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📄 mlrcardcloud.cpp

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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved.                 //
//===========================================================================//

#include "MLRHeaders.hpp"

#if !defined(MLR_MLRCLIPTRICK_HPP)
	#include <MLR\MLRClipTrick.hpp>
#endif

extern DWORD gShowClippedPolys;

//#############################################################################
//#########################    MLRCardCloud    ################################
//#############################################################################

DynamicArrayOf<MLRClippingState>
	*MLRCardCloud::clipPerVertex;
DynamicArrayOf<Vector4D>
	*MLRCardCloud::clipExtraCoords;
DynamicArrayOf<RGBAColor>
	*MLRCardCloud::clipExtraColors;
DynamicArrayOf<Vector2DScalar>
	*MLRCardCloud::clipExtraTexCoords;

DynamicArrayOf<int>
	*MLRCardCloud::clipExtraLength;

MLRCardCloud::ClassData*
	MLRCardCloud::DefaultData = NULL;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
	MLRCardCloud::InitializeClass()
{
	Verify(!DefaultData);
	Verify(gos_GetCurrentHeap() == StaticHeap);
	DefaultData =
		new ClassData(
			MLRCardCloudClassID,
			"MidLevelRenderer::MLRCardCloud",
			MLREffect::DefaultData
		);
	Register_Object(DefaultData);
	
	clipPerVertex = new DynamicArrayOf<MLRClippingState> (Limits::Max_Number_Vertices_Per_Mesh);
	Register_Object(clipPerVertex);
	clipExtraCoords = new DynamicArrayOf<Vector4D> (Limits::Max_Number_Vertices_Per_Mesh);
	Register_Object(clipExtraCoords);
	clipExtraColors = new DynamicArrayOf<RGBAColor> (Limits::Max_Number_Vertices_Per_Mesh);
	Register_Object(clipExtraColors);
	clipExtraTexCoords = new DynamicArrayOf<Vector2DScalar> (Limits::Max_Number_Vertices_Per_Mesh);
	Register_Object(clipExtraTexCoords);
	
	clipExtraLength = new DynamicArrayOf<int> (Limits::Max_Number_Primitives_Per_Frame);
	Register_Object(clipExtraLength);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
	MLRCardCloud::TerminateClass()
{
	Unregister_Object(clipPerVertex);
	delete clipPerVertex;
	Unregister_Object(clipExtraCoords);
	delete clipExtraCoords;
	Unregister_Object(clipExtraColors);
	delete clipExtraColors;
	Unregister_Object(clipExtraTexCoords);
	delete clipExtraTexCoords;
	
	Unregister_Object(clipExtraLength);
	delete clipExtraLength;

	Unregister_Object(DefaultData);
	delete DefaultData;
	DefaultData = NULL;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLRCardCloud::MLRCardCloud(int nr) :
	MLREffect(nr, DefaultData)
{
	Verify(gos_GetCurrentHeap() == Heap);
	usedNrOfCards = NULL;

	Check_Pointer(this);
	
	drawMode = SortData::TriList;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MLRCardCloud::~MLRCardCloud()
{
	Check_Object(this);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void 
	MLRCardCloud::SetData
	(
		const int *count,
		const Stuff::Point3D *point_data,
		const Stuff::RGBAColor *color_data
	)
{
	Check_Pointer(this);

	usedNrOfCards = count;
	Verify(*usedNrOfCards <= maxNrOf);
	points = point_data;
	colors = color_data;
	Verify(texCoords != NULL);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void 
	MLRCardCloud::SetData
	(
		const int *count,
		const Stuff::Point3D *point_data,
		const Stuff::RGBAColor *color_data,
		const Vector2DScalar *uv_data
	)
{
	Check_Pointer(this);

	usedNrOfCards = count;
	Verify(*usedNrOfCards <= maxNrOf);
	texCoords = uv_data;

	SetData(count, point_data, color_data);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void 
	MLRCardCloud::Draw (DrawEffectInformation *dInfo, GOSVertexPool *allVerticesToDraw, MLRSorter *sorter)
{
	Check_Object(this);

	worldToEffect.Invert(*dInfo->effectToWorld);

	Transform(*usedNrOfCards, 4);

#if 0
	Lighting(*shape->worldToShape, dInfo->activeLights, dInfo->nrOfActiveLights);
#endif

	if( Clip(dInfo->clippingFlags, allVerticesToDraw) )
	{
		sorter->AddEffect(this, dInfo->state);
	}
}

static MLRClippingState theAnd, theOr, theTest;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
int 
	MLRCardCloud::Clip(MLRClippingState clippingFlags, GOSVertexPool *vt)
{
	Check_Object(this);

	int i, j, k, l;
	int end, len = *usedNrOfCards;

	int mask, k1, ct=0, ret = 0;
	Scalar a=0.0f, bc0, bc1;
	

	Check_Object(vt);

	gos_vertices = vt->GetActualVertexPool();
	Check_Pointer(gos_vertices);
	numGOSVertices = 0;

	//
	//--------------------------------------
	// See if we don't have to draw anything
	//--------------------------------------
	//
	if(clippingFlags.GetClippingState() == 0 || len <= 0)
	{
		if(len <= 0)
		{
			visible = 0;
		}
		else
		{
			//
			//-------------------------------
			// Handle the non-indexed version
			//-------------------------------
			//

			for(i=0,j=0;i<len;i++,j+=4)
			{
				if(IsOn(i) == false)
				{
					continue;
				}

				GOSCopyTriangleData(
					&gos_vertices[numGOSVertices],
					transformedCoords->GetData(),
					texCoords,
					j, j+1, j+2,
					true
				);

