📄 namelist.cpp
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//===========================================================================//
// File: namelist.cpp //
// Title: Definition of NameList classes. //
// Purpose: Maintains an unsorted list of strings with (void *) to //
// anything the client needs to associate with the string. //
//---------------------------------------------------------------------------//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
#include "StuffHeaders.hpp"
#include "NameList.hpp"
//#############################################################################
//############## ObjectNameList #########################################
//#############################################################################
ObjectNameList::ObjectNameList()
{
Check_Pointer(this);
firstEntry = lastEntry = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ObjectNameList::~ObjectNameList()
{
Check_Object(this);
Entry
*next;
while (firstEntry)
{
Check_Pointer(firstEntry);
next = firstEntry->nextEntry;
Unregister_Pointer(firstEntry);
delete firstEntry;
firstEntry = next;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
const char*
ObjectNameList::AddEntry(
const char *name,
void *data
)
{
Check_Object(this);
Check_Pointer(name);
Entry
*entry;
entry = Cast_Pointer(Entry *, new char[sizeof(Entry) + strlen(name) + 1]);
Register_Object(entry);
entry->dataReference = data;
entry->nextEntry = NULL;
if (firstEntry)
{
Check_Pointer(lastEntry);
lastEntry->nextEntry = entry;
}
else
{
firstEntry = entry;
}
lastEntry = entry;
entry->SetName(name);
return entry->GetName();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void*
ObjectNameList::FindObject(const char *name)
{
Check_Object(this);
Check_Pointer(name);
Entry
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (!strcmp(entry->GetName(), name))
{
break;
}
}
return (entry)?entry->dataReference:NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
ObjectNameList::DeleteEntry(const char *name)
{
Check_Object(this);
Check_Pointer(name);
Entry
*cur,
*prev,
*entry;
//----------------------------------------------------
// ***** DANGEROUS!!! see notice in namelist.hh *****
//----------------------------------------------------
entry = Cast_Pointer(Entry *, const_cast<char*>(name - sizeof(Entry)));
prev = NULL;
for (cur=firstEntry; cur && cur != entry; cur = cur->nextEntry)
{
Check_Pointer(cur);
prev = cur;
}
Verify(cur == entry);
if (!prev)
{
firstEntry = entry->nextEntry;
}
else
{
prev->nextEntry = entry->nextEntry;
}
if (entry == lastEntry)
{
lastEntry = prev;
}
Unregister_Pointer(entry);
delete entry;
return;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
int
ObjectNameList::GetEntryCount() const
{
Check_Object(this);
Entry
*entry = firstEntry;
int
count = 0;
while (entry)
{
Check_Pointer(entry);
count++;
entry = entry->nextEntry;
}
return count;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
int
ObjectNameList::BuildSubList(
const ObjectNameList &source_list,
const char *prefix
)
{
Check_Object(this);
Check_Object(&source_list);
Check_Pointer(prefix);
const int
length = strlen(prefix);
Entry
*entry = source_list.firstEntry;
const char
*name;
int
count = 0;
//------------------------------------------------------
// add entries to SubList whose name begins with prefix
//------------------------------------------------------
while (entry)
{
Check_Pointer(entry);
name = entry->GetName();
Check_Pointer(name);
if (!strncmp(name, prefix, length))
{
count++;
AddEntry(name, entry->dataReference);
}
entry = entry->nextEntry;
}
//-------------------------------------------
// return number of entries added to SubList
//-------------------------------------------
return count;
}
//#############################################################################
//############## ObjectNameList::Entry ##################################
//#############################################################################
void
ObjectNameList::Entry::SetName(const char *name)
{
Check_Pointer(this);
Check_Pointer(name);
strcpy(
Cast_Pointer(char*, this) + sizeof(ObjectNameList::Entry),
name
);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
bool
ObjectNameList::Entry::IsName(const char *name) const
{
Check_Object(this);
//do not check name here
if (name)
{
Check_Pointer(name);
return strcmp(GetName(), name) == 0;
}
else
{
return GetName() == name;
}
}
//#############################################################################
