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📄 gosfx.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="gosFX"
	ProjectGUID="{FDA65357-68F7-4567-89C0-A4D15FB27CDB}"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
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			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				AdditionalIncludeDirectories="..\..\GameOS\Include;..\..\mclib"
				PreprocessorDefinitions="NDEBUG;RELEASE;USE_PROTOTYPES;STRICT;_WINDOWS;WIN32"
				StringPooling="true"
				RuntimeLibrary="2"
				StructMemberAlignment="3"
				EnableFunctionLevelLinking="true"
				ForceConformanceInForLoopScope="false"
				PrecompiledHeaderThrough="gosFXHeaders.hpp"
				PrecompiledHeaderFile=".\Release/gosFX.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="4"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CallingConvention="2"
				CompileAs="0"
				DisableSpecificWarnings="4996;4537;4430"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				Culture="1033"
			/>
			<Tool
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			/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\Release\gosFX.lib"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
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				Name="VCCustomBuildTool"
			/>
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				Name="VCXMLDataGeneratorTool"
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			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				InlineFunctionExpansion="0"
				AdditionalIncludeDirectories="..\..\GameOS\Include;..\..\mclib"
				PreprocessorDefinitions="_ARMOR;LAB_ONLY;_DEBUG;USE_PROTOTYPES;STRICT;_WINDOWS;WIN32"
				StringPooling="true"
				RuntimeLibrary="3"
				StructMemberAlignment="3"
				FloatingPointModel="2"
				ForceConformanceInForLoopScope="false"
				RuntimeTypeInfo="true"
				PrecompiledHeaderThrough="gosFXHeaders.hpp"
				PrecompiledHeaderFile=".\Debug/gosFX.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="4"
				SuppressStartupBanner="true"
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				CallingConvention="2"
				CompileAs="0"
				DisableSpecificWarnings="4996;4537;4430"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
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				Name="VCLibrarianTool"
				OutputFile=".\Debug\gosFX.lib"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Profile|Win32"
			OutputDirectory=".\Profile"
			IntermediateDirectory=".\Profile"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				AdditionalIncludeDirectories="..\..\GameOS\Include;..\..\mclib"
				PreprocessorDefinitions="LAB_ONLY;NDEBUG;USE_PROTOTYPES;STRICT;_WINDOWS;WIN32"
				StringPooling="true"
				RuntimeLibrary="2"
				StructMemberAlignment="3"
				EnableFunctionLevelLinking="true"
				ForceConformanceInForLoopScope="false"
				PrecompiledHeaderThrough="gosFXHeaders.hpp"
				PrecompiledHeaderFile=".\Profile/gosFX.pch"
				AssemblerListingLocation=".\Profile/"
				ObjectFile=".\Profile/"
				ProgramDataBaseFileName=".\Profile/"
				WarningLevel="4"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CallingConvention="2"
				CompileAs="0"
				DisableSpecificWarnings="4996;4537;4430"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\Profile\gosFX.lib"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Effects"
			>
			<File
				RelativePath="Effect.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Profile|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Effect.hpp"
				>
			</File>
			<File
				RelativePath="EffectLibrary.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
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					/>
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				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
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				<FileConfiguration
					Name="Profile|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="EffectLibrary.hpp"
				>
			</File>
			<File
				RelativePath="Fcurve.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
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				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Profile|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Fcurve.hpp"
				>
			</File>
		</Filter>
		<Filter
			Name="Cloud Effects"
			>
			<File
				RelativePath="CardCloud.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
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				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Profile|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="CardCloud.hpp"
				>
			</File>
			<File
				RelativePath="DebrisCloud.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
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				<FileConfiguration
					Name="Profile|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
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				RelativePath="DebrisCloud.hpp"
				>
			</File>
			<File
				RelativePath="EffectCloud.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Profile|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="EffectCloud.hpp"
				>
			</File>
			<File
				RelativePath="ParticleCloud.cpp"
				>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="3"
						AdditionalIncludeDirectories=""
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>

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