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📄 namelist_test.cpp

📁 机甲指挥官2源代码
💻 CPP
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//===========================================================================//
// File:     namelist.tst                                                    //
// Title:    Definition of NameList TestClass methods.                       //
// Purpose:  Maintains an unsorted list of strings with (void *) to          //
//           anything the client needs to associate with the string.         //
//---------------------------------------------------------------------------//
// Copyright (C) Microsoft Corporation. All rights reserved.                 //
//===========================================================================//

#include "StuffHeaders.hpp"
#include "NameList.hpp"

#define TEST_COUNT 50

//#############################################################################
//##############    TestHost    ###############################################
//#############################################################################

class TestHost
	#if defined(_ARMOR)
		: public Stuff::Signature
	#endif
{
public:
	//--------------------------------------------------------------------
	// ObjectNameList is designed to bond with another class to provide
	// dymanic naming of the objects represented by that class.  TestHost
	// provides a means of testing the functionality of ObjectNameList.
	//--------------------------------------------------------------------
	const char
		*name;
	TestHost
		*next;
	static ObjectNameList
		names;

	TestHost(const char *a_name);
	~TestHost();

	bool
		TestInstance() const;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ObjectNameList
	TestHost::names;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
TestHost::TestHost(const char *a_name)
{
	Check_Pointer(this);
	Check_Pointer(a_name);
	name = names.AddEntry(a_name, this);
	next = NULL;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
TestHost::~TestHost()
{
	Check_Object(this);
	names.DeleteEntry(name);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
bool
	TestHost::TestInstance() const
{
	return true;
}

//#############################################################################
//##############    ObjectNameList::TestClass    ##############################
//#############################################################################

bool
	ObjectNameList::TestClass()
{
	SPEW((GROUP_STUFF_TEST, "Starting ObjectNameList test..."));

	SPEW((GROUP_STUFF_TEST, "ObjectNameList test is stubbed out..."));
#if 0
	TestHost
		*host,
		*save_host;
	ObjectNameList::Entry
		*next_entry,
		*entry,
		*save_entry = NULL;
	NameList
		sub_list;
	int
		freq,
		count,
		i;
	div_t
		mod;
	char
		name[20],
		save_name[20];

	//----------------------
	// initialize variables
	//----------------------
	save_host = NULL;
	freq = TEST_COUNT / 10;
	count = 0;

	//--------------------------------
	// add objects to test and delete
	// a few in the process
	//--------------------------------
	Test_Assumption( TestHost::names.IsEmpty() );
	for (i=0; i<TEST_COUNT; i++)
	{
		//-------------------------------------
		// reset stream to beginning of buffer
		// and create the object's name
		//-------------------------------------
		stream.clear();
		stream.seekp(0);
		stream << "NAME" << i << ends;

		host = new TestHost(name);
		Register_Object(host);
		count++;

		mod = div(i, freq);
		if (mod.rem == 1)
		{
			//-----------------------------------------------
			// save name and host pointer for later deletion
			//-----------------------------------------------
			Str_Copy(save_name, name, sizeof(save_name));
			save_host = host;
		}

		if (mod.rem == 0 && save_host != NULL)
		{
			//----------------------------------------------
			// find and delete host object previously saved
			//----------------------------------------------
			host = Cast_Pointer(TestHost *, TestHost::names.FindObject(save_name));
			Test_Assumption( host == save_host );
			Unregister_Object(host);
			delete host;
			count--;
		}
	}
	Test_Assumption( !TestHost::names.IsEmpty() );

	//-----------------------
	// check count and names
	//-----------------------
	Test_Assumption( count == TestHost::names.GetEntryCount() );

	i = count / 2;
	entry = TestHost::names.GetFirstEntry();
	while (entry)
	{
		Check_Pointer(entry);	// special case (entry is not constructed)
		host = Cast_Pointer(TestHost *, entry->GetObject());
		Check_Pointer(host->name);
		Check_Pointer(entry->GetName());
		Test_Assumption( host->name == entry->GetName() );
		if ((--i) == 0)
		{
			save_entry = entry;
		}
		entry = entry->GetNextEntry();
	}

	//--------------------------------------
	// delete middle, first and last object
	//--------------------------------------
	entry = save_entry;
	if (entry)
	{
		Check_Pointer(entry);	// special case (entry is not constructed)
		host = Cast_Pointer(TestHost *, entry->GetObject());
		Unregister_Object(host);
		delete host;
		count--;
	}

	entry = TestHost::names.GetFirstEntry();
	if (entry)
	{
		Check_Pointer(entry);	// special case (entry is not constructed)
		host = Cast_Pointer(TestHost *, entry->GetObject());
		Unregister_Object(host);
		delete host;
		count--;
	}

	entry = TestHost::names.GetLastEntry();
	if (entry)
	{
		Check_Pointer(entry);	// special case (entry is not constructed)
		host = Cast_Pointer(TestHost *, entry->GetObject());
		Unregister_Object(host);
		delete host;
		count--;
	}

	//------------------------
	// add a few more objects
	//------------------------
	for (i=TEST_COUNT; i<TEST_COUNT+freq; i++)
	{
		//-------------------------------------
		// reset stream to beginning of buffer
		// and create the object's name
		//-------------------------------------
		stream.clear();
		stream.seekp(0);
		stream << "TEST" << i << ends;

		#if defined(_ARMOR)
			host =
		#endif
		new TestHost(name);
		Register_Object(host);
		count++;
	}

	//-----------------
	// create sub list
	//-----------------
	i = sub_list.BuildSubList(TestHost::names, "TEST");
	Test_Assumption( i == freq );
	Test_Assumption( i == sub_list.GetEntryCount() );

	//-----------------------------
	// check count and names again
	// and delete as we go
	//-----------------------------
	Test_Assumption( count == TestHost::names.GetEntryCount() );

	entry = TestHost::names.GetFirstEntry();
	while (entry)
	{
		Check_Pointer(entry);	// special case (entry is not constructed)
		host = Cast_Pointer(TestHost *, entry->GetObject());
		Check_Pointer(host->name);
		Check_Pointer(entry->GetName());
		Test_Assumption( host->name == entry->GetName() );

		next_entry = entry->GetNextEntry();
		if (!next_entry)
		{
			Test_Assumption( entry == TestHost::names.GetLastEntry() );
			Test_Assumption( entry == TestHost::names.GetFirstEntry() );
		}
		Unregister_Object(host);
		delete host;
		count--;
		entry = next_entry;
	}

	Test_Assumption( count == 0 );
#endif

//	Tell("  ObjectNameList::TestClass() is stubbed out!\n");
	return true;
}

//#############################################################################
//##############    NameList::TestClass    ####################################
//#############################################################################

bool
	NameList::TestClass()
{
	SPEW((GROUP_STUFF_TEST, "Starting NameList test..."));

	SPEW((GROUP_STUFF_TEST, "  NameList::TestClass() is stubbed out!"));
	return false;
}

//#############################################################################
//##############    AlphaNameList::TestClass    ###############################
//#############################################################################

bool
	AlphaNameList::TestClass()
{
	SPEW((GROUP_STUFF_TEST, "Starting AlphaNameList test..."));

	SPEW((GROUP_STUFF_TEST, "  AlphaNameList::TestClass() is stubbed out!\n"));
	return false;
}

//#############################################################################
//#############################################################################

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