📄 mlrcardcloud.hpp
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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#pragma once
#define MLR_MLRCardCloud_HPP
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
#if !defined(MLR_MLREFFECT_HPP)
#include <MLR\MLREffect.hpp>
#endif
namespace MidLevelRenderer {
//##########################################################################
//####################### MLRCardCloud ###############################
//##########################################################################
class MLRCardCloud:
public MLREffect
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
public:
MLRCardCloud(int);
~MLRCardCloud();
void
SetData(
const int *count,
const Stuff::Point3D *point_data,
const Stuff::RGBAColor *color_data,
const Vector2DScalar *uv_data
);
void
SetData(
const int *count,
const Stuff::Point3D *point_data,
const Stuff::RGBAColor *color_data
);
void Draw (DrawEffectInformation*, GOSVertexPool*, MLRSorter*);
int Clip(MLRClippingState, GOSVertexPool*);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
protected:
const int *usedNrOfCards;
const Vector2DScalar *texCoords;
static Stuff::DynamicArrayOf<MLRClippingState> *clipPerVertex; // , Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<Stuff::Vector4D> *clipExtraCoords; // , Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<Stuff::RGBAColor> *clipExtraColors; // , Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<Vector2DScalar> *clipExtraTexCoords; // , Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<int> *clipExtraLength; // , Max_Number_Primitives_Per_Frame
};
}
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