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📄 tankthread.java

📁 全面运用所学的JAVA理论对所设计的类进一步完善
💻 JAVA
字号:
package tankgame2007;

import java.applet.Applet;

public class TankThread extends Thread{
  Applet GameApplet;
  PlayerTankSprite playerTank;
  EnemyTankSprite[] enemyTank;
  ShellSprite[] enemyShell;
  ShellSprite myShell;
  Explosion explosion;
  Thread tankThread;
  public TankThread(Applet GameApplet,
                    PlayerTankSprite playerTank,
                    EnemyTankSprite[] enemyTank,
                    ShellSprite myShell,
                    ShellSprite[] enemyShell,
                    Explosion explosion) {
    this.GameApplet = GameApplet;
    this.playerTank = playerTank;
    this.enemyTank = enemyTank;
    this.myShell = myShell;
    this.enemyShell = enemyShell;
    this.explosion = explosion;
  }

  public void run(){
    while (true) {
      GameApplet.repaint(); //调用主类的paint方法重绘画面
      try {
        Thread.sleep(10);
      }catch (InterruptedException E) {}
      if (playerTank.active == true) {
        playerTank.updateState(playerTank.direction,32,32,22);
      }
      for(int i=0; i<enemyTank.length; i++){
        if (enemyTank[i].active == true) {
          enemyTank[i].updateState(enemyTank[i].direction,32,32,22);
        }
        enemyShell[i].updateState(enemyShell[i].getShellDirection(),32,32,22);
      }
      explosion.updateState();
      myShell.updateState(myShell.getShellDirection(),32,32,22);

    }
  }

}

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