📄 pointlight.hpp
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//==========================================================================//
// File: gosFX_PointLight.hpp //
// Contents: Base PointLight Particle //
//---------------------------------------------------------------------------//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
//
#pragma once
#include "gosFX.hpp"
#include "Effect.hpp"
namespace gosFX
{
//############################################################################
//############################ LightManager ################################
//############################################################################
class Light;
class LightManager
#if defined(_ARMOR)
: public Stuff::Signature
#endif
{
public:
static LightManager* Instance;
virtual Light*
MakePointLight(const char* light_map=NULL);
struct Info {
Stuff::RGBColor
m_color;
Stuff::LinearMatrix4D
m_origin;
Stuff::Scalar
m_intensity,
m_inner,
m_outer;
Stuff::Radian
m_spread;
};
virtual void
ChangeLight(
Light *light,
Info *info
);
virtual void
DeleteLight(Light *light);
void
TestInstance() const
{}
};
//############################################################################
//#################### PointLight__Specification #########################
//############################################################################
class PointLight__Specification:
public Effect__Specification
{
//----------------------------------------------------------------------
// Constructors/Destructors
//
protected:
PointLight__Specification(
Stuff::MemoryStream *stream,
int gfx_version
);
public:
PointLight__Specification();
void
Copy(PointLight__Specification *spec);
void
Save(Stuff::MemoryStream *stream);
void
BuildDefaults();
bool
IsDataValid(bool fix_data=false);
static PointLight__Specification*
Make(
Stuff::MemoryStream *stream,
int gfx_version
);
//-------------------------------------------------------------------------
// FCurves
//
public:
ComplexCurve
m_red,
m_green,
m_blue,
m_intensity;
SplineCurve
m_innerRadius,
m_outerRadius;
bool
m_twoSided;
Stuff::MString
m_lightMap;
};
//############################################################################
//############################## PointLight #############################
//############################################################################
class PointLight:
public Effect
{
public:
static void
InitializeClass();
static void
TerminateClass();
static ClassData
*DefaultData;
typedef PointLight__Specification Specification;
static PointLight*
Make(
Specification *spec,
unsigned flags
);
~PointLight();
protected:
PointLight(
Specification *spec,
unsigned flags
);
Light
*m_light;
//----------------------------------------------------------------------------
// Class Data Support
//
public:
Specification*
GetSpecification()
{
Check_Object(this);
return
Cast_Object(Specification*, m_specification);
}
//----------------------------------------------------------------------------
// API
//
public:
void
Start(ExecuteInfo *info);
bool
Execute(ExecuteInfo *info);
void
Kill();
//----------------------------------------------------------------------------
// Testing
//
public:
void
TestInstance() const;
};
}
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