📄 cgametimer.h
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/*
============================================================================
* Name : CGameTimer.h
* Part of : Example3D
* Description : Definition of CGameTimer
* Copyright (c) 2007 Nokia Corporation
============================================================================
*/
#ifndef __CGAMETIMER_H__
#define __CGAMETIMER_H__
// INCLUDES
#include <e32base.h>
// FORWARD DECLARATIONS
class MGameTimerObserver;
// CLASS DECLARATION
/**
* CGameTimer's purpose is to give all possible
* processing time to CEngine without stalling
* the operating system
*/
class CGameTimer
: public CBase
{
public:
/// Two-phased constructor
static CGameTimer* NewL( MGameTimerObserver& aObserver );
/// Two-phased constructor
/// leaves pointer to cleanup stack
static CGameTimer* NewLC( MGameTimerObserver& aObserver );
/// Destructor
~CGameTimer();
private:
/// Second-phase constructor
void ConstructL();
/// Default constructor
CGameTimer( MGameTimerObserver& aObserver );
public: // New methods:
/// Starts timer
void Start();
/// Cancels timer
void Cancel();
private: // Private methods
/// Callback called by CIdle member
static TInt IdleCallBack( TAny* aPtr );
/// Called by IdleCallBack
/// @return boolean ETrue continues timer, EFalse stops.
TInt DoCall();
private: // data
MGameTimerObserver& iObserver; // reference to timer observer ( CEngine )
CIdle* iIdle; // CIdle timer
};
#endif
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