📄 mlr_i_l_det_pmesh.hpp
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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#pragma once
#define MLR_MLR_I_L_DeT_PMESH_HPP
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
#if !defined(MLR_MLR_I_C_DeT_PMESH_HPP)
#include <MLR\MLR_I_C_DeT_PMesh.hpp>
#endif
namespace MidLevelRenderer {
//##########################################################################
//###### MLRIndexedPolyMesh with color and lighting two texture layer #####
//##########################################################################
class MLR_I_L_DeT_PMesh:
public MLR_I_C_DeT_PMesh
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
protected:
MLR_I_L_DeT_PMesh(
ClassData *class_data,
Stuff::MemoryStream *stream,
int version
);
~MLR_I_L_DeT_PMesh();
public:
MLR_I_L_DeT_PMesh(ClassData *class_data=MLR_I_L_DeT_PMesh::DefaultData);
static MLR_I_L_DeT_PMesh*
Make(
Stuff::MemoryStream *stream,
int version
);
void
Save(Stuff::MemoryStream *stream);
public:
virtual void
SetNormalData(
const Stuff::Vector3D *array,
int point_count
);
virtual void
GetNormalData(
Stuff::Vector3D **array,
int *point_count
);
#if COLOR_AS_DWORD
virtual void
SetColorData(
const DWORD *array,
int point_count
);
#else
virtual void
SetColorData(
const Stuff::RGBAColor *array,
int point_count
);
#endif
virtual void Lighting(MLRLight* const*, int nrLights);
virtual void
#if COLOR_AS_DWORD
PaintMe(const DWORD *paintMe);
#else
PaintMe(const Stuff::RGBAColor *paintMe);
#endif
virtual int
TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false);
virtual void
TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
virtual int
GetSize()
{
Check_Object(this);
int ret = MLR_I_C_DeT_PMesh::GetSize();
ret += normals.GetSize();
ret += litColors.GetSize();
return ret;
}
protected:
Stuff::DynamicArrayOf<Stuff::Vector3D> normals; // Base address of normal list
#if COLOR_AS_DWORD
Stuff::DynamicArrayOf<DWORD> litColors;
Stuff::DynamicArrayOf<DWORD> *actualColors;
#else
Stuff::DynamicArrayOf<Stuff::RGBAColor> litColors;
Stuff::DynamicArrayOf<Stuff::RGBAColor> *actualColors;
#endif
};
// MLR_I_L_DeT_PMesh*
// CreateIndexedCube(Stuff::Scalar, Stuff::RGBAColor*, Stuff::Vector3D*, MLRState*);
MLRShape*
CreateIndexedIcosahedron_Color_Lit_DetTex(
IcoInfo&,
MLRState*,
MLRState*
);
}
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