📄 shardcloud.cpp
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#include "gosFXHeaders.hpp"
#include <MLR\MLRTriangleCloud.hpp>
//==========================================================================//
// File: gosFX_ShardCloud.cpp //
// Contents: Base gosFX::ShardCloud Component //
//---------------------------------------------------------------------------//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
//------------------------------------------------------------------------------
//
gosFX::ShardCloud__Specification::ShardCloud__Specification(
Stuff::MemoryStream *stream,
int gfx_version
):
SpinningCloud__Specification(gosFX::ShardCloudClassID, stream, gfx_version)
{
Check_Pointer(this);
Check_Object(stream);
Verify(gos_GetCurrentHeap() == Heap);
Verify(m_class == ShardCloudClassID);
m_size.Load(stream, gfx_version);
m_angularity.Load(stream, gfx_version);
m_totalParticleSize = gosFX::ShardCloud::ParticleSize;
m_particleClassSize = sizeof(gosFX::ShardCloud::Particle);
}
//------------------------------------------------------------------------------
//
gosFX::ShardCloud__Specification::ShardCloud__Specification():
SpinningCloud__Specification(gosFX::ShardCloudClassID)
{
Check_Pointer(this);
Verify(gos_GetCurrentHeap() == Heap);
m_totalParticleSize = gosFX::ShardCloud::ParticleSize;
m_particleClassSize = sizeof(gosFX::ShardCloud::Particle);
}
//------------------------------------------------------------------------------
//
gosFX::ShardCloud__Specification*
gosFX::ShardCloud__Specification::Make(
Stuff::MemoryStream *stream,
int gfx_version
)
{
Check_Object(stream);
gos_PushCurrentHeap(Heap);
ShardCloud__Specification *spec =
new gosFX::ShardCloud__Specification(stream, gfx_version);
gos_PopCurrentHeap();
return spec;
}
//------------------------------------------------------------------------------
//
void
gosFX::ShardCloud__Specification::Save(Stuff::MemoryStream *stream)
{
Check_Object(this);
Check_Object(stream);
SpinningCloud__Specification::Save(stream);
m_size.Save(stream);
m_angularity.Save(stream);
}
//------------------------------------------------------------------------------
//
void
gosFX::ShardCloud__Specification::BuildDefaults()
{
Check_Object(this);
SpinningCloud__Specification::BuildDefaults();
m_size.m_ageCurve.SetCurve(1.0f);
m_size.m_seeded = false;
m_size.m_seedCurve.SetCurve(1.0f);
m_angularity.m_ageCurve.SetCurve(1.0f);
m_angularity.m_seeded = false;
m_angularity.m_seedCurve.SetCurve(1.0f);
}
//------------------------------------------------------------------------------
//
bool
gosFX::ShardCloud__Specification::IsDataValid(bool fix_data)
{
Check_Object(this);
return SpinningCloud__Specification::IsDataValid(fix_data);
/*
m_size.m_ageCurve.SetCurve(1.0f);
m_size.m_seeded = false;
m_size.m_seedCurve.SetCurve(1.0f);
m_angularity.m_ageCurve.SetCurve(1.0f);
m_angularity.m_seeded = false;
m_angularity.m_seedCurve.SetCurve(1.0f);
*/
}
//------------------------------------------------------------------------------
//
void
gosFX::ShardCloud__Specification::Copy(ShardCloud__Specification *spec)
{
Check_Object(this);
Check_Object(spec);
SpinningCloud__Specification::Copy(spec);
gos_PushCurrentHeap(Heap);
m_size = spec->m_size;
m_angularity = spec->m_angularity;
gos_PopCurrentHeap();
}
//############################################################################
//############################## gosFX::ShardCloud ################################
//############################################################################
gosFX::ShardCloud::ClassData*
gosFX::ShardCloud::DefaultData = NULL;
//------------------------------------------------------------------------------
//
void
gosFX::ShardCloud::InitializeClass()
{
Verify(!DefaultData);
Verify(gos_GetCurrentHeap() == Heap);
DefaultData =
new ClassData(
ShardCloudClassID,
"gosFX::ShardCloud",
SpinningCloud::DefaultData,
(Effect::Factory)&Make,
(Specification::Factory)&Specification::Make
);
Register_Object(DefaultData);
}
//------------------------------------------------------------------------------
//
void
gosFX::ShardCloud::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//------------------------------------------------------------------------------
//
gosFX::ShardCloud::ShardCloud(
Specification *spec,
unsigned flags
):
SpinningCloud(DefaultData, spec, flags)
{
Check_Object(spec);
Verify(gos_GetCurrentHeap() == Heap);
gos_PushCurrentHeap(MidLevelRenderer::Heap);
m_cloudImplementation =
