📄 mlrindexedtrianglecloud.hpp
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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#pragma once
#define MLR_MLRINDEXEDTRIANGLECLOUD_HPP
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
#if !defined(MLR_MLRTRIANGLECLOUD_HPP)
#include <MLR\MLRTriangleCloud.hpp>
#endif
namespace MidLevelRenderer {
//##########################################################################
//################## MLRIndexedTriangleCloud #########################
//##########################################################################
class MLRIndexedTriangleCloud:
public MLRTriangleCloud
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
public:
MLRIndexedTriangleCloud(int);
~MLRIndexedTriangleCloud();
void
SetData(
const int *tri_count,
const int *point_count,
const unsigned short *index_data,
const Stuff::Point3D *point_data,
const Stuff::RGBAColor *color_data,
const Vector2DScalar *uv_data
);
void Draw (DrawEffectInformation*, GOSVertexPool*, MLRSorter*);
int Clip(MLRClippingState, GOSVertexPool*);
virtual unsigned short*
GetGOSIndices(int=0)
{ Check_Object(this); return gos_indices; }
int
GetNumGOSIndices()
{ Check_Object(this); return numGOSIndices; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
protected:
const int *usedNrOfPoints;
const unsigned short *index;
const Vector2DScalar *texCoords;
static Stuff::DynamicArrayOf<Vector2DScalar> *clipExtraTexCoords; // , Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<unsigned short> *clipExtraIndex; // , Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<unsigned char> *visibleIndexedVertices;
unsigned short *gos_indices;
unsigned short numGOSIndices;
};
}
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