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📄 render_body.cpp

📁 monqueror一个很具有参考价值的源玛
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/** * This file is part of the html renderer for KDE. * * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * $Id: render_body.cpp,v 1.1.1.1 2002/01/16 10:39:56 ymwei Exp $ */#include "render_interface.h"#include "mgpoint.h"#include "mgcolor.h"#include "mgcolorgroup.h"#include "mgpen.h"#include "mgbrush.h"#include "mgsize.h"#include "mgrect.h"#include "mgpixmap.h"#include "mgfontmetrics.h"#include "mgpainter.h"#include "mghtmlview.h"#include "mghtml_part.h"#include "render_body.h"#include "kdebug.h"using namespace khtml;RenderBody::RenderBody()    : RenderFlow(){}RenderBody::~RenderBody(){}void RenderBody::printBoxDecorations(MGPainter *p,int, int _y,				       int, int _h, int _tx, int _ty){    //kdDebug( 6040 ) << renderName() << "::printDecorations()" << endl;    MGColor c;    if( parent()->style()->backgroundColor().isValid() )	c =  m_style->backgroundColor();    MGCachedImage *bg = 0;    if( parent() ->backgroundImage() )	bg = m_bgImage;        int w = width();    int h = height() + borderTopExtra() + borderBottomExtra();	    _ty -= borderTopExtra();    int my = QMAX(_ty,_y);    int mh;    if (_ty<_y)    	mh=QMAX(0,h-(_y-_ty));    else    	mh = QMIN(_h,h);    printBackground(p, c, bg, my, mh, _tx, _ty, w, h);    if(m_style->hasBorder())	printBorder( p, _tx, _ty, w, h );}void RenderBody::repaint(){    RenderObject *cb = containingBlock();    if(cb != this)	cb->repaint();}

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