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📄 漫谈wince输入法的编写(二)wince,输入法.mht

📁 wce下输入法的例子代码2,只是整个程序中的第2部分.
💻 MHT
📖 第 1 页 / 共 5 页
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    } else if (target =3D=3D "MasterPage") {=0A=
        encodedData +=3D "&Anthem_MasterPageMethod=3D" + method;=0A=
    } else if (target =3D=3D "Control") {=0A=
        encodedData +=3D "&Anthem_ControlID=3D" + =
id.split(":").join("_");=0A=
        encodedData +=3D "&Anthem_ControlMethod=3D" + method;=0A=
    }=0A=
	if (args) {=0A=
		for (var argsIndex =3D 0; argsIndex < args.length; ++argsIndex) {=0A=
			if (args[argsIndex] instanceof Array) {=0A=
				for (var i =3D 0; i < args[argsIndex].length; ++i) {=0A=
					encodedData +=3D "&Anthem_CallBackArgument" + argsIndex + "=3D" + =
Anthem_Encode(args[argsIndex][i]);=0A=
				}=0A=
			} else {=0A=
				encodedData +=3D "&Anthem_CallBackArgument" + argsIndex + "=3D" + =
Anthem_Encode(args[argsIndex]);=0A=
			}=0A=
		}=0A=
	}=0A=
	if (updatePageAfterCallBack) {=0A=
		encodedData +=3D "&Anthem_UpdatePage=3Dtrue";=0A=
	}=0A=
	if (includeControlValuesWithCallBack) {=0A=
		var form =3D document.getElementById(Anthem_FormID);=0A=
		if (form !=3D null) {=0A=
			for (var elementIndex =3D 0; elementIndex < form.length; =
++elementIndex) {=0A=
				var element =3D form.elements[elementIndex];=0A=
				if (element.name) {=0A=
					var elementValue =3D null;=0A=
					if (element.nodeName.toUpperCase() =3D=3D "INPUT") {=0A=
						var inputType =3D element.getAttribute("type").toUpperCase();=0A=
						if (inputType =3D=3D "TEXT" || inputType =3D=3D "PASSWORD" || =
inputType =3D=3D "HIDDEN") {=0A=
							elementValue =3D element.value;=0A=
						} else if (inputType =3D=3D "CHECKBOX" || inputType =3D=3D =
"RADIO") {=0A=
							if (element.checked) {=0A=
								elementValue =3D element.value;=0A=
							}=0A=
						}=0A=
					} else if (element.nodeName.toUpperCase() =3D=3D "SELECT") {=0A=
						if (element.multiple) {=0A=
							elementValue =3D [];=0A=
							for (var i =3D 0; i < element.length; ++i) {=0A=
								if (element.options[i].selected) {=0A=
									elementValue.push(element.options[i].value);=0A=
								}=0A=
							}=0A=
						} else if (element.length =3D=3D 0) {=0A=
						    elementValue =3D null;=0A=
						} else {=0A=
							elementValue =3D element.value;=0A=
						}=0A=
					} else if (element.nodeName.toUpperCase() =3D=3D "TEXTAREA") {=0A=
						elementValue =3D element.value;=0A=
					}=0A=
					if (elementValue instanceof Array) {=0A=
						for (var i =3D 0; i < elementValue.length; ++i) {=0A=
							encodedData +=3D "&" + element.name + "=3D" + =
Anthem_Encode(elementValue[i]);=0A=
						}=0A=
					} else if (elementValue !=3D null) {=0A=
						encodedData +=3D "&" + element.name + "=3D" + =
Anthem_Encode(elementValue);=0A=
					}=0A=
				}=0A=
			}=0A=
			// ASP.NET 1.1 won't fire any events if neither of the following=0A=
			// two parameters are not in the request so make sure they're=0A=
			// always in the request.=0A=
			if (typeof form.__VIEWSTATE =3D=3D "undefined") {=0A=
				encodedData +=3D "&__VIEWSTATE=3D";=0A=
			}=0A=
			if (typeof form.__EVENTTARGET =3D=3D "undefined") {=0A=
				encodedData +=3D "&__EVENTTARGET=3D";=0A=
			}=0A=
		}=0A=
	}=0A=
	if (encodedData.length > 0) {=0A=
	    encodedData =3D encodedData.substring(1);=0A=
	}=0A=
	Anthem_DebugRequestText(encodedData.split("&").join("\n&"));=0A=
	x.send(encodedData);=0A=
	if (!clientCallBack) {=0A=
		Anthem_DebugResponseText(x.responseText);=0A=
		result =3D Anthem_GetResult(x);=0A=
		if (result.error) {=0A=
			Anthem_DebugError(result.error);=0A=
			if (window.Anthem_Error) {=0A=
				Anthem_Error(result);=0A=
			}=0A=
		}=0A=
		if (updatePageAfterCallBack) {=0A=
			Anthem_UpdatePage(result);=0A=
		}=0A=
		Anthem_EvalClientSideScript(result);=0A=
		if (window.Anthem_PostCallBack) {=0A=
			Anthem_PostCallBack();=0A=
		}=0A=
	}=0A=
	return result;=0A=
}=0A=
=0A=
function Anthem_GetResult(x) {=0A=
	var result =3D { "value": null, "error": null };=0A=
	var responseText =3D x.responseText;=0A=
	try {=0A=
