📄 btnst.cpp
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// BtnST.cpp : 实现文件
#include "stdafx.h"
#include "BtnST.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// CButtonST
CButtonST::CButtonST()
{
m_MouseOnButton = FALSE;
m_hIconIn = NULL;
m_hIconOut = NULL;
m_cxIcon = 0;
m_cyIcon = 0;
m_hCursor = NULL;
// 缺省风格为平面按钮
m_bIsFlat = TRUE;
m_bDrawBorder = TRUE;
//图标水平排列
m_nAlign = ST_ALIGN_HORIZ;
// 显示文本按钮
m_bShowText = TRUE;
// 平面按钮不绘制焦点矩形
m_bDrawFlatFocus = FALSE;
// 按钮不为标准(缺省)按钮
m_bIsDefault = FALSE;
SetDefaultInactiveBgColor();
SetDefaultInactiveFgColor();
SetDefaultActiveBgColor();
SetDefaultActiveFgColor();
// 不创建工具提示
m_ToolTip.m_hWnd = NULL;
// 不为透明按钮
m_bDrawTransparent = FALSE;
m_pbmpOldBk = NULL;
} // End of CButtonST
CButtonST::~CButtonST()
{
// 恢复原来的位图
if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
{
m_dcBk.SelectObject(m_pbmpOldBk);
}
} // End of ~CButtonST
BEGIN_MESSAGE_MAP(CButtonST, CButton)
//{{AFX_MSG_MAP(CButtonST)
ON_WM_CAPTURECHANGED()
ON_WM_SETCURSOR()
ON_WM_KILLFOCUS()
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CButtonST::SetIcon(int nIconInId, int nIconOutId)
{
HINSTANCE hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconInId),
RT_GROUP_ICON);
// 设置光标位于按钮上时的图标
m_hIconIn = (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);
// 设置光标位于按钮外时的图标
m_hIconOut = (nIconOutId == NULL) ? m_hIconIn : (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);
ICONINFO ii;
// 获取图标大小
ZeroMemory(&ii, sizeof(ICONINFO));
::GetIconInfo(m_hIconIn, &ii);
m_cxIcon = (BYTE)(ii.xHotspot * 2);
m_cyIcon = (BYTE)(ii.yHotspot * 2);
RedrawWindow();
}
BOOL CButtonST::SetBtnCursor(int nCursorId)
{
HINSTANCE hInstResource;
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
m_hCursor = NULL;
if (nCursorId != -1)
{
hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId),
RT_GROUP_CURSOR);
m_hCursor = (HCURSOR)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);
if (m_hCursor == NULL) return FALSE;
}
return TRUE;
}
void CButtonST::SetFlat(BOOL bState)
{
m_bIsFlat = bState;
Invalidate();
}
BOOL CButtonST::GetFlat()
{
return m_bIsFlat;
}
void CButtonST::SetAlign(int nAlign)
{
switch (nAlign)
{
case ST_ALIGN_HORIZ:
m_nAlign = ST_ALIGN_HORIZ;
break;
case ST_ALIGN_VERT:
m_nAlign = ST_ALIGN_VERT;
break;
}
Invalidate();
}
int CButtonST::GetAlign()
{
return m_nAlign;
}
void CButtonST::DrawBorder(BOOL bEnable)
{
m_bDrawBorder = bEnable;
}
const char* CButtonST::GetVersionC()
{
return "2.5";
}
const short CButtonST::GetVersionI()
{
return 25;
}
void CButtonST::SetShowText(BOOL bShow)
{
m_bShowText = bShow;
Invalidate();
} // End of SetShowText
BOOL CButtonST::GetShowText()
{
return m_bShowText;
}
void CButtonST::OnMouseMove(UINT nFlags, CPoint point)
{
CWnd* pWnd;
CWnd* pParent;
CButton::OnMouseMove(nFlags, point);
if (nFlags & MK_LBUTTON && m_MouseOnButton == FALSE) return;
if (m_bIsFlat == FALSE) return;
pWnd = GetActiveWindow();
pParent = GetOwner();
if ((GetCapture() != this) &&
(
#ifndef ST_LIKEIE
pWnd != NULL &&
#endif
pParent != NULL))
{
m_MouseOnButton = TRUE;
//SetFocus();
SetCapture();
Invalidate();
}
else
{
/*
CRect rc;
GetClientRect(&rc);
if (!rc.PtInRect(point))
{
*/
POINT p2 = point;
ClientToScreen(&p2);
CWnd* wndUnderMouse = WindowFromPoint(p2);
if (wndUnderMouse != this)
{
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
if (!(nFlags & MK_LBUTTON)) ReleaseCapture();
}
}
}
void CButtonST::OnKillFocus(CWnd * pNewWnd)
{
CButton::OnKillFocus(pNewWnd);
// 若按钮不为平面按钮,则返回
if (m_bIsFlat == FALSE) return;
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
} // End of OnKillFocus
void CButtonST::OnCaptureChanged(CWnd *pWnd)
{
if (m_MouseOnButton == TRUE)
{
ReleaseCapture();
Invalidate();
}
// 调用基类消息处理函数
CButton::OnCaptureChanged(pWnd);
} // End of OnCaptureChanged
void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS)
{
#ifdef ST_USE_MEMDC
CDC *pdrawDC = CDC::FromHandle(lpDIS->hDC);
CMemDC memDC(pdrawDC);
CDC *pDC = &memDC;
#else
CDC* pDC = CDC::FromHandle(lpDIS->hDC);
#endif
CPen *pOldPen;
BOOL bIsPressed = (lpDIS->itemState & ODS_SELECTED);
BOOL bIsFocused = (lpDIS->itemState & ODS_FOCUS);
BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);
CRect itemRect = lpDIS->rcItem;
if (m_bIsFlat == FALSE)
{
if (bIsFocused || (GetDefault() == TRUE))
{
CBrush br(RGB(0,0,0));
pDC->FrameRect(&itemRect, &br);
itemRect.DeflateRect(1, 1);
}
}
// 用背景颜色绘制按钮
COLORREF bgColor;
if ((m_MouseOnButton == TRUE) || (bIsPressed))
bgColor = GetActiveBgColor();
else
bgColor = GetInactiveBgColor();
CBrush br(bgColor);
// 是否透明?
if (m_bDrawTransparent == TRUE)
{
PaintBk(pDC);
}
else
{
pDC->FillRect(&itemRect, &br);
}
//绘制处于“按下”状态的按钮
if (bIsPressed)
{
if (m_bIsFlat == TRUE)
{
if (m_bDrawBorder == TRUE)
{
CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // Bianco
CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Grigio scuro
// 暗灰线
pOldPen = pDC->SelectObject(&penBtnShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
// 白线
pDC->SelectObject(penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.top-1);
//
pDC->SelectObject(pOldPen);
}
}
else
{
CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW));
pDC->FrameRect(&itemRect, &brBtnShadow);
}
}
else // 不绘制处于“按下”状态的按钮
{
CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // White
CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT)); // Light gray
CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Dark gray
CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); // Black
if (m_bIsFlat == TRUE)
{
if (m_MouseOnButton == TRUE && m_bDrawBorder == TRUE)
{
// 白线
pOldPen = pDC->SelectObject(&penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
// 暗灰线
pDC->SelectObject(penBtnShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.top-1);
//
pDC->SelectObject(pOldPen);
}
}
else
{
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