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📄 singleton.cpp

📁 机甲指挥官2源代码
💻 CPP
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#include "gosFXHeaders.hpp"

//==========================================================================//
// File:	 gosFX_Singleton.cpp										    //
// Contents: Base gosFX::Singleton Component								//
//---------------------------------------------------------------------------//
// Copyright (C) Microsoft Corporation. All rights reserved.                 //
//===========================================================================//
//
//############################################################################
//########################  gosFX::Singleton__Specification  #############################
//############################################################################

//------------------------------------------------------------------------------
//
gosFX::Singleton__Specification::Singleton__Specification(
	Stuff::RegisteredClass::ClassID class_id,
	Stuff::MemoryStream *stream,
	int gfx_version
):
	Effect__Specification(class_id, stream, gfx_version)
{
	Check_Pointer(this);
	Check_Object(stream);
	Verify(gos_GetCurrentHeap() == Heap);

	//
	//-------------------
	// Load in the curves
	//-------------------
	//
	m_red.Load(stream, gfx_version);
	m_green.Load(stream, gfx_version);
	m_blue.Load(stream, gfx_version);
	m_alpha.Load(stream, gfx_version);
	m_scale.Load(stream, gfx_version);
	*stream >> m_alignZUsingX >> m_alignZUsingY;
}

//------------------------------------------------------------------------------
//
gosFX::Singleton__Specification::Singleton__Specification(
	Stuff::RegisteredClass::ClassID class_id
):
	Effect__Specification(class_id)
{
	Check_Pointer(this);
	Verify(gos_GetCurrentHeap() == Heap);
}

//------------------------------------------------------------------------------
//
void
	gosFX::Singleton__Specification::Save(Stuff::MemoryStream *stream)
{
	Check_Object(this);
	Check_Object(stream);
	Effect__Specification::Save(stream);

	//
	//----------------
	// Save our curves
	//----------------
	//
	m_red.Save(stream);
	m_green.Save(stream);
	m_blue.Save(stream);
	m_alpha.Save(stream);
	m_scale.Save(stream);
	*stream << m_alignZUsingX << m_alignZUsingY;
}

//------------------------------------------------------------------------------
//
void 
	gosFX::Singleton__Specification::BuildDefaults()
{

	Check_Object(this);
	Effect__Specification::BuildDefaults();

	m_red.m_ageCurve.SetCurve(1.0f);
	m_red.m_seeded = false;
	m_red.m_seedCurve.SetCurve(1.0f);

	m_green.m_ageCurve.SetCurve(1.0f);
	m_green.m_seeded = false;
	m_green.m_seedCurve.SetCurve(1.0f);

	m_blue.m_ageCurve.SetCurve(1.0f);
	m_blue.m_seeded = false;
	m_blue.m_seedCurve.SetCurve(1.0f);

	m_alpha.m_ageCurve.SetCurve(1.0f);
	m_alpha.m_seeded = false;
	m_alpha.m_seedCurve.SetCurve(1.0f);

	m_scale.m_ageCurve.SetCurve(1.0f);
	m_scale.m_seeded = false;
	m_scale.m_seedCurve.SetCurve(1.0f);

}

//------------------------------------------------------------------------------
//
bool 
	gosFX::Singleton__Specification::IsDataValid(bool fix_data)
{

	Check_Object(this);
	Stuff::Scalar min,max;
	m_scale.ExpensiveComputeRange(&min,&max);
	if( min<0.0f) 
		if(fix_data)
		{
		m_scale.m_ageCurve.SetCurve(1.0f);
		m_scale.m_seeded = false;
		m_scale.m_seedCurve.SetCurve(1.0f);
		PAUSE(("Warning: Curve \"scale\" in Effect \"%s\" Is Out of Range and has been Reset",(char *)m_name));

		}
			else
		return false;
	return Effect__Specification::IsDataValid(fix_data);
}
//------------------------------------------------------------------------------
//
void
	gosFX::Singleton__Specification::Copy(Singleton__Specification *spec)
{
	Check_Object(this);
	Check_Object(spec);

	Effect__Specification::Copy(spec);

	//
	//----------------
	// Copy the curves
	//----------------
	//
	gos_PushCurrentHeap(Heap);
	m_red = spec->m_red;
	m_green = spec->m_green;
	m_blue = spec->m_blue;
	m_alpha = spec->m_alpha;
	m_scale = spec->m_scale;
	m_alignZUsingX = spec->m_alignZUsingX;
	m_alignZUsingY = spec->m_alignZUsingY;
	gos_PopCurrentHeap();
}

//############################################################################
//############################  gosFX::Singleton  ###############################
//############################################################################

gosFX::Singleton::ClassData*
	gosFX::Singleton::DefaultData = NULL;

//------------------------------------------------------------------------------
//
void
	gosFX::Singleton::InitializeClass()
{
	Verify(!DefaultData);
	Verify(gos_GetCurrentHeap() == Heap);
	DefaultData =
		new ClassData(
			SingletonClassID,
			"gosFX::Singleton",
			Effect::DefaultData,
			NULL,
			NULL
		);
	Register_Object(DefaultData);
}

//------------------------------------------------------------------------------
//
void
	gosFX::Singleton::TerminateClass()
{
	Unregister_Object(DefaultData);
	delete DefaultData;
	DefaultData = NULL;
}

//------------------------------------------------------------------------------
//
gosFX::Singleton::Singleton(
	ClassData *class_data,
	Specification *spec,
	unsigned flags
):
	Effect(class_data, spec, flags)
{
	Check_Pointer(this);
	Check_Object(spec);
	Verify(gos_GetCurrentHeap() == Heap);
}

//------------------------------------------------------------------------------
//
void
	gosFX::Singleton::TestInstance() const
{
	Verify(IsDerivedFrom(DefaultData));
}

//------------------------------------------------------------------------------
//
bool
	gosFX::Singleton::Execute(ExecuteInfo *info)
{
	Check_Object(this);
	Check_Object(info);

	if (!IsExecuted())
		return false;

	//
	//------------------------
	// Do the effect animation
	//------------------------
	//
	if (!Effect::Execute(info))
		return false;

	//
	//-----------------------------------------
	// Animate the parent then get our pointers
	//-----------------------------------------
	//
	Specification *spec = GetSpecification();
	Check_Object(spec);

	//
	//------------------
	// Animate the color
	//------------------
	//
	m_color.red = spec->m_red.ComputeValue(m_age, m_seed);
	m_color.green = spec->m_green.ComputeValue(m_age, m_seed);
	m_color.blue = spec->m_blue.ComputeValue(m_age, m_seed);
	m_color.alpha = spec->m_alpha.ComputeValue(m_age, m_seed);
	m_scale = spec->m_scale.ComputeValue(m_age, m_seed);

	//
	//------------------------------
	// Calculate the bounding volume
	//------------------------------
	//
	Stuff::OBB bounds;
	bounds.sphereRadius = m_radius*m_scale;
	if (bounds.sphereRadius < Stuff::SMALL)
		bounds.sphereRadius = 0.01f;
	bounds.localToParent = m_localToParent;
	bounds.axisExtents = Stuff::Vector3D::Identity;
	info->m_bounds->Union(*info->m_bounds, bounds);
	return true;
}

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