				DWORD tmpColor = GOSCopyColor(&colors[i]);

				for(k=numGOSVertices;k<numGOSVertices+3;k++)
				{
					gos_vertices[k].argb = tmpColor;
				}

				gos_vertices[numGOSVertices + 3] = gos_vertices[numGOSVertices];
				gos_vertices[numGOSVertices + 4] = gos_vertices[numGOSVertices + 2];

				GOSCopyData(
					&gos_vertices[numGOSVertices + 5],
					transformedCoords->GetData(),
					texCoords,
					j+3,
					true
				);
				gos_vertices[numGOSVertices + 5].argb = tmpColor;

				numGOSVertices += 6;
			}

			Check_Object(vt);
			vt->Increase(numGOSVertices);
			
			visible = numGOSVertices ? 1 : 0;
		}

		return visible;
	}

	int	myNumberUsedClipVertex, myNumberUsedClipIndex, myNumberUsedClipLength;

	myNumberUsedClipVertex = 0;
	myNumberUsedClipIndex = 0;
	myNumberUsedClipLength = 0;

	//
	//-------------------------------
	// Handle the non-indexed version
	//-------------------------------
	//
	//
	//-----------------------------------------------------------------
	// Step through each polygon, making sure that we don't try to clip
	// backfaced polygons
	//-----------------------------------------------------------------
	//
	for(i=0,j=0;i<len;i++,j+=4)
	{
//		if(IsOn(i) == false)
//		{
//			continue;
//		}

		TurnVisible(i);

		//
		//---------------------------------------------------------------
		// Test each vertex of the polygon against the allowed clipping
		// planes, and accumulate status for which planes always clip and
		// which planes clipped at least once
		//---------------------------------------------------------------
		//
		theAnd.SetClippingState(0x3f);
		theOr.SetClippingState(0);
		end = j+4;

		Stuff::Vector4D *v4d = transformedCoords->GetData() + j;
		MLRClippingState *cs = clipPerVertex->GetData() + j;

		for(k=j;k<end;k++,v4d++,cs++)
		{
			cs->Clip4dVertex(v4d);;
			
			theAnd &= (*clipPerVertex)[k];

			theOr |= (*clipPerVertex)[k];

#ifdef LAB_ONLY
			if(*cs==0)
			{
				Set_Statistic(NonClippedVertices, NonClippedVertices+1);
			}
			else
			{
				Set_Statistic(ClippedVertices, ClippedVertices+1);
			}
#endif
		}

		theAnd = theOr = 0;		//ASSUME NO CLIPPING NEEDED FOR MC2.  Its just not done here!

		//
		//-------------------------------------------------------------------
		// If any bit is set for all vertices, then the polygon is completely
		// outside the viewing space and we don't have to draw it.  On the
		// other hand, if no bits at all were ever set, we can do a trivial
		// accept of the polygon
		//-------------------------------------------------------------------
		//
		if (theAnd != 0)
		{
			TurnInVisible(i);
		}
		else if (theOr == 0)
		{
			TurnVisible(i);

			GOSCopyTriangleData(
				&gos_vertices[numGOSVertices],
				transformedCoords->GetData(),
				texCoords,
				j, j+1, j+2,
				true
			);


			DWORD tmpColor = GOSCopyColor(&colors[i]);

			gos_vertices[numGOSVertices].argb = tmpColor;
			gos_vertices[numGOSVertices + 1].argb = tmpColor;
			gos_vertices[numGOSVertices + 2].argb = tmpColor;

			gos_vertices[numGOSVertices + 3] = gos_vertices[numGOSVertices];
			gos_vertices[numGOSVertices + 4] = gos_vertices[numGOSVertices + 2];

			GOSCopyData(
				&gos_vertices[numGOSVertices + 5],
				transformedCoords->GetData(),
				texCoords,
				j+3,
				true
			);
			gos_vertices[numGOSVertices + 5].argb = tmpColor;

#ifdef LAB_ONLY
			if(gShowClippedPolys)
			{
				for(l=0;l<6;l++)
				{
					gos_vertices[numGOSVertices+l].argb = 0xff0000ff;
					gos_vertices[numGOSVertices+l].u = 0.0f;
					gos_vertices[numGOSVertices+l].v = 0.0f;
				}
			}
#endif
			numGOSVertices += 6;

			ret++;
		}

		//
		//-----------------------------------------------------------------
		// It is not a trivial case, so we must now do real clipping on the
		// polygon
		//-----------------------------------------------------------------
		//
		else
		{
			// ultra small triangles clipped at farclip cause problems

			if(theOr.IsFarClipped() == true)
			{
				continue;
			}


			int numberVerticesPerPolygon = 0;

			//
			//---------------------------------------------------------------
			// Handle the case of a single clipping plane by stepping through
			// the vertices and finding the edge it originates
			//---------------------------------------------------------------
			//
			if (theOr.GetNumberOfSetBits() == 1)
			{
				for(k=j;k<end;k++)
				{
					k1 = (k+1 < end) ? k + 1 : j;

					//
					//----------------------------------------------------
					// If this vertex is inside the viewing space, copy it
					// directly to the clipping buffer
					//----------------------------------------------------
					//
					int clipped_index =
						myNumberUsedClipVertex + numberVerticesPerPolygon;
					theTest = (*clipPerVertex)[k];
					if(theTest == 0)
					{
						(*clipExtraCoords)[clipped_index] = (*transformedCoords)[k];

						(*clipExtraTexCoords)[clipped_index] = texCoords[k];

						(*clipExtraColors)[clipped_index] = colors[i];

						numberVerticesPerPolygon++;
						clipped_index++;

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