📄 hz16_16.c
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#include "config.h"
const uint8 hz0[][32]={//功能列表
//功 CB9A6
{0x000,0x020,0x000,0x020,0x07F,0x020,0x008,0x020,
0x00B,0x0FC,0x008,0x024,0x008,0x024,0x008,0x044,
0x009,0x044,0x00E,0x044,0x0F0,0x084,0x040,0x084,
0x001,0x004,0x002,0x078,0x004,0x010,0x000,0x000
},
//能 CC4DC
{0x020,0x040,0x030,0x040,0x024,0x04C,0x042,0x070,
0x0FF,0x044,0x042,0x046,0x000,0x07C,0x07E,0x000,
0x042,0x040,0x07E,0x04C,0x042,0x070,0x07E,0x040,
0x042,0x044,0x042,0x046,0x04A,0x03C,0x044,0x000
},
//列 CC1D0
{0x000,0x004,0x0FF,0x084,0x008,0x004,0x011,0x024,
0x01F,0x0A4,0x011,0x024,0x021,0x024,0x052,0x024,
0x08A,0x024,0x004,0x024,0x004,0x024,0x008,0x004,
0x010,0x000,0x020,0x014,0x0C0,0x008,0x000,0x000
},
//表 CB1ED
{0x001,0x000,0x001,0x000,0x03F,0x0FC,0x001,0x000,
0x01F,0x0F8,0x001,0x000,0x07F,0x0FE,0x003,0x000,
0x006,0x088,0x00C,0x08C,0x038,0x050,0x0C8,0x020,
0x009,0x010,0x00A,0x00E,0x00C,0x004,0x008,0x000,
},
//:
{0x000,0x000,0x000,0x000,0x000,0x000,0x000,0x000,
0x000,0x000,0x003,0x000,0x003,0x000,0x000,0x000,
0x000,0x000,0x000,0x000,0x003,0x000,0x003,0x000,
0x000,0x000,0x000,0x000,0x000,0x000,0x000,0x000
}
};
const uint8 hz1[][32]={//一、提取指纹
//一[16*16]横排
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x0FF, 0x0FE,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
},
//、
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x0F,0x80,0x0F,0x0C0,
0x07,0x00,0x03,0x0C0,0x01,0x0C0,0x00,0x0C0,
0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x00
},
//提[16*16]横排
{ 0x10, 0x08, 0x11, 0x0FC, 0x11, 0x08, 0x11, 0x08,
0x0FD, 0x0F8, 0x11, 0x08, 0x15, 0x08, 0x19, 0x0F8,
0x30, 0x00, 0x0D7, 0x0FE, 0x10, 0x20, 0x11, 0x28,
0x11, 0x3C, 0x11, 0x20, 0x52, 0x0A6, 0x24, 0x7C
},
//取[16*16]横排
{ 0x01, 0x00, 0x0FF, 0x80, 0x22, 0x00, 0x23, 0x0FC,
0x3E, 0x04, 0x22, 0x84, 0x22, 0x88, 0x3E, 0x88,
0x22, 0x48, 0x22, 0x50, 0x22, 0x20, 0x3E, 0x50,
0x0E2, 0x48, 0x42, 0x8E, 0x03, 0x04, 0x02, 0x00
},
//指[16*16]横排
{ 0x11, 0x00, 0x11, 0x08, 0x11, 0x1C, 0x11, 0x0E0,
0x0FD, 0x02, 0x11, 0x02, 0x14, 0x0FE, 0x18, 0x04,
0x31, 0x0FE, 0x0D1, 0x04, 0x11, 0x04, 0x11, 0x0FC,
0x11, 0x04, 0x11, 0x04, 0x51, 0x0FC, 0x21, 0x04
},
//纹[16*16]横排
{ 0x10, 0x80, 0x10, 0x40, 0x20, 0x40, 0x20, 0x04,
0x4F, 0x0FE, 0x0FA, 0x08, 0x11, 0x10, 0x21, 0x10,
0x40, 0x0A0, 0x0FC, 0x0A0, 0x00, 0x40, 0x00, 0x0A0,
0x1C, 0x0A0, 0x0E1, 0x10, 0x42, 0x0E, 0x04, 0x04
}
};
const uint8 hz2[][32]={//二、存储指纹