		result =3D eval("(" + responseText + ")");=0A=
	} catch (e) {=0A=
		if (responseText.length =3D=3D 0) {=0A=
			result.error =3D "NORESPONSE";=0A=
		} else {=0A=
			result.error =3D "BADRESPONSE";=0A=
			result.responseText =3D responseText;=0A=
		}=0A=
	}=0A=
	return result;=0A=
}=0A=
=0A=
function Anthem_SetHiddenInputValue(form, name, value) {=0A=
    var input =3D null;=0A=
    if (form[name]) {=0A=
        input =3D form[name];=0A=
    } else {=0A=
        input =3D document.createElement("input");=0A=
        input.setAttribute("name", name);=0A=
        input.setAttribute("type", "hidden");=0A=
    }=0A=
    input.setAttribute("value", value);=0A=
    var parentElement =3D input.parentElement ? input.parentElement : =
input.parentNode;=0A=
    if (parentElement =3D=3D null) {=0A=
        form.appendChild(input);=0A=
        form[name] =3D input;=0A=
    }=0A=
}=0A=
=0A=
function Anthem_RemoveHiddenInput(form, name) {=0A=
    var input =3D form[name];=0A=
    if (input !=3D null && typeof(input) !=3D "undefined") {=0A=
      var parentElement =3D input.parentElement ? input.parentElement : =
input.parentNode;=0A=
      if (parentElement !=3D null) {=0A=
          form[name] =3D null;=0A=
          parentElement.removeChild(input);=0A=
      }=0A=
    }=0A=
}=0A=
=0A=
function Anthem_FireEvent(eventTarget, eventArgument, clientCallBack, =
clientCallBackArg, includeControlValuesWithCallBack, =
updatePageAfterCallBack) {=0A=
	var form =3D document.getElementById(Anthem_FormID);=0A=
	Anthem_SetHiddenInputValue(form, "__EVENTTARGET", eventTarget);=0A=
	Anthem_SetHiddenInputValue(form, "__EVENTARGUMENT", eventArgument);=0A=
	Anthem_CallBack(null, null, null, null, null, clientCallBack, =
clientCallBackArg, includeControlValuesWithCallBack, =
updatePageAfterCallBack);=0A=
	form.__EVENTTARGET.value =3D "";=0A=
	form.__EVENTARGUMENT.value =3D "";=0A=
}=0A=
=0A=
function Anthem_UpdatePage(result) {=0A=
	var form =3D document.getElementById(Anthem_FormID);=0A=
	if (result.viewState) {=0A=
		Anthem_SetHiddenInputValue(form, "__VIEWSTATE", result.viewState);=0A=
	}=0A=
	if (result.viewStateEncrypted) {=0A=
		Anthem_SetHiddenInputValue(form, "__VIEWSTATEENCRYPTED", =
result.viewStateEncrypted);=0A=
	}=0A=
	if (result.eventValidation) {=0A=
		Anthem_SetHiddenInputValue(form, "__EVENTVALIDATION", =
result.eventValidation);=0A=
	}=0A=
	if (result.controls) {=0A=
		for (var controlID in result.controls) {=0A=
			var containerID =3D "Anthem_" + controlID.split("$").join("_") + "__";=0A=
			var control =3D document.getElementById(containerID);=0A=
			if (control) {=0A=
				control.innerHTML =3D result.controls[controlID];=0A=
				if (result.controls[controlID] =3D=3D "") {=0A=
					control.style.display =3D "none";=0A=
				} else {=0A=
					control.style.display =3D "";=0A=
				}=0A=
			}=0A=
		}=0A=
	}=0A=
	if (result.pagescript) {=0A=
	    Anthem_LoadPageScript(result, 0);=0A=
	}=0A=
}=0A=
=0A=
// Load each script in order and wait for each one to load before =
proceeding=0A=
function Anthem_LoadPageScript(result, index) {=0A=
    if (index < result.pagescript.length) {=0A=
		try {=0A=
		    var script =3D document.createElement('script');=0A=
		    script.type =3D 'text/javascript';=0A=
		    if (result.pagescript[index].indexOf('src=3D') =3D=3D 0) {=0A=
		        script.src =3D result.pagescript[index].substring(4);=0A=
		    } else {=0A=
		        if (script.canHaveChildren ) {=0A=
		            =
script.appendChild(document.createTextNode(result.pagescript[index]));=0A=
		        } else {=0A=
		            script.text =3D result.pagescript[index];=0A=
		        }=0A=
		    }=0A=
		    var heads =3D document.getElementsByTagName('head');=0A=
		    if (heads !=3D null && typeof(heads) !=3D "undefined" && =
heads.length > 0) {=0A=
		        var head =3D heads[0];=0A=
=0A=
		        // The order that scripts appear is important since later =
scripts can=0A=
		        // redefine a function. Therefore it is important to add every =
script=0A=
		        // to the page and in the same order that they were added on =
the server.=0A=
		        // On the other hand, if we just keep adding scripts the DOM =
