📄 singleton.cpp
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#include "gosFXHeaders.hpp"
//==========================================================================//
// File: gosFX_Singleton.cpp //
// Contents: Base gosFX::Singleton Component //
//---------------------------------------------------------------------------//
// Copyright (C) Microsoft Corporation. All rights reserved. //
//===========================================================================//
//
//############################################################################
//######################## gosFX::Singleton__Specification #############################
//############################################################################
//------------------------------------------------------------------------------
//
gosFX::Singleton__Specification::Singleton__Specification(
Stuff::RegisteredClass::ClassID class_id,
Stuff::MemoryStream *stream,
int gfx_version
):
Effect__Specification(class_id, stream, gfx_version)
{
Check_Pointer(this);
Check_Object(stream);
Verify(gos_GetCurrentHeap() == Heap);
//
//-------------------
// Load in the curves
//-------------------
//
m_red.Load(stream, gfx_version);
m_green.Load(stream, gfx_version);
m_blue.Load(stream, gfx_version);
m_alpha.Load(stream, gfx_version);
m_scale.Load(stream, gfx_version);
*stream >> m_alignZUsingX >> m_alignZUsingY;
}
//------------------------------------------------------------------------------
//
gosFX::Singleton__Specification::Singleton__Specification(
Stuff::RegisteredClass::ClassID class_id
):
Effect__Specification(class_id)
{
Check_Pointer(this);
Verify(gos_GetCurrentHeap() == Heap);
}
//------------------------------------------------------------------------------
//
void
gosFX::Singleton__Specification::Save(Stuff::MemoryStream *stream)
{
Check_Object(this);
Check_Object(stream);
Effect__Specification::Save(stream);
//
//----------------
// Save our curves
//----------------
//
m_red.Save(stream);
m_green.Save(stream);
m_blue.Save(stream);
m_alpha.Save(stream);
m_scale.Save(stream);
*stream << m_alignZUsingX << m_alignZUsingY;
}
//------------------------------------------------------------------------------
//
void
gosFX::Singleton__Specification::BuildDefaults()
{
Check_Object(this);
Effect__Specification::BuildDefaults();
m_red.m_ageCurve.SetCurve(1.0f);
m_red.m_seeded = false;
m_red.m_seedCurve.SetCurve(1.0f);
m_green.m_ageCurve.SetCurve(1.0f);
m_green.m_seeded = false;
m_green.m_seedCurve.SetCurve(1.0f);
m_blue.m_ageCurve.SetCurve(1.0f);
m_blue.m_seeded = false;
m_blue.m_seedCurve.SetCurve(1.0f);
m_alpha.m_ageCurve.SetCurve(1.0f);
m_alpha.m_seeded = false;
m_alpha.m_seedCurve.SetCurve(1.0f);
m_scale.m_ageCurve.SetCurve(1.0f);
m_scale.m_seeded = false;
m_scale.m_seedCurve.SetCurve(1.0f);
}
//------------------------------------------------------------------------------
//
bool
gosFX::Singleton__Specification::IsDataValid(bool fix_data)
{
Check_Object(this);
Stuff::Scalar min,max;
m_scale.ExpensiveComputeRange(&min,&max);
if( min<0.0f)
if(fix_data)
{
m_scale.m_ageCurve.SetCurve(1.0f);
m_scale.m_seeded = false;
m_scale.m_seedCurve.SetCurve(1.0f);
PAUSE(("Warning: Curve \"scale\" in Effect \"%s\" Is Out of Range and has been Reset",(char *)m_name));
}
else
return false;
return Effect__Specification::IsDataValid(fix_data);
}
//------------------------------------------------------------------------------
//
void
gosFX::Singleton__Specification::Copy(Singleton__Specification *spec)
{
Check_Object(this);
Check_Object(spec);
Effect__Specification::Copy(spec);
//
//----------------
// Copy the curves
//----------------
//
gos_PushCurrentHeap(Heap);
m_red = spec->m_red;
m_green = spec->m_green;
m_blue = spec->m_blue;
m_alpha = spec->m_alpha;
m_scale = spec->m_scale;
m_alignZUsingX = spec->m_alignZUsingX;
m_alignZUsingY = spec->m_alignZUsingY;
gos_PopCurrentHeap();
}
//############################################################################
//############################ gosFX::Singleton ###############################
//############################################################################
gosFX::Singleton::ClassData*
gosFX::Singleton::DefaultData = NULL;
//------------------------------------------------------------------------------
//
void
gosFX::Singleton::InitializeClass()
{
Verify(!DefaultData);
Verify(gos_GetCurrentHeap() == Heap);
DefaultData =
new ClassData(
SingletonClassID,
"gosFX::Singleton",
Effect::DefaultData,
NULL,
NULL
);
Register_Object(DefaultData);
}
//------------------------------------------------------------------------------
//
void
gosFX::Singleton::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//------------------------------------------------------------------------------
//
gosFX::Singleton::Singleton(
ClassData *class_data,
Specification *spec,
unsigned flags
):
Effect(class_data, spec, flags)
{
Check_Pointer(this);
Check_Object(spec);
Verify(gos_GetCurrentHeap() == Heap);
}
//------------------------------------------------------------------------------
//
void
gosFX::Singleton::TestInstance() const
{
Verify(IsDerivedFrom(DefaultData));
}
//------------------------------------------------------------------------------
//
bool
gosFX::Singleton::Execute(ExecuteInfo *info)
{
Check_Object(this);
Check_Object(info);
if (!IsExecuted())
return false;
//
//------------------------
// Do the effect animation
//------------------------
//
if (!Effect::Execute(info))
return false;
//
//-----------------------------------------
// Animate the parent then get our pointers
//-----------------------------------------
//
Specification *spec = GetSpecification();
Check_Object(spec);
//
//------------------
// Animate the color
//------------------
//
m_color.red = spec->m_red.ComputeValue(m_age, m_seed);
m_color.green = spec->m_green.ComputeValue(m_age, m_seed);
m_color.blue = spec->m_blue.ComputeValue(m_age, m_seed);
m_color.alpha = spec->m_alpha.ComputeValue(m_age, m_seed);
m_scale = spec->m_scale.ComputeValue(m_age, m_seed);
//
//------------------------------
// Calculate the bounding volume
//------------------------------
//
Stuff::OBB bounds;
bounds.sphereRadius = m_radius*m_scale;
if (bounds.sphereRadius < Stuff::SMALL)
bounds.sphereRadius = 0.01f;
bounds.localToParent = m_localToParent;
bounds.axisExtents = Stuff::Vector3D::Identity;
info->m_bounds->Union(*info->m_bounds, bounds);
return true;
}
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