//二
{
0x000,0x000,0x000,0x010,0x03F,0x0F8,0x000,0x000,
0x000,0x000,0x000,0x000,0x000,0x000,0x000,0x000,
0x000,0x000,0x000,0x000,0x000,0x000,0x000,0x004,
0x07F,0x0FE,0x000,0x000,0x000,0x000,0x000,0x000
},
//、
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x0F,0x80,0x0F,0x0C0,
0x07,0x00,0x03,0x0C0,0x01,0x0C0,0x00,0x0C0,
0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x00
},
//存
{
0x003,0x000,0x002,0x000,0x07F,0x0FC,0x004,0x000,
0x004,0x000,0x00B,0x0F8,0x018,0x010,0x010,0x020,
0x030,0x020,0x057,0x0FE,0x090,0x020,0x010,0x020,
0x010,0x020,0x010,0x020,0x010,0x0A0,0x010,0x040,
},
//储
{
0x010,0x020,0x018,0x024,0x015,0x0FE,0x024,0x024,
0x020,0x028,0x05D,0x0FE,0x0A4,0x020,0x024,0x040,
0x025,0x0FC,0x026,0x084,0x024,0x0FC,0x024,0x084,
0x025,0x084,0x02E,0x0FC,0x024,0x084,0x000,0x000
},
//指[16*16]横排
{ 0x11, 0x00, 0x11, 0x08, 0x11, 0x1C, 0x11, 0x0E0,
0x0FD, 0x02, 0x11, 0x02, 0x14, 0x0FE, 0x18, 0x04,
0x31, 0x0FE, 0x0D1, 0x04, 0x11, 0x04, 0x11, 0x0FC,
0x11, 0x04, 0x11, 0x04, 0x51, 0x0FC, 0x21, 0x04
},
//纹[16*16]横排
{ 0x10, 0x80, 0x10, 0x40, 0x20, 0x40, 0x20, 0x04,
0x4F, 0x0FE, 0x0FA, 0x08, 0x11, 0x10, 0x21, 0x10,
0x40, 0x0A0, 0x0FC, 0x0A0, 0x00, 0x40, 0x00, 0x0A0,
0x1C, 0x0A0, 0x0E1, 0x10, 0x42, 0x0E, 0x04, 0x04
}
};
const uint8 hz3[][32]={
//三
{0x000,0x000,0x000,0x000,0x07F,0x0FC,0x000,0x000,
0x000,0x000,0x000,0x000,0x000,0x000,0x03F,0x0F8,
0x000,0x000,0x000,0x000,0x000,0x000,0x000,0x000,
0x000,0x000,0x07F,0x0FE,0x000,0x000,0x000,0x000
},
//、
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x0F,0x80,0x0F,0x0C0,
0x07,0x00,0x03,0x0C0,0x01,0x0C0,0x00,0x0C0,
0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x00
},
//返 CB7B5
{0x000,0x008,0x043,0x0FC,0x022,0x000,0x032,0x000,
0x023,0x0F8,0x002,0x008,0x0E3,0x008,0x022,0x090,
0x022,0x050,0x024,0x020,0x024,0x050,0x028,0x088,
0x023,0x004,0x050,0x000,0x08F,0x0FC,0x000,0x000
},
//回 CBBD8
{0x000,0x000,0x07F,0x0FC,0x040,0x004,0x040,0x004,
0x04F,0x0E4,0x048,0x024,0x048,0x024,0x048,0x024,
0x048,0x024,0x048,0x024,0x04F,0x0E4,0x040,0x004,
0x040,0x004,0x040,0x004,0x07F,0x0FC,0x000,0x000
}
};
//const int8 hz1[]="一提取指纹";
//const int8 hz2[]="二保存指纹";
//const int8 hz3[]="三返回";
//const int8 hz1[]="一提取指纹";
//const int8 hz1[]="一提取指纹";
extern uint8 dcb2dex_tab[];
//const uint8 dcb2dex_tab[8]={0x80,0x40,0x20,0x10,0x08,0x04,0x02,0x01};
/****************************************************************************
