📄 shape.hpp
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//==========================================================================//
// File: gosFX_Shape.hpp //
// Contents: Shape Component //
//---------------------------------------------------------------------------//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
//
#pragma once
#include "gosFX.hpp"
#include "Singleton.hpp"
#include <MLR\MLR.hpp>
namespace MidLevelRenderer {class MLRShape;}
namespace gosFX
{
//############################################################################
//######################## Shape__Specification #############################
//############################################################################
class Shape;
class Shape__Specification:
public Singleton__Specification
{
friend class Shape;
//----------------------------------------------------------------------
// Constructors/Destructors
//
protected:
Shape__Specification(
Stuff::MemoryStream *stream,
int gfx_version
);
public:
Shape__Specification(MidLevelRenderer::MLRShape *shape);
~Shape__Specification();
void
Save(Stuff::MemoryStream *stream);
static Shape__Specification*
Make(
Stuff::MemoryStream *stream,
int gfx_version
);
void
Copy(Shape__Specification *spec);
void
SetShape(MidLevelRenderer::MLRShape *shape);
protected:
MidLevelRenderer::MLRShape
*m_shape;
Stuff::Scalar
m_radius;
};
//############################################################################
//############################# Shape #################################
//############################################################################
class Shape : public Singleton
{
//----------------------------------------------------------------------------
// Class Registration Support
//
public:
static void InitializeClass();
static void TerminateClass();
typedef Shape__Specification Specification;
//----------------------------------------------------------------------------
// Class Data Support
//
protected:
Shape(
Specification *spec,
unsigned flags
);
public:
static Shape*
Make(
Specification *spec,
unsigned flags
);
Specification*
GetSpecification()
{
Check_Object(this);
return
Cast_Object(Specification*, m_specification);
}
static ClassData
*DefaultData;
//----------------------------------------------------------------------------
// Testing
//
public:
void
TestInstance() const;
//----------------------------------------------------------------------------
// API
//
public:
void
Draw(DrawInfo *info);
};
}
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