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📄 paint.h

📁 一个用GDI实现的滤波器的简单例子,实现了滚屏幕处理.
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// Paint.h : main header file for the PAINT application
//

#if !defined(AFX_PAINT_H__362BC042_37B2_40BC_81A6_D3E6B044FA87__INCLUDED_)
#define AFX_PAINT_H__362BC042_37B2_40BC_81A6_D3E6B044FA87__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CPaintApp:
// See Paint.cpp for the implementation of this class
//

class CPaintApp : public CWinApp
{
public:
	CPaintApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPaintApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CPaintApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PAINT_H__362BC042_37B2_40BC_81A6_D3E6B044FA87__INCLUDED_)

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