will grow=0A=
		        // unnecessarily. This code scans the <head> element block and =
removes =0A=
		        // previous instances of the identical script.=0A=
		        var found =3D false;=0A=
		        for (var child =3D 0; child < head.childNodes.length; child++) =
{=0A=
		            var control =3D head.childNodes[child];=0A=
		            if (control.tagName.toUpperCase() =3D=3D "SCRIPT") {=0A=
		                if (script.src.length > 0) {=0A=
		                    if (script.src =3D=3D control.src) {=0A=
		                        found =3D true;=0A=
		                        break;=0A=
		                    }=0A=
		                } else if (script.innerHTML.length > 0) {=0A=
		                    if (script.innerHTML =3D=3D control.innerHTML) {=0A=
		                        found =3D true;=0A=
		                        break;=0A=
		                    }=0A=
		                }=0A=
		            }=0A=
		        }=0A=
		        if (found) {=0A=
		            head.removeChild(control);=0A=
		        }=0A=
		        =0A=
		        // Now we append the new script and move on to the next script.=0A=
		        // Note that this is a recursive function. It stops when the=0A=
		        // index grows larger than the number of scripts.=0A=
                =
document.getElementsByTagName('head')[0].appendChild(script);=0A=
                if (typeof script.readyState !=3D "undefined") {=0A=
                    script.onreadystatechange =3D function() {=0A=
                        if (script.readyState !=3D "complete" && =
script.readyState !=3D "loaded") {=0A=
                            return;=0A=
                        } else {=0A=
                            Anthem_LoadPageScript(result, index + 1);=0A=
                        }=0A=
                    }=0A=
                } else {=0A=
                    Anthem_LoadPageScript(result, index + 1);=0A=
                }=0A=
	        }=0A=
		} catch (e) {=0A=
		    Anthem_DebugError("Error adding page script to head. " + e.name + =
": " + e.message);=0A=
		}=0A=
	}=0A=
}=0A=
=0A=
function Anthem_EvalClientSideScript(result) {=0A=
	if (result.script) {=0A=
		for (var i =3D 0; i < result.script.length; ++i) {=0A=
			try {=0A=
				eval(result.script[i]);=0A=
			} catch (e) {=0A=
				alert("Error evaluating client-side script!\n\nScript: " + =
result.script[i] + "\n\nException: " + e);=0A=
			}=0A=
		}=0A=
	}=0A=
}=0A=
=0A=
function Anthem_DebugRequestText(text) {=0A=
}=0A=
=0A=
function Anthem_DebugResponseText(text) {=0A=
}=0A=
=0A=
function Anthem_DebugError(text) {=0A=
}=0A=
=0A=
//Fix for bug #1429412, "Reponse callback returns previous response =
after file push".=0A=
//see =
http://sourceforge.net/tracker/index.php?func=3Ddetail&aid=3D1429412&grou=
p_id=3D151897&atid=3D782464=0A=
function Anthem_Clear__EVENTTARGET() {=0A=
	var form =3D document.getElementById(Anthem_FormID);=0A=
	Anthem_SetHiddenInputValue(form, "__EVENTTARGET", "");=0A=
}=0A=
=0A=
function Anthem_InvokePageMethod(methodName, args, clientCallBack, =
clientCallBackArg) {=0A=
	Anthem_Clear__EVENTTARGET(); // fix for bug #1429412=0A=
    return Anthem_CallBack(null, "Page", null, methodName, args, =
clientCallBack, clientCallBackArg, true, true);=0A=
}=0A=
=0A=
function Anthem_InvokeMasterPageMethod(methodName, args, clientCallBack, =
clientCallBackArg) {=0A=
	Anthem_Clear__EVENTTARGET(); // fix for bug #1429412=0A=
    return Anthem_CallBack(null, "MasterPage", null, methodName, args, =
clientCallBack, clientCallBackArg, true, true);=0A=
}=0A=
=0A=
function Anthem_InvokeControlMethod(id, methodName, args, =
clientCallBack, clientCallBackArg) {=0A=
	Anthem_Clear__EVENTTARGET(); // fix for bug #1429412=0A=
    return Anthem_CallBack(null, "Control", id, methodName, args, =
clientCallBack, clientCallBackArg, true, true);=0A=
}=0A=
=0A=
function Anthem_PreProcessCallBack(=0A=
    control,=0A=
    e,=0A=
    eventTarget,=0A=
    causesValidation, =0A=
    validationGroup, =0A=
    imageUrlDuringCallBack, =0A=
    textDuringCallBack, =0A=

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