📄 mlr_i_mt_pmesh.hpp
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//===========================================================================//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#pragma once
#define MLR_MLR_I_MT_PMESH_HPP
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
#if !defined(MLR_MLR_I_PMesh_HPP)
#include <MLR\MLR_I_PMesh.hpp>
#endif
namespace MidLevelRenderer {
//##########################################################################
//### MLRIndexedPolyMesh with no color no lighting multi texture layer ####
//##########################################################################
class MLR_I_MT_PMesh:
public MLR_I_PMesh
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
protected:
MLR_I_MT_PMesh(
ClassData *class_data,
Stuff::MemoryStream *stream,
int version
);
~MLR_I_MT_PMesh();
public:
MLR_I_MT_PMesh(ClassData *class_data=MLR_I_MT_PMesh::DefaultData);
static MLR_I_MT_PMesh*
Make(
Stuff::MemoryStream *stream,
int version
);
void
Save(Stuff::MemoryStream *stream);
public:
void Copy(MLR_I_PMesh*);
virtual int
TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false);
virtual void
TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false);
void
SetTexCoordData(const Vector2DScalar*, int, int pass=0);
void
GetTexCoordData(const Vector2DScalar **data, int *dataSize, int pass);
virtual void
SetReferenceState(const MLRState& _state, int pass=0)
{
Check_Object(this);
Verify(pass>=0 && pass<Limits::Max_Number_Of_Multitextures);
if(pass==0)
{
referenceState = _state;
}
multiReferenceState[pass] = _state;
}
virtual const MLRState&
GetReferenceState(int pass=0) const
{
Check_Object(this);
Verify(pass>=0 && pass<Limits::Max_Number_Of_Multitextures);
return multiReferenceState[pass];
}
virtual const MLRState&
GetCurrentState(int pass=0) const
{
Check_Object(this);
Verify(pass>=0 && pass<Limits::Max_Number_Of_Multitextures);
return multiState[pass];
}
virtual void
CombineStates (const MLRState& master)
{
Check_Object(this);
state.Combine(master, referenceState);
for(int i=0;i<currentNrOfPasses;i++)
{
multiState[i].Combine(master, multiReferenceState[i]);
}
};
virtual GOSVertex*
GetGOSVertices(int pass=0)
{
Check_Object(this);
Verify(pass>=0 && pass<Limits::Max_Number_Of_Multitextures);
return gos_vertices + pass*numGOSVertices;
}
virtual void
InitializeDrawPrimitive(unsigned char, int=0);
int
GetNumPasses()
{ Check_Object(this); return currentNrOfPasses; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
virtual int
GetSize()
{
Check_Object(this);
int ret = MLR_I_PMesh::GetSize();
return ret;
}
protected:
void
SetTexCoordDataPointer(const Vector2DScalar*);
unsigned char currentNrOfPasses;
Stuff::DynamicArrayOf<MLRState> multiState, multiReferenceState;
Stuff::DynamicArrayOf<Stuff::DynamicArrayOf<Vector2DScalar>* > multiTexCoords; // Max_Number_Vertices_Per_Mesh
Stuff::DynamicArrayOf<const Vector2DScalar*> multiTexCoordsPointers;
static Stuff::DynamicArrayOf<Stuff::DynamicArrayOf<Vector2DScalar> > *clipExtraMultiTexCoords; // Max_Number_Vertices_Per_Mesh
static Stuff::DynamicArrayOf<Stuff::DynamicArrayOf<Vector2DScalar> > *extraMultiTexCoords; // Max_Number_Vertices_Per_Mesh
};
MLRShape*
CreateIndexedIcosahedron_NoColor_NoLit_MultiTexture(
IcoInfo&,
Stuff::DynamicArrayOf<MLRState>*
);
}
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