new MidLevelRenderer::MLRTriangleCloud(spec->m_maxParticleCount);
Register_Object(m_cloudImplementation);
gos_PopCurrentHeap();
unsigned index = spec->m_maxParticleCount*sizeof(Particle);
m_P_vertices = Cast_Pointer(Stuff::Point3D*, &m_data[index]);
index += 3*spec->m_maxParticleCount*sizeof(Stuff::Point3D);
m_P_color = Cast_Pointer(Stuff::RGBAColor*, &m_data[index]);
m_cloudImplementation->SetData(
Cast_Pointer(const int *, &m_activeParticleCount),
m_P_vertices,
m_P_color
);
}
//------------------------------------------------------------------------------
//
gosFX::ShardCloud::~ShardCloud()
{
Unregister_Object(m_cloudImplementation);
delete m_cloudImplementation;
}
//------------------------------------------------------------------------------
//
gosFX::ShardCloud*
gosFX::ShardCloud::Make(
Specification *spec,
unsigned flags
)
{
Check_Object(spec);
gos_PushCurrentHeap(Heap);
ShardCloud *cloud = new gosFX::ShardCloud(spec, flags);
gos_PopCurrentHeap();
return cloud;
}
//------------------------------------------------------------------------------
//
bool
gosFX::ShardCloud::AnimateParticle(
unsigned index,
const Stuff::LinearMatrix4D *world_to_new_local,
Stuff::Time till
)
{
Check_Object(this);
//
//-----------------------------------------
// Animate the parent then get our pointers
//-----------------------------------------
//
if (!SpinningCloud::AnimateParticle(index, world_to_new_local, till))
return false;
Set_Statistic(Shard_Count, Shard_Count+1);
Specification *spec = GetSpecification();
Check_Object(spec);
Particle *particle = GetParticle(index);
Check_Object(particle);
Stuff::Scalar seed = particle->m_seed;
Stuff::Scalar age = particle->m_age;
//
//------------------
// Animate the color
//------------------
//
Check_Pointer(m_P_color);
index *= 3;
m_P_color[index].red = spec->m_pRed.ComputeValue(age, seed);
m_P_color[index].green = spec->m_pGreen.ComputeValue(age, seed);
m_P_color[index].blue = spec->m_pBlue.ComputeValue(age, seed);
m_P_color[index].alpha = spec->m_pAlpha.ComputeValue(age, seed);
m_P_color[index+2] = m_P_color[index+1] = m_P_color[index];
return true;
}
//------------------------------------------------------------------------------
//
void
gosFX::ShardCloud::CreateNewParticle(
unsigned index,
Stuff::Point3D *translation
)
{
Check_Object(this);
//
//-------------------------------------------------------------------
// Let our parent do creation, then turn on the particle in the cloud
//-------------------------------------------------------------------
//
SpinningCloud::CreateNewParticle(index, translation);
m_cloudImplementation->TurnOn(index);
Verify(m_cloudImplementation->IsOn(index));
//
//-----------------------------
// Figure out the particle size
//-----------------------------
//
Specification *spec = GetSpecification();
Check_Object(spec);
Particle *particle = GetParticle(index);
Check_Object(particle);
particle->m_radius = spec->m_size.ComputeValue(m_age, particle->m_seed);
particle->m_angle =
Stuff::Sin(spec->m_angularity.ComputeValue(m_age, particle->m_seed));
}
//------------------------------------------------------------------------------
//
void gosFX::ShardCloud::DestroyParticle(unsigned index)
{
Check_Object(this);
m_cloudImplementation->TurnOff(index);
Verify(!m_cloudImplementation->IsOn(index));
SpinningCloud::DestroyParticle(index);
}
//------------------------------------------------------------------------------
//
void gosFX::ShardCloud::Draw(DrawInfo *info)
{
Check_Object(this);
Check_Object(info);
//
//---------------------------------------------------------
// If we have active particles, set up the draw information
//---------------------------------------------------------
//
if (m_activeParticleCount)
{
MidLevelRenderer::DrawEffectInformation dInfo;
dInfo.effect = m_cloudImplementation;
Specification *spec = GetSpecification();
Check_Object(spec);
dInfo.state.Combine(info->m_state, spec->m_state);
dInfo.clippingFlags = info->m_clippingFlags;
Stuff::LinearMatrix4D local_to_world;
local_to_world.Multiply(m_localToParent, *info->m_parentToWorld);
dInfo.effectToWorld = &local_to_world;
//
//--------------------------------------------------------------
// Check the orientation mode. The first case is XY orientation
//--------------------------------------------------------------
//
unsigned i;
unsigned vert=0;
if (spec->m_alignZUsingX)
{
if (spec->m_alignZUsingY)
{
//
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