* 名称:GUI_PutChar24()
* 功能:显示ASCII码(24*24字体),显示值为20H-7FH(若为其它值,则显示' ')。
* 入口参数: x 指定显示位置,x坐标
* y 指定显示位置,y坐标
* ch 要显示的ASCII码值。
* 出口参数:返回值为1时表示操作成功,为0时表示操作失败。
* 说明:操作失败原因是指定地址超出有效范围。
****************************************************************************/
uint8 GUI_Put16_160(uint32 x, uint32 y)//, uint8 hz[][32], uint8 num)
{ uint8 font_dat;
uint8 i, j, k;
/* 参数过滤 */
if( x>(GUI_LCM_XMAX-16) ) return(0);
if( y>(GUI_LCM_YMAX-16) ) return(0);
for(k=0;k<5;k++)
{
for(i=0; i<16; i++) // 显示共24行
{ for(j=0; j<16; j++) // 每行共24点
{ // 若当前点为0、8、16点,读取点阵数据
if((j==0)|(j==8)) font_dat = hz0[k][i*2+j/8];
// 设置相应的点为color或为back_color
if( (font_dat&dcb2dex_tab[j%8])==0 ) GUI_Point(x, y,WHITE);// RED);
else GUI_Point(x, y, BLACK);//GREEN);
x++;
}
y++; // 指向下一行
x -= 16; // 恢复x值
}
y-=16;
x+=16;
}
return(1);
}
uint8 GUI_Put16_161(uint32 x, uint32 y)
{ uint8 font_dat;
uint8 i, j, k;
/* 参数过滤 */
if( x>(GUI_LCM_XMAX-16) ) return(0);
if( y>(GUI_LCM_YMAX-16) ) return(0);
for(k=0;k<6;k++)
{
for(i=0; i<16; i++) // 显示共24行
{ for(j=0; j<16; j++) // 每行共24点
{ // 若当前点为0、8、16点,读取点阵数据
if((j==0)|(j==8)) font_dat = hz1[k][i*2+j/8];
// 设置相应的点为color或为back_color
if( (font_dat&dcb2dex_tab[j%8])==0 ) GUI_Point(x, y,WHITE);// RED);
else GUI_Point(x, y,BLACK);// GREEN);
x++;
}
y++; // 指向下一行
x -= 16; // 恢复x值
}
y-=16;
x+=16;
}
return(1);
}
uint8 GUI_Put16_162(uint32 x, uint32 y)
{ uint8 font_dat;
uint8 i, j, k;
/* 参数过滤 */
if( x>(GUI_LCM_XMAX-16) ) return(0);
if( y>(GUI_LCM_YMAX-16) ) return(0);
for(k=0;k<6;k++)
{
for(i=0; i<16; i++) // 显示共24行
{ for(j=0; j<16; j++) // 每行共24点
{ // 若当前点为0、8、16点,读取点阵数据
if((j==0)|(j==8)) font_dat = hz2[k][i*2+j/8];
// 设置相应的点为color或为back_color
if( (font_dat&dcb2dex_tab[j%8])==0 ) GUI_Point(x, y,WHITE);// RED);
else GUI_Point(x, y,BLACK);// GREEN);
x++;
}
y++; // 指向下一行
x -= 16; // 恢复x值
}
y-=16;
x+=16;
}
return(1);
}
uint8 GUI_Put16_163(uint32 x, uint32 y)
{ uint8 font_dat;
uint8 i, j, k;
/* 参数过滤 */
if( x>(GUI_LCM_XMAX-16) ) return(0);
if( y>(GUI_LCM_YMAX-16) ) return(0);
for(k=0;k<4;k++)
{
for(i=0; i<16; i++) // 显示共24行
{ for(j=0; j<16; j++) // 每行共24点
{ // 若当前点为0、8、16点,读取点阵数据
if((j==0)|(j==8)) font_dat = hz3[k][i*2+j/8];
// 设置相应的点为color或为back_color
if( (font_dat&dcb2dex_tab[j%8])==0 ) GUI_Point(x, y,WHITE);// RED);
else GUI_Point(x, y,BLACK);// GREEN);
x++;
}
y++; // 指向下一行
x -= 16; // 恢复x值
}
y-=16;
x+=16;
}
return(1);
}
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