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📄 triangle.1.bas_fun.c

📁 主要特点 * Flexible finite element space construction based template element library 基于模板单元库灵活的构造有限
💻 C
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/************************************************************************** 	tirangle.1.bas_fun.c : by R.Lie*/#define AREA(p0, p1, p2) \  ((p1[0] - p0[0])*(p2[1] - p0[1]) - (p1[1] - p0[1])*(p2[0] - p0[0]))#define NORMAL(normal, p0, p1, vol) \  { normal[0] = (p0[1] - p1[1])/vol; \    normal[1] = (p1[0] - p0[0])/vol; \  }void lambda_1(const double * p, const double ** v, void * value){	double * val = (double *)value;	double area = AREA(v[0], v[1], v[2]);	val[0] = AREA(p, v[1], v[2]);	val[0] /= area;};void lambda_2(const double * p, const double ** v, void * value){	double * val = (double *)value;	double area = AREA(v[0], v[1], v[2]);	val[0] = AREA(v[0], p, v[2]);	val[0] /= area;};void lambda_3(const double * p, const double ** v, void * value){	double * val = (double *)value;	double area = AREA(v[0], v[1], v[2]);	val[0] = AREA(v[0], v[1], p);	val[0] /= area;};void gradient_lambda_1(const double * p, const double ** v, void * value){	double * val = (double *)value;	double area = AREA(v[0], v[1], v[2]);	NORMAL(val, v[1], v[2], area);};void gradient_lambda_2(const double * p, const double ** v, void * value){	double * val = (double *)value;	double area = AREA(v[0], v[1], v[2]);	NORMAL(val, v[2], v[0], area);};void gradient_lambda_3(const double * p, const double ** v, void * value){	double * val = (double *)value;	double area = AREA(v[0], v[1], v[2]);	NORMAL(val, v[0], v[1], area);};/**  end of file**************************************************************************/

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