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📄 tankgame2007.java~1~

📁 全面运用所学的JAVA理论对所设计的类进一步完善
💻 JAVA~1~
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package tankgame2007;

import java.awt.MediaTracker;
import java.awt.Image;
import java.awt.Color;
import java.applet.*;
import java.applet.Applet;
import java.awt.Graphics;
import java.util.Random;

public class TankGame2007 extends Applet{
  final int EnemyNum = 8;
  int myTankWidth, myTankHeight;
  int enemyTankWidth, enemyTankHeight;
  int myTankX, myTankY;
  int enemyTankX, enemyTankY;
  int destroyEnemyNum = 0;

  Image myTankSrcImg;
  Image enemyTankSrcImg;
  Image shellSrcImg;
  Image myTankImg[];  //装载我方坦克的图像数组
  Image enemyTankImg[]; //装载地方坦克的图像数组
  MediaTracker MT;  //定义追踪器

  PlayerTankSprite myTankSprite;  //定义我方坦克实例
  EnemyTankSprite[] enemyTank;  //定义地方坦克实例
  TankThread threadTank;
  ShellSprite MyShell;  //我方炮弹
  ShellSprite[] enemyShell; //敌方炮弹

  public Image shellImg[];

  Explosion explosion;  //爆炸效果管理类对象
  Image explosionImg[]; //爆炸效果图片分割后的存储数组
  Image explosionSrcImg;//爆炸效果原始图片
  private AudioClip explAudio,bkMusicAudio, gameOverAudio;//声音文件

  Image bufferImage;  //缓冲画面
  Graphics bufferGraphic; //缓冲画面图形对象

  Random rand;

  public void init() {
    MT = new MediaTracker(this);
    myTankImg = new Image[4];
    enemyTankImg = new Image[4];
    shellImg = new Image[2];

    bkMusicAudio = getAudioClip(getDocumentBase(), "audio/Music.mid");
    explAudio = getAudioClip(getDocumentBase(), "audio/Explosion.wav");
    gameOverAudio = getAudioClip(getDocumentBase(), "audio/GameOver.wav");

    explosionSrcImg = getImage(getDocumentBase(), "pic/explosion.gif");
    myTankSrcImg = getImage(getDocumentBase(), "pic/Tank.png");
    enemyTankSrcImg = getImage(getDocumentBase(), "pic/ETank.png");
    shellSrcImg = getImage(getDocumentBase(), "pic/Shell.png");

    MT.addImage(explosionSrcImg, 0);
    MT.addImage(myTankSrcImg, 0);
    MT.addImage(enemyTankSrcImg, 0);
    MT.addImage(shellSrcImg, 0);
    try {
      MT.waitForAll();
    }
    catch (InterruptedException E) { }//没有进行异常处理

    //处理爆炸动画
    explosionImg = GetCuttingImage.getImages(explosionSrcImg, 8, 34, 33);
    myTankImg = GetCuttingImage.getImages(myTankSrcImg, 4, 45, 45);
    enemyTankImg = GetCuttingImage.getImages(enemyTankSrcImg, 4, 45, 45);
    shellImg = GetCuttingImage.getImages(shellSrcImg, 2, 10, 10);

    myTankWidth = myTankSrcImg.getWidth(this)/4;
    myTankHeight = myTankSrcImg.getHeight(this);
    enemyTankWidth = enemyTankSrcImg.getWidth(this)/4;
    enemyTankHeight = enemyTankSrcImg.getHeight(this);

    myTankX = (this.getWidth() - myTankWidth) / 2;
    myTankY = this.getHeight() - myTankHeight;

    //建立缓冲画面
    bufferImage = this.createImage(this.getWidth(), this.getHeight());
    bufferGraphic = bufferImage.getGraphics();

    this.setFocusable(true);
    this.resize(this.getWidth(), this.getHeight());
    rand = new Random();

    MyShell = new ShellSprite(shellImg[0],0,20,this);
    MyShell.setSize(shellSrcImg.getWidth(this)/2,shellSrcImg.getHeight(this));

    explosion = new Explosion(explosionImg, this);

    myTankSprite = new PlayerTankSprite(myTankImg, myTankX, myTankY,MyShell,this);
    //注意:要及时更新myTankSprite的宽和高,否则碰撞测试不能正确检测
    myTankSprite.setSize(myTankWidth,myTankHeight);

    enemyTank = new EnemyTankSprite[EnemyNum];
    enemyShell = new ShellSprite[EnemyNum];
    createNewEnemyTank();
    //bkMusicAudio.loop();
  }

  public void start() {
    threadTank = new TankThread(this,
                                myTankSprite,enemyTank,
                                MyShell,enemyShell,
                                explosion);
    threadTank.start();
  }

  public void stop() {
    threadTank = null;
  }

  public void createNewEnemyTank() {
    for (int i = 0; i < EnemyNum; i++) {
      enemyTankX = rand.nextInt(10000) % (this.getWidth() - enemyTankWidth);
      enemyTankY = rand.nextInt(10000) % (this.getHeight() - enemyTankHeight);
      enemyShell[i] = new ShellSprite(shellImg[1], 0, 5,this);
      enemyShell[i].setSize(shellSrcImg.getWidth(this) / 2,
                            shellSrcImg.getHeight(this) / 2);
      enemyShell[i].setVisible(true);
      enemyShell[i].setMove(true);
      enemyTank[i] = new EnemyTankSprite(enemyTankImg, enemyTankX, enemyTankY,enemyShell[i], this);
      //注意:要及时更新enemyTank的宽和高,否则碰撞测试不能正确检测
      enemyTank[i].setSize(enemyTankWidth, enemyTankHeight);
      enemyTank[i].setTankDirection(rand.nextInt(12) % 4);
      enemyTank[i].setVisible(true);
      enemyTank[i].setMove(true);
    }
  }

  public void recreateEnemyTank(){
     if(destroyEnemyNum == EnemyNum){
       destroyEnemyNum = 0;
       createNewEnemyTank();
     }
  }

  public void paint(Graphics g) {
    //bufferGraphic.clearRect(0, 0, this.getWidth(), this.getHeight());
    bufferGraphic.setColor(new Color(0X88f1f5));
    bufferGraphic.fillRect(0, 0, this.getWidth(), this.getHeight());
    recreateEnemyTank();
    for (int i = 0; i < EnemyNum; i++) {
      if(enemyTank[i].visible == true){
        enemyTank[i].paintSprite(bufferGraphic, enemyTank[i].getTankDirection());
        enemyShell[i].paintSprite(bufferGraphic);
        //间隔一定时间后随机抽取坦克的方向==================
        int k = rand.nextInt(10000);
        int d = rand.nextInt(12) % 4; //抽取坦克的随机方向;
        if (k % 2 != 0 && k < 30) {
          enemyTank[i].setTankDirection(d);
        }
        //==============================================
        if (myTankSprite.isCollided(enemyTank[i])) {
          setExplosionPosition(enemyTank[i]);
          explosion.setVisible(true);
          explAudio.play();
          enemyTank[i].setMove(false);
          enemyTank[i].setVisible(false);
          destroyEnemyNum = destroyEnemyNum +1;
        }
        if (MyShell.isCollided(enemyTank[i])) {
          setExplosionPosition(enemyTank[i]);
          explosion.setVisible(true);
          explAudio.play();
          enemyTank[i].setMove(false);
          enemyTank[i].setVisible(false);
          MyShell.setMove(false);
          MyShell.setVisible(false);
          destroyEnemyNum = destroyEnemyNum +1;
        }
        if (enemyShell[i].isCollided(myTankSprite)) {
          setExplosionPosition(myTankSprite);
          explosion.setVisible(true);
        }
      }
    }
    myTankSprite.paintSprite(bufferGraphic, myTankSprite.getTankDirection());
    explosion.paintSprite(bufferGraphic);
    MyShell.paintSprite(bufferGraphic);
    g.drawImage(bufferImage, 0, 0, this);
  }

  public void setExplosionPosition(AbstractSprite sprite){
    int dir = 0;
    if(sprite instanceof EnemyTankSprite){
      dir = ((EnemyTankSprite)sprite).getTankDirection();
    }
    if(sprite instanceof PlayerTankSprite){
      dir = ((PlayerTankSprite)sprite).getTankDirection();
    }
      switch (dir) {
        case 0:
        case 1:
          explosion.setLocation(sprite.getX() +
                                sprite.getWidth() / 2,
                                sprite.getY() +
                                sprite.getHeight() / 2);
          break;
        case 2:
        case 3:
          explosion.setLocation(sprite.getX() +
                                sprite.getHeight() / 2,
                                sprite.getY() +
                                sprite.getWidth() / 2);
      }

  }

  public void update(Graphics g) { //update()方法
    paint(g); //只单纯调用paint()方法
  }

}

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