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📄 mgdraw.cpp

📁 monqueror一个很具有参考价值的源玛
💻 CPP
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#include "render_interface.h"#include "mgcolor.h"#include "mgpen.h"#include "mgbrush.h"#include "mgrect.h"#include "mgfontmetrics.h"#include "mgpoint.h"#include "mgpixmap.h"#include "mgbitmap.h"#include "mgpainter.h"void MGDrawShadePanel( MGPainter *p, int x, int y, int w, int h,		      const MGColorGroup &, bool sunken,		      int lineWidth, const MGBrush *fill ){	// TODO    gal_pixel pixel;    if (fill)        pixel = MGColor::Rgb2Pixel (p->getHdc(), fill->color());    else        pixel = (gal_pixel) -1;    if (sunken) {        if (lineWidth < 2)            Draw3DDownThinFrame (p->getHdc (), x, y, x + w, y + h, pixel);        else            Draw3DDownThickFrame (p->getHdc (), x, y, x + w, y + h, pixel);    }    else {        if (lineWidth < 2)            Draw3DUpThinFrame (p->getHdc (), x, y, x + w, y + h, pixel);        else            Draw3DUpThickFrame (p->getHdc (), x, y, x + w, y + h, pixel);    }}void MGDrawShadePanel( MGPainter *p, const MGRect &r,		      const MGColorGroup &cg, bool sunken,		      int lineWidth, const MGBrush *fill ){	// TODO    MGDrawShadePanel (p, r.left(), r.top(), r.width(), r.height(),            cg, sunken, lineWidth, fill);}

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