//############## NameList ###############################################
//#############################################################################
NameList::NameList()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
NameList::~NameList()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
const char*
NameList::FindName(void *data)
{
Check_Object(this);
Entry
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (entry->dataReference == data)
{
break;
}
}
return (entry)?entry->GetName():NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
NameList::Entry*
NameList::FindEntry(const char *name)
{
Check_Object(this);
Check_Pointer(name);
Entry
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (!_stricmp(entry->GetName(), name))
{
break;
}
}
return entry;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
int
NameList::FindEntryIndex(const char *name)
{
Check_Object(this);
Check_Pointer(name);
Entry
*entry;
int
result = -1;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
++result;
Check_Pointer(entry);
if (!strcmp(entry->GetName(), name))
{
return result;
}
}
return -1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
NameList::Entry
*NameList::FindEntry(void *data)
{
Check_Object(this);
Entry
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (entry->dataReference == data)
{
break;
}
}
return entry;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
NameList::DeleteEntry(const char *name)
{
Check_Object(this);
Check_Pointer(name);
Entry
*prev = NULL,
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (!strcmp(entry->GetName(), name))
{
break;
}
prev = entry;
}
if (entry)
{
if (!prev)
{
firstEntry = entry->nextEntry;
}
else
{
prev->nextEntry = entry->nextEntry;
}
if (entry == lastEntry)
{
lastEntry = prev;
}
Unregister_Pointer(entry);
delete entry;
}
return;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream&
MemoryStreamIO::Write(
MemoryStream *stream,
const NameList *names
)
{
Check_Object(names);
//
//------------------------------
// Write out the number of names
//------------------------------
//
int i = 0;
const NameList::Entry *entry = names->GetFirstEntry();
while (entry)
{
Check_Object(entry);
++i;
entry = entry->GetNextEntry();
}
*stream << i;
//
//--------------------
// Write out the names
//--------------------
//
entry = names->GetFirstEntry();
while (entry)
{
Check_Object(entry);
const char* name = entry->GetName();
Check_Pointer(name);
stream->WriteBytes(name, strlen(name)+1);
entry = entry->GetNextEntry();
}
return *stream;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MemoryStream&
MemoryStreamIO::Read(
MemoryStream *stream,
NameList *names
)
{
//
//---------------------------------------------------------------------
// Read in the number of strings to add, then loop through and add them
//---------------------------------------------------------------------
//
int count;
*stream >> count;
while (count-- > 0)
{
const char* name = Cast_Pointer(const char*, stream->GetPointer());
names->AddEntry(name, NULL);
stream->AdvancePointer(strlen(name)+1);
}
return *stream;
}
//#############################################################################
//############## AlphaNameList ##########################################
//#############################################################################
AlphaNameList::AlphaNameList()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AlphaNameList::~AlphaNameList()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
const char*
AlphaNameList::AddEntry(
const char *name,
void *data
)
{
Check_Object(this);
Check_Pointer(name);
Entry
*entry,
*next = firstEntry,
*prev = NULL;
entry = Cast_Pointer(Entry *, new char[sizeof(Entry) + strlen(name) + 1]);
Register_Object(entry);
//-----------------------------------
// find location to insert new entry
//-----------------------------------
while (next)
{
Check_Pointer(next);
if (strcmp(name, next->GetName()) < 0)
{
break;
}
prev = next;
next = next->nextEntry;
}
//---------------------------------------------
// insert new entry after prev and before next
//---------------------------------------------
if (!next)
{
lastEntry = entry;
}
if (!prev)
{
firstEntry = entry;
}
else
{
prev->nextEntry = entry;
}
entry->dataReference = data;
entry->nextEntry = next;
entry->SetName(name);
return entry->GetName();
}
//#############################################################################
//#############################################################################
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