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📄 immobile_loc.h

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/**************************************************************************   Copyright 2003 Gilbert (Gang) Chen, Boleslaw K. Szymanski and*   Rensselaer Polytechnic Institute. All worldwide rights reserved.*   A license to use, copy, modify and distribute this software for*   non-commercial research purposes only is hereby granted, provided*   that this copyright notice and accompanying disclaimer is not*   modified or removed from the software.**   DISCLAIMER: The software is distributed "AS IS" without any*   express or implied warranty, including but not limited to, any*   implied warranties of merchantability or fitness for a particular*   purpose or any warranty of non-infringement of any current or*   pending patent rights. The authors of the software make no*   representations about the suitability of this software for any*   particular purpose. The entire risk as to the quality and*   performance of the software is with the user. Should the software*   prove defective, the user assumes the cost of all necessary*   servicing, repair or correction. In particular, neither Rensselaer*   Polytechnic Institute, nor the authors of the software are liable*   for any indirect, special, consequential, or incidental damages*   related to the software, to the maximum extent the law permits.*************************************************************************//**************************************************************************       immobile_loc.h*       This is the same code as immobile.h. However, it uses nodes locations*	from an input file.**       Author: Joel Branch*       Date: 6-24-2006*************************************************************************/#ifndef immobile_h#define immobile_hconst char	LocationFile[] = "../../mob/location_map.txt";component ImmobileLoc : public TypeII{ public:  Timer <trigger_t>	timer;      outport void	pos_out( coordinate_t& pos, int id);  inport void		announce_pos( trigger_t& t);  ImmobileLoc() { connect timer.to_component, announce_pos; }  void		Start();  void		Stop();  // added by Joel Branch - 6-23-2006  void		Setup();  void		setX( double)	{}  double	getX()		{ return InitX; }  void		setY( double)	{}  double	getY()		{ return InitY; }  void		setID( int id)	{ ID = id; }  int		getID()		{ return ID; }  static void	setVisualizer( Visualizer *ptr); private:  double	InitX;  double	InitY;  int		ID;  static Visualizer	*visualizer;};Visualizer	*ImmobileLoc::visualizer = NULL;void ImmobileLoc::setVisualizer(  Visualizer	*ptr){  visualizer = ptr;  return;}void ImmobileLoc::announce_pos(trigger_t&){  coordinate_t pos=coordinate_t(InitX,InitY);  pos_out(pos,ID);  Printf((true, "%d @ %f %f\n",ID, InitX, InitY));#ifdef	VISUAL_ROUTE  printf("@ %f %d %f %f\n", SimTime(), ID, InitX, InitY);#endif	// VISUAL_ROUTE  visualizer->nodeLocation( ID, InitX, InitY);  return;}void ImmobileLoc::Setup(){  if( getLocation( ID, InitX, InitY) == false)  {    printf( "***** Unable to get location for Node %d\n", ID);    assert( 0);  }  return;}void ImmobileLoc::Start(){  timer.Set(0.0);  return;}void ImmobileLoc::Stop(){  return;}#endif /* immobile_h*/

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