📄 mlr_i_c_tmesh.cpp
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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#include "MLRHeaders.hpp"
#if defined(TRACE_ENABLED) && defined(MLR_TRACE)
BitTrace *MLR_I_C_TMesh_Clip;
#endif
//#############################################################################
//###### MLRIndexedTriMesh with color but no lighting one texture layer ######
//#############################################################################
MLR_I_C_TMesh::ClassData*
MLR_I_C_TMesh::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
MLR_I_C_TMesh::InitializeClass()
{
Verify(!DefaultData);
Verify(gos_GetCurrentHeap() == StaticHeap);
DefaultData =
new ClassData(
MLR_I_C_TMeshClassID,
"MidLevelRenderer::MLR_I_C_TMesh",
MLR_I_TMesh::DefaultData,
(MLRPrimitiveBase::Factory)&Make
);
Register_Object(DefaultData);
#if defined(TRACE_ENABLED) && defined(MLR_TRACE)
MLR_I_C_TMesh_Clip = new BitTrace("MLR_I_C_TMesh_Clip");
Register_Object(MLR_I_C_TMesh_Clip);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
MLR_I_C_TMesh::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
#if defined(TRACE_ENABLED) && defined(MLR_TRACE)
Unregister_Object(MLR_I_C_TMesh_Clip);
delete MLR_I_C_TMesh_Clip;
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLR_I_C_TMesh::MLR_I_C_TMesh(
ClassData *class_data,
MemoryStream *stream,
int version
):
MLR_I_TMesh(class_data, stream, version)
{
Check_Pointer(this);
Check_Pointer(stream);
Verify(gos_GetCurrentHeap() == Heap);
switch(version)
{
case 1:
case 2:
{
STOP(("This class got created only after version 2 !"));
}
break;
default:
{
#if COLOR_AS_DWORD
MemoryStreamIO_Read(stream, &colors);
#else
Stuff::DynamicArrayOf<DWORD> smallColors;
MemoryStreamIO_Read(stream, &smallColors);
int i, len = smallColors.GetLength();
colors.SetLength(len);
DWORD theColor;
for(i=0;i<len;i++)
{
theColor = smallColors[i];
colors[i].blue = (theColor & 0xff) * One_Over_256;
theColor = theColor>>8;
colors[i].green = (theColor & 0xff) * One_Over_256;
theColor = theColor>>8;
colors[i].red = (theColor & 0xff) * One_Over_256;
theColor = theColor>>8;
colors[i].alpha = (theColor & 0xff) * One_Over_256;
}
#endif
}
break;
}
actualColors = &colors;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLR_I_C_TMesh::MLR_I_C_TMesh(ClassData *class_data):
MLR_I_TMesh(class_data), colors(0)
{
Check_Pointer(this);
Verify(gos_GetCurrentHeap() == Heap);
actualColors = &colors;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLR_I_C_TMesh::~MLR_I_C_TMesh()
{
Check_Object(this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLR_I_C_TMesh*
MLR_I_C_TMesh::Make(
MemoryStream *stream,
int version
)
{
Check_Object(stream);
gos_PushCurrentHeap(Heap);
MLR_I_C_TMesh *mesh = new MLR_I_C_TMesh(DefaultData, stream, version);
gos_PopCurrentHeap();
return mesh;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
MLR_I_C_TMesh::Save(MemoryStream *stream)
{
Check_Object(this);
Check_Object(stream);
MLR_I_TMesh::Save(stream);
#if COLOR_AS_DWORD
MemoryStreamIO_Write(stream, &colors);
#else
Stuff::DynamicArrayOf<DWORD> smallColors;
int i, len = colors.GetLength();
const Stuff::RGBAColor *data = colors.GetData();
smallColors.SetLength(len);
for(i=0;i<len;i++)
{
smallColors[i] = GOSCopyColor(data+i);
}
MemoryStreamIO_Write(stream, &smallColors);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
bool
MLR_I_C_TMesh::Copy(MLR_I_C_PMesh *pMesh)
{
Check_Object(this);
Check_Object(pMesh);
int len;
#if COLOR_AS_DWORD
DWORD *_colors;
#else
RGBAColor *_colors;
#endif
MLR_I_TMesh::Copy(pMesh);
pMesh->GetColorData(&_colors, &len);
SetColorData(_colors, len);
return true;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
MLR_I_C_TMesh::SetColorData(
#if COLOR_AS_DWORD
const DWORD *data,
#else
const RGBAColor *data,
#endif
int dataSize
)
{
Check_Object(this);
Check_Pointer(data);
Verify(coords.GetLength() == 0 || dataSize == coords.GetLength());
Verify(texCoords.GetLength() == 0 || dataSize == texCoords.GetLength());
colors.AssignData(data, dataSize);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
MLR_I_C_TMesh::GetColorData(
#if COLOR_AS_DWORD
DWORD **data,
#else
RGBAColor **data,
#endif
int *dataSize
)
{
Check_Object(this);
*data = colors.GetData();
*dataSize = colors.GetLength();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
MLR_I_C_TMesh::PaintMe(
#if COLOR_AS_DWORD
const DWORD *paintMe
#else
const RGBAColor *paintMe
#endif
)
{
Check_Object(this);
// original color is lost !!!;
int k, len = colors.GetLength();
#if COLOR_AS_DWORD
DWORD argb = GOSCopyColor(paintMe);
for(k=0;k<len;k++)
{
colors[k] = argb;
}
#else
for(k=0;k<len;k++)
{
colors[k] = *paintMe;
}
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
MLR_I_C_TMesh::HurtMe(const Stuff::LinearMatrix4D& pain, Stuff::Scalar radius)
{
Check_Object(this);
Verify(colors.GetLength() == coords.GetLength());
int i, len = colors.GetLength();
Point3D painpoint;
Vector3D diff;
UnitVector3D up, left, forward;
Scalar x, y, sqRadius = radius*radius;
painpoint = pain;
pain.GetLocalLeftInWorld(&left);
pain.GetLocalUpInWorld(&up);
pain.GetLocalForwardInWorld(&forward);
if(FindBackFace(painpoint) && FindVisibleVertices())
{
for(i=0;i<len;i++)
{
if(visibleIndexedVertices[i]>0)
{
diff.Subtract(coords[i], painpoint);
x = diff*left;
y = diff*up;
if((x*x + y*y) < sqRadius)
{
#if COLOR_AS_DWORD
colors[i] = 0xff000000;
#else
colors[i].red = 0.0f;
colors[i].green = 0.0f;
colors[i].blue = 0.0f;
colors[i].alpha = 1.0f;
#endif
}
}
}
}
visibleIndexedVerticesKey = false;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
MLR_I_C_TMesh::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}
extern DWORD gEnableTextureSort, gEnableAlphaSort;
#undef I_SAY_YES_TO_DUAL_TEXTURES
#define I_SAY_YES_TO_COLOR
#undef I_SAY_YES_TO_LIGHTING
#define CLASSNAME MLR_I_C_TMesh
#if defined(TRACE_ENABLED) && defined(MLR_TRACE)
#define SET_MLR_TMESH_CLIP() MLR_I_C_TMesh_Clip->Set()
#define CLEAR_MLR_TMESH_CLIP() MLR_I_C_TMesh_Clip->Clear()
#else
#define SET_MLR_TMESH_CLIP()
#define CLEAR_MLR_TMESH_CLIP()
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// This include contains follwing functions:
// void MLR_I_C_TMesh::TransformNoClip(Matrix4D*, GOSVertexPool*);
// int MLR_I_C_TMesh::Clip(MLRClippingState, GOSVertexPool*);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#include <MLR\MLRTriangleClipping.hpp>
#undef I_SAY_YES_TO_COLOR
#undef CLASSNAME
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLR_I_C_TMesh*
MidLevelRenderer::CreateIndexedTriCube_Color_NoLit(
Scalar half,
MLRState *state
)
{
#if 0
gos_PushCurrentHeap(Heap);
MLR_I_C_TMesh *ret = new MLR_I_C_TMesh();
Register_Object(ret);
Point3D *coords = new Point3D [8];
Register_Object(coords);
coords[0] = Point3D( half, -half, half);
coords[1] = Point3D(-half, -half, half);
coords[2] = Point3D( half, -half, -half);
coords[3] = Point3D(-half, -half, -half);
coords[4] = Point3D(-half, half, half);
coords[5] = Point3D( half, half, half);
coords[6] = Point3D( half, half, -half);
coords[7] = Point3D(-half, half, -half);
unsigned char *lengths = new unsigned char [6];
Register_Pointer(lengths);
int i;
for(i=0;i<6;i++)
{
lengths[i] = 4;
}
ret->SetSubprimitiveLengths(lengths, 6);
ret->SetCoordData(coords, 8);
unsigned short *index = new unsigned short [6*4];
Register_Pointer(index);
index[0] = 0;
index[1] = 2;
index[2] = 6;
index[3] = 5;
index[4] = 0;
index[5] = 5;
index[6] = 4;
index[7] = 1;
index[8] = 5;
index[9] = 6;
index[10] = 7;
index[11] = 4;
index[12] = 2;
index[13] = 3;
index[14] = 7;
index[15] = 6;
index[16] = 1;
index[17] = 4;
index[18] = 7;
index[19] = 3;
index[20] = 0;
index[21] = 1;
index[22] = 3;
index[23] = 2;
ret->SetIndexData(index, 6*4);
ret->FindFacePlanes();
Vector2DScalar *texCoords = new Vector2DScalar[8];
Register_Object(texCoords);
texCoords[0] = Vector2DScalar(0.0f, 0.0f);
texCoords[1] = Vector2DScalar(0.0f, 0.0f);
texCoords[2] = Vector2DScalar(0.0f, 0.0f);
texCoords[3] = Vector2DScalar(0.0f, 0.0f);
texCoords[4] = Vector2DScalar(0.0f, 0.0f);
texCoords[5] = Vector2DScalar(0.0f, 0.0f);
texCoords[6] = Vector2DScalar(0.0f, 0.0f);
texCoords[7] = Vector2DScalar(0.0f, 0.0f);
if(state != NULL)
{
ret->SetReferenceState(*state);
if(state->GetTextureHandle() > 0)
{
texCoords[0] = Vector2DScalar(0.0f, 0.0f);
texCoords[1] = Vector2DScalar(1.0f, 0.0f);
texCoords[2] = Vector2DScalar(0.25f, 0.25f);
texCoords[3] = Vector2DScalar(0.75f, 0.25f);
texCoords[4] = Vector2DScalar(1.0f, 1.0f);
texCoords[5] = Vector2DScalar(0.0f, 1.0f);
texCoords[6] = Vector2DScalar(0.25f, 0.75f);
texCoords[7] = Vector2DScalar(0.75f, 0.75f);
}
}
ret->SetTexCoordData(texCoords, 8);
Unregister_Object(texCoords);
delete [] texCoords;
Unregister_Pointer(index);
delete [] index;
Unregister_Pointer(lengths);
delete [] lengths;
Unregister_Object(coords);
delete [] coords;
gos_PopCurrentHeap();
return ret;
#endif
return NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLRShape*
MidLevelRenderer::CreateIndexedTriIcosahedron_Color_NoLit(
IcoInfo& icoInfo,
MLRState *state
)
{
gos_PushCurrentHeap(Heap);
MLRShape *ret = new MLRShape(20);
Register_Object(ret);
int i, j, k;
long nrTri = (long) ceil (icoInfo.all * pow (4.0f, icoInfo.depth));
Point3D v[3];
if(3*nrTri >= Limits::Max_Number_Vertices_Per_Mesh)
{
nrTri = Limits::Max_Number_Vertices_Per_Mesh/3;
}
Point3D *coords = new Point3D [nrTri*3];
Register_Pointer(coords);
Point3D *collapsedCoords = NULL;
if(icoInfo.indexed==true)
{
collapsedCoords = new Point3D [nrTri*3];
Register_Pointer(collapsedCoords);
}
unsigned short *index = new unsigned short [nrTri*3];
Register_Pointer(index);
Vector2DScalar *texCoords = new Vector2DScalar[nrTri*3];
Register_Pointer(texCoords);
RGBAColor *colors = new RGBAColor[nrTri*3];
Register_Pointer(colors);
int uniquePoints = 0;
for (k=0;k<20;k++)
{
triDrawn = 0;
MLR_I_C_TMesh *mesh = new MLR_I_C_TMesh();
Register_Object(mesh);
// setup vertex position information
for (j=0;j<3;j++)
{
v[j].x = vdata[tindices[k][j]][0];
v[j].y = vdata[tindices[k][j]][1];
v[j].z = vdata[tindices[k][j]][2];
}
subdivide (coords, v[0], v[1], v[2], icoInfo.depth, nrTri, icoInfo.radius);
mesh->SetSubprimitiveLengths(NULL, nrTri);
if(icoInfo.indexed==true)
{
uniquePoints = 1;
collapsedCoords[0] = coords[0];
index[0] = 0;
for(i=1;i<nrTri*3;i++)
{
for(j=0;j<uniquePoints;j++)
{
if(coords[i] == collapsedCoords[j])
{
break;
}
}
if(j==uniquePoints)
{
collapsedCoords[uniquePoints++] = coords[i];
}
index[i] = static_cast<unsigned short>(j);
}
mesh->SetCoordData(collapsedCoords, uniquePoints);
}
else
{
uniquePoints = nrTri*3;
for(i=0;i<nrTri*3;i++)
{
index[i] = static_cast<unsigned short>(i);
}
mesh->SetCoordData(coords, nrTri*3);
}
mesh->SetIndexData(index, nrTri*3);
mesh->FindFacePlanes();
if(state == NULL)
{
for(i=0;i<uniquePoints;i++)
{
texCoords[i] = Vector2DScalar(0.0f, 0.0f);
}
}
else
{
mesh->SetReferenceState(*state);
if(state->GetTextureHandle() > 0)
{
if(icoInfo.indexed==true)
{
for(i=0;i<uniquePoints;i++)
{
texCoords[i] =
Vector2DScalar(
(1.0f + collapsedCoords[i].x)/2.0f,
(1.0f + collapsedCoords[i].y)/2.0f
);
}
}
else
{
for(i=0;i<nrTri;i++)
{
texCoords[3*i] =
Vector2DScalar(
(1.0f + coords[3*i].x)/2.0f,
(1.0f + coords[3*i].y)/2.0f
);
texCoords[3*i+1] =
Vector2DScalar(
(1.0f + coords[3*i+1].x)/2.0f,
(1.0f + coords[3*i+1].y)/2.0f
);
texCoords[3*i+2] =
Vector2DScalar(
(1.0f + coords[3*i+2].x)/2.0f,
(1.0f + coords[3*i+2].y)/2.0f
);
}
}
}
else
{
for(i=0;i<uniquePoints;i++)
{
texCoords[i] = Vector2DScalar(0.0f, 0.0f);
}
}
}
mesh->SetTexCoordData(texCoords, uniquePoints);
if(icoInfo.indexed==true)
{
for(i=0;i<uniquePoints;i++)
{
colors[i] =
RGBAColor(
(1.0f + collapsedCoords[i].x)/2.0f,
(1.0f + collapsedCoords[i].y)/2.0f,
(1.0f + collapsedCoords[i].z)/2.0f,
1.0f
);
}
}
else
{
for(i=0;i<uniquePoints;i++)
{
colors[i] =
RGBAColor(
(1.0f + coords[i].x)/2.0f,
(1.0f + coords[i].y)/2.0f,
(1.0f + coords[i].z)/2.0f,
1.0f
);
}
}
mesh->SetColorData(colors, uniquePoints);
ret->Add(mesh);
mesh->DetachReference();
}
Unregister_Pointer(colors);
delete [] colors;
Unregister_Pointer(texCoords);
delete [] texCoords;
Unregister_Pointer(index);
delete [] index;
if(icoInfo.indexed==true)
{
Unregister_Pointer(collapsedCoords);
delete [] collapsedCoords;
}
Unregister_Pointer(coords);
delete [] coords;
gos_PopCurrentHeap();
return ret;
}
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