh:
public MLR_I_PMesh
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
protected:
MLR_I_DT_PMesh(
ClassData *class_data,
Stuff::MemoryStream *stream,
int version
);
~MLR_I_DT_PMesh();
public:
MLR_I_DT_PMesh(ClassData *class_data=MLR_I_DT_PMesh::DefaultData);
static MLR_I_DT_PMesh*
Make(
Stuff::MemoryStream *stream,
int version
);
void
Save(Stuff::MemoryStream *stream);
public:
// void Copy(MLRIndexedPolyMesh*);
virtual int TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false);
virtual void
TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false);
void
SetTexCoordData(const Vector2DScalar*, int);
virtual void
SetReferenceState(const MLRState& _state, int pass=0)
{
Check_Object(this);
Verify(pass>=0 && pass<2);
if(pass==0)
{
referenceState = _state;
}
else
{
passes = 2;
referenceState2 = _state;
}
}
virtual const MLRState&
GetReferenceState(int pass=0) const
{
Check_Object(this);
if(pass==0)
return referenceState;
else
return referenceState2;
}
virtual const MLRState&
GetCurrentState(int pass=0) const
{
Check_Object(this);
if(pass==0)
return state;
else
return state2;
}
virtual void
CombineStates (const MLRState& master)
{
Check_Object(this);
state.Combine(master, referenceState);
state2.Combine(master, referenceState2);
};
virtual GOSVertex*
GetGOSVertices(int pass=0)
{
Check_Object(this);
if(pass==0)
return gos_vertices;
else
return gos_vertices+numGOSVertices;
}
#if 0
virtual unsigned short*
GetGOSIndices(int pass=0)
{
Check_Object(this);
if(pass==0)
return gos_indices;
else
return gos_indices2;
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
virtual int
GetSize()
{
Check_Object(this);
int ret = MLR_I_PMesh::GetSize();
return ret;
}
protected:
MLRState state2, referenceState2;
static Stuff::DynamicArrayOf<Vector2DScalar> *texCoords2; // Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<Vector2DScalar> *clipExtraTexCoords2; // Max_Number_Vertices_Per_Mesh
};
MLR_I_DT_PMesh*
CreateIndexedCube_NoColor_NoLit_2Tex(Stuff::Scalar, MLRState*, MLRState*);
MLRShape*
CreateIndexedIcosahedron_NoColor_NoLit_2Tex(
IcoInfo&,
MLRState*,
MLRState*